• Total Biscuit on Steam Early Access games
    83 replies, posted
[QUOTE=litmeuplol;43592650]At the Rust part, who the fuck reads the updates before they but an early access game, or any game? What the hell? Just watch a video or something, seriously! I think that part of TBs criticism was slightly misguided.[/QUOTE] But that was the point of his criticism. If you go watch a video or read a review it might not be accurate at all unless it was published like a couple of days ago. He wants to be able to read what the current state of the game is at any time, and there was no such information besides changelogs.
[QUOTE=OrDnAs;43590873]Man, I wish subversion wasn't on dev hell right now[/QUOTE] It's not in dev hell, it's in dev heaven given Introversion said it was full on cancelled.
This is why I like oregon trail over Rust; the content is already there in-game, no bugs, and no extra fees for dlc!
[QUOTE=FreezingStorm;43593425]and no extra fees for dlc![/QUOTE] i dont know much about rust but i dont think it has that?
personally, early access is something I want to disappear completely. it's good on the developers that they recieve some funding, especially for indie developers, but on a consumer standpoint it's not all that bright. my main concern is the fact that people get burned out on unfinished products. "but pred, just don't buy it then!" it's kinda hard when you see large megathreads about incredibly awesome early access games, or see that everyone else is playing it. it's not cool being late to the party, people want a slice of that cake too while it's still fresh.
[QUOTE=PredGD;43593553]personally, early access is something I want to disappear completely. it's good on the developers that they recieve some funding, especially for indie developers, but on a consumer standpoint it's not all that bright. my main concern is the fact that people get burned out on unfinished products. "but pred, just don't buy it then!" it's kinda hard when you see large megathreads about incredibly awesome early access games, or see that everyone else is playing it. it's not cool being late to the party, people want a slice of that cake too while it's still fresh.[/QUOTE] so it shouldn't exist because you get hyped about it and then burned out? get over yourself, its amazing for people who genuinely have an amazing engine or game and dont have the following to support it financially.
I have mixed feelings on early access, I feel like a lot of games can get major negative reviews because people don't acknowledge that it's not finished. If anyone can just buy into it then it's hard to split the people who bought in because they're interested and those who bought in on screenshots, I think early access should just be a platform for alphas and betas that are by invite. There are a few games that I regret buying into because I've already gotten my fill on appetizers before dinner was served.
When it has the title of the game, it should also state it's Early Access title. eg. Buy Rust Alpha EARLY ACCESS.
[QUOTE=codemaster85;43594600]so it shouldn't exist because you get hyped about it and then burned out? get over yourself, its amazing for people who genuinely have an amazing engine or game and dont have the following to support it financially.[/QUOTE] Agree, early access provides the funds for games that don't have the income to build their game up, kinda like a kickstarter without reaching the goal, it also provides market feedback. Though I do agree on Totalbiscuit point about early access games not releasing.
[QUOTE=Toyokunari;43595266]Agree, early access provides the funds for games that don't have the income to build their game up, kinda like a kickstarter without reaching the goal, it also provides market feedback. [B]Though I do agree on Totalbiscuit point about early access games not releasing.[/B][/QUOTE] okay? but thats part of the gamble and why you research. even steam tells you to do that, but TB just goes WELL I DONT SEE IT ON THE FRONT PAGE AND IM TOO LAZY TO LOOK AT THEIR NOTES SO ITS TERRIBLE. i hate to see him go do research on purchasing a car.
Everytime I hear about Starforge, I get really disappointed. It could be AMAZING, but they haven't done anything with it in ages. [editline]19th January 2014[/editline] I honestly regret purchasing it.
[QUOTE=codemaster85;43595338]okay? but thats part of the gamble and why you research. even steam tells you to do that, but TB just goes WELL I DONT SEE IT ON THE FRONT PAGE AND IM TOO LAZY TO LOOK AT THEIR NOTES SO ITS TERRIBLE. i hate to see him go do research on purchasing a car.[/QUOTE] Except TB is taking about the incentive aspect of releasing.
[QUOTE=Scot;43585297]The part where he rants about the Rust changelog having bug fixes in it was really dumb. It's a fucking changelog, what do you expect?[/QUOTE] He meant that they give changelogs for the player, but it says nothing to him as a potential buyer. He wants a list that says what is finished and what isn't.
[QUOTE=Alice3173;43589519]While I agree with a lot of the points TB makes the discussion thread in the subreddit he linked in the comments is mind boggling. He's acting like a complete child when anyone so much as even partly disagrees with him with a well explained argument.[/QUOTE] Wow, you're not kidding. [url=http://i.imgur.com/wsXrwT2.png]He can be[/url] [url=http://i.imgur.com/wgdBCmE.png]quite the nutter[/url] sometimes. The second image is made funnier when you discover that he really loves Brothers: A Tale of Two Sons for the story.
