Isn't this kind of like paying to turn up the visual settings to ultra? If this game doesn't add anything more than that then I can't justify this game existing.
[QUOTE=MasterFen006;45607542]Isn't this kind of like paying to turn up the visual settings to ultra? If this game doesn't add anything more than that then I can't justify this game existing.[/QUOTE]
The switch to 60fps and having all the DLC included helps, but it's still effectively the same game we had last year. People who switched from XB360 to PS4 will get the most bang for their buck.
[IMG]http://i.imgur.com/dhbUsWE.png[/IMG] sarah
I wish he'd brought up the ending.
I didn't like it.
i reaaaaally dont like that he insinuated that the only reason people don't like this game is because they are "salty xbox fanboys"
i played through most of tlou and i didn't think it was anything exceptional (and it looks like absolute dog turd on the ps3)
[QUOTE=MasterFen006;45607542]Isn't this kind of like paying to turn up the visual settings to ultra? If this game doesn't add anything more than that then I can't justify this game existing.[/QUOTE]
This game is basically for people like me who never had a ps3 and missed out on this
[QUOTE=stealth_camo;45607926]i reaaaaally dont like that he insinuated that the only reason people don't like this game is because they are "salty xbox fanboys"
i played through most of tlou and i didn't think it was anything exceptional (and it looks like absolute dog turd on the ps3)[/QUOTE]
It's not all that surprising for Angry Joe to use hyperbole every now and again; honestly, that's part of his shtick. I've seen plenty of people dislike the game, not just 'salty xbox fanboys.'
[QUOTE=Jackald;45608408]
If you can strip the story out of a game and the game turns into a shit game, then it's not a very good game, it's an interactive movie.[/QUOTE]
Well thats like every game released these past few years except a few diamonds in the rough
[QUOTE=Jackald;45608408]
If you can strip the story out of a game and the game turns into a shit game, then it's not a very good game, it's an interactive movie.[/QUOTE]
That's fine though.
[QUOTE=MasterFen006;45607542]Isn't this kind of like paying to turn up the visual settings to ultra? If this game doesn't add anything more than that then I can't justify this game existing.[/QUOTE]
If you only own a PS4 then you'll be glad this exists if you want to play the game.
[editline]6th August 2014[/editline]
[QUOTE=Coyoteze;45607813]I wish he'd brought up the ending.
I didn't like it.[/QUOTE]
The ending was pretty unique though, easily the most noteworthy thing of the whole game.
Because everything else was basically just The Road.
[QUOTE=Ganerumo;45608636]The ending was pretty unique though, easily the most noteworthy thing of the whole game.
Because everything else was basically just The Road.[/QUOTE]
It was unique, sure. But it was also dissatisfying and infuriating as fuck.
[QUOTE=Coyoteze;45608691]It was unique, sure. But it was also dissatisfying and infuriating as fuck.[/QUOTE]
Well it's a post apocalyptic game about how downright fucked humanity is and how literally everything you do can and most likely will be undermined.
If you actually expected a happy ending out of it then you should have paid more attention to what's going on.
Well, the opposite side of it is that many people, myself included, think the gameplay is great. Other than the AI partners being invisible (which can break immersion) I find the stealth, gunplay, and melee to be very satisfying.
[QUOTE=Jackald;45608888]What's the point of it even being a game then? If the gameplay is shit but the story is good, then it's just a movie that gets interrupted with shitty sections that don't advance the plot every so often.
I'd rather read a book or actually watch a movie if the gameplay isn't good.[/QUOTE]
Then feel free to watch The Road and not play the game ?
Also the gameplay was fine the fuck are you on about
[QUOTE=JeanLuc761;45608928]Well, the opposite side of it is that many people, myself included, think the gameplay is great. Other than the AI partners being invisible (which can break immersion) I find the stealth, gunplay, and melee to be very satisfying.[/QUOTE]
Agreed. The whole game has a palpable visceral feeling to it, which really helped it be memorable. I appreciate the AI invisibility from a technical standpoint - it would be extremely annoying if they could trigger Clickers, for instance - but it still occasionally got a little bit too noticeable, usually when you'd expertly cleared a section and they would sprint past every enemy to catch up.
