• Death of a Game: City of Heroes
    13 replies, posted
[video=youtube;YahAati0d2c]https://www.youtube.com/watch?v=YahAati0d2c[/video]
I remember this game every month they sent you a comic book and stuff.
I've got City of Villains on disc (4 of them iirc) somewhere. Never actually played it.
Huh I never realized Star Trek Online basically runs on the exact same engine and tech. That explains why it feels so clunky and rough sometimes.
Man I miss playing the Mastermind class in CoV. It's the only pet class I've ever seen that actually [URL="https://www.youtube.com/watch?v=noXJsfwL6qg&feature=youtu.be&t=19s"]focused entirely on your pets[/URL] [URL="https://www.youtube.com/watch?v=I2XWR2Pm-kw"]doing everything[/URL], with the player only really serving to buff your pet squad. I still judge pet classes against it and always find them wanting.
[QUOTE=Axznma;51718707]Man I miss playing the Mastermind class in CoV. It's the only pet class I've ever seen that actually [URL="https://youtu.be/noXJsfwL6qg?t=19s"]focused entirely on your pets[/URL] doing everything, with the player only really serving to buff your pet squad. I still judge pet classes against it and always find them wanting.[/QUOTE] Mastermind was my JAM back in the day. It was awesome, the minions had variety, you could upgrade them, it was the shit.
[QUOTE=Axznma;51718707]Man I miss playing the Mastermind class in CoV. It's the only pet class I've ever seen that actually [URL="https://www.youtube.com/watch?v=noXJsfwL6qg&feature=youtu.be&t=19s"]focused entirely on your pets[/URL] [URL="https://www.youtube.com/watch?v=I2XWR2Pm-kw"]doing everything[/URL], with the player only really serving to buff your pet squad. I still judge pet classes against it and always find them wanting.[/QUOTE] I feel like the only game that ever came close to meeting CoV's level of dependency on your minions for the designated summoner class was Mabinogi's Puppeteer class, but that only let you use one marionette at a time.
Another game that was out at the time that had similar scale if not better then CoH was Matrix Online. I loved going around the city running from agents.
[QUOTE=Axznma;51718707]Man I miss playing the Mastermind class in CoV. It's the only pet class I've ever seen that actually [URL="https://www.youtube.com/watch?v=noXJsfwL6qg&feature=youtu.be&t=19s"]focused entirely on your pets[/URL] [URL="https://www.youtube.com/watch?v=I2XWR2Pm-kw"]doing everything[/URL], with the player only really serving to buff your pet squad. I still judge pet classes against it and always find them wanting.[/QUOTE] Holy shit that looks so awesome now I'm sad as shit I never played it. Why can't MMOs have classes like that now?
[QUOTE=GrizzlyBear;51721084]Holy shit that looks so awesome now I'm sad as shit I never played it. Why can't MMOs have classes like that now?[/QUOTE] Same reason Star Wars Galaxies died, because they try to be more like WoW, I've played plenty of modern mmo's and none of them really have any exotic classes anymore, it's all very WoW centric.
Hope he covers Tabula Rasa next. Between that and City of Heroes/Villains I try not to invest much time into NCSoft games.
I miss City of Heroes. It's a part of my childhood that's gone into the void, and although the character creator and simply exploring is still possible thanks to die-hard fans, I'll never be able to experience it the way it was all those years ago.
This just made me feel sadder that I never got the chance to play this back then. Looked like my kind of game too. :frown:
[QUOTE=jonu67;51721420]Same reason Star Wars Galaxies died, because they try to be more like WoW, I've played plenty of modern mmo's and none of them really have any exotic classes anymore, it's all very WoW centric.[/QUOTE] To be fair, there was a number of very good reasons why WoW at the time was kicking the stuffing out of its competitors. The downside is that the fans didn't know [I]what parts of WoW[/I] they wanted to be ported.
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