[QUOTE=Scot;43585087]I still can't believe they are selling DLC for that one early access game.[/QUOTE] wait, what game? man, that's... a really stupid thing to do [editline]20th January 2014[/editline] [QUOTE=JerryK;43586921]wow that rust description[/QUOTE] yep :/ "buy the game because TRUST ME LOL"
[QUOTE=MaxOfS2D;43601780]wait, what game? man, that's... a really stupid thing to do [editline]20th January 2014[/editline] yep :/ "buy the game because TRUST ME LOL"[/QUOTE] The Mighty Quest for Epic Loot. They're still selling the DLC, just not through Steam. The game feels basically like a shitty Diablo-clone, combined with Facebook style microtransactions.
someone gifted me "quest for epic loot" before i knew what it even was. i thanked them for their random act of kindness. they never responded. now i know why
[QUOTE=Jetamo;43601805]The Mighty Quest for Epic Loot. They're still selling the DLC, just not through Steam. The game feels basically like a shitty Diablo-clone, combined with Facebook style microtransactions.[/QUOTE] Sounds like a great game. DLC for early access, microtransactions for early access...
[QUOTE=Marik Bentusi;43584906]Don't really get what he's on about "burnout", for an individual at least. Surely we've all already dealt with the problem of listening our favorite songs to death. Surely if someone loves even an unfinished, feature-incomplete game so much they've played it to death already, they've already gotten their money's worth.[/QUOTE] I know exactly what he's talking about. It happened to me with Minecraft and DayZ. I spent a lot of time on those games in their early forms and I do consider myself to have gotten my money's worth (I bought Arma specifically for the DayZ mod), but I got bored of them and can't bring myself to have fun playing them again. I really want to play them again because they're getting great new features that I always wanted them to have from the start, but I'm just so burnt out on them now. His point, however, wasn't about individual people getting ripped off, but rather the multiplayer playerbase dying an early death before the game is even 'finished'. DayZ is popular now and is seeing a great surge in players and sales, but what about a year from now? What about two years from now? Dean Hall makes it sound like DayZ's development is in for the long haul, and almost every thread I see about those statements is filled with people saying that it'll take too long and nobody will be interested anymore by then. It's a very dangerous situation for a game that exists only as a multiplayer game.
[QUOTE=Shugo;43603255]I know exactly what he's talking about. It happened to me with Minecraft and DayZ. I spent a lot of time on those games in their early forms and I do consider myself to have gotten my money's worth (I bought Arma specifically for the DayZ mod), but I got bored of them and can't bring myself to have fun playing them again. I really want to play them again because they're getting great new features that I always wanted them to have from the start, but I'm just so burnt out on them now. His point, however, wasn't about individual people getting ripped off, but rather the multiplayer playerbase dying an early death before the game is even 'finished'. DayZ is popular now and is seeing a great surge in players and sales, but what about a year from now? What about two years from now? Dean Hall makes it sound like DayZ's development is in for the long haul, and almost every thread I see about those statements is filled with people saying that it'll take too long and nobody will be interested anymore by then. It's a very dangerous situation for a game that exists only as a multiplayer game.[/QUOTE] day z isnt going anywhere for a long ass time, its so fucking mainstream thanks to LPers and just the media about it. unless a much better sandbox zombie game comes out, dont expect it to be dying at all.
early access can be amazing and it's a totally brilliant and necessary thing for some games, especially niche titles that require a lot of dev time, such as simulators it can be totally abused though. sometimes i think this abuse is passive and somewhat regrettable while at other times i think it's more malicious what i mean by passive is that sometimes a dev team sells themselves almost too well and lets their investors down by not being skilled or organised enough to follow the game through. a good example of this is project cars. that racing sim had a fuuucking huuuge kickstarter and is doing successfully on early-access, but considering the size of the team and its resources, development is going pretty badly and very very slowly, especially when compared to assetto corsa; another sim that is in a much better state of completion despite having a fraction of the money and time spent on it the other type of misuse of the system i think is presented in games like rust and arma 3. why is rust on early access? garry's mod has been a non-stop top-seller on steam for like a decade. why would rust need such a massive boost in funds through early-access to get itself off the ground? and why are the production values on the game so low? i understand a game like that needs a fuck-tonne of playtesting to work properly but in its current state it looks like a mod project being made by a handful of teenagers. the code that's in it so far is pretty impressive to be fair but the fact it's being sold for any amount of money at this point is fucking baffling i think arma 3 is similar. why did BI need early-access to make that game? they've got 2 previous games working on almost exactly the same engine and code that they've made and sold successfully, so why early-access? i guess arma 3 had a more stable release than arma 2 but, other than that, it seems to have been a backwards step, at least in terms of the raw amount of content. so wtf was early-access for? personally, i think their early-access totally shot themselves in the foot anyway; they drip-fed their content over such a long period of time that any hype for the final release was totally killed but yeh overall i think early-access is a brilliant and positive thing, it's just something devs and buyers have to be really cautious with: research the devs, research the game, then decide whether to invest
[QUOTE=Jetamo;43601805]The Mighty Quest for Epic Loot. They're still selling the DLC, just not through Steam. The game feels basically like a shitty Diablo-clone, combined with Facebook style microtransactions.[/QUOTE] It's not really DLC though, it's one of those fuckin' founders packs that every goddamn free to play game has
I don't think Rust will ever have DLC.
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