[QUOTE=Jackald;45609376]The gameplay is a bog-standard 3rd person shooter. The only even slightly novel thing is limited ammo, which is a mechanic survival horror has employed since 1994. The AI, which was touted as the best thing ever at E3, is pretty unintelligent and it's your standard pop and shoot gameplay that we've seen for the past decade.
Throw in some puzzles that a 4 year old could solve and we have our 11/10 GOTYAY
[editline]6th August 2014[/editline]
Oh and why did the game have a fucking see-through-walls ability? What about that is immersive, huh? Maybe it's because the target audience for the game is the kind of braindead idiots that think that removing puzzles and adding regenerating health to Bioshock is an improvement.
[/QUOTE]
geez, chill out
[QUOTE=Jackald;45609376]The gameplay is a bog-standard 3rd person shooter. The only even slightly novel thing is limited ammo, which is a mechanic survival horror has employed since 1994. The AI, which was touted as the best thing ever at E3, is pretty unintelligent and it's your standard pop and shoot gameplay that we've seen for the past decade.
Throw in some puzzles that a 4 year old could solve and we have our 11/10 GOTYAY
[editline]6th August 2014[/editline]
Oh and why did the game have a fucking see-through-walls ability? What about that is immersive, huh? Maybe it's because the target audience for the game is the kind of braindead idiots that think that removing puzzles and adding regenerating health to Bioshock is an improvement.[/QUOTE]
I recall it being quite good combat, actually. The main thing I remember was a very pragmatic approach to combat; the ability to stealth about the arena against unmatched odds, take down enemies with whatever was to hand, and melee fight if all else had failed.
The 'see through walls' ability is supposed to represent Joel's hearing (it's referred to as 'Listen Mode') and it only shows what's making noise. Depending on your difficulty setting, it is less and less useful - and on the hardest difficulty, you don't get to use it at all.
[QUOTE=Jackald;45609376]The gameplay is a bog-standard 3rd person shooter. The only even slightly novel thing is limited ammo, which is a mechanic survival horror has employed since 1994. The AI, which was touted as the best thing ever at E3, is pretty unintelligent and it's your standard pop and shoot gameplay that we've seen for the past decade.
Throw in some puzzles that a 4 year old could solve and we have our 11/10 GOTYAY
[editline]6th August 2014[/editline]
Oh and why did the game have a fucking see-through-walls ability? What about that is immersive, huh? Maybe it's because the target audience for the game is the kind of braindead idiots that think that removing puzzles and adding regenerating health to Bioshock is an improvement.
[editline]6th August 2014[/editline]
I think Matthewmatosis sums up my argument against TLOU quite accurately. I don't think it's a bad game, I just don't think it's 10/10 best game of all time, and thinking that it is sets a really worrying precedent for developers. I know it's kind of a slippery slope argument, but The Last of Us proves that a game can be wildly successful when it focuses on story and not gameplay.
Basically, The Last of Us is a decent film, and a mediocre game.[/QUOTE]
You really have to work on disagreeing without insulting people; calling people who have a different opinion on it "brain dead idiots" does your argument no favors. Anyway, let's tackle your points.
1) Bog standard, pop-n-shoot gameplay with unintelligent AI
I've played a lot of TPS games since Gears of War set the whole thing off, and I don't see how Last of Us qualifies as "average". Stealth is emphasized over everything else with gunfire being a last resort, the gunplay is deliberately and appropriately imprecise, and exploration, albeit limited, is rewarded. In addition, distraction is actually a valid tactic, which is rare outside Splinter Cell or Thief.
2. Simple Puzzles
Well, this isn't a puzzle game, nor does it try to be. Hell, I don't think moving ladders, pallets, and planks counts as a puzzle anyway. All of those take up maybe 10-15 minutes of a 12+ hour game, so that's a trivial issue.
3. Seeing through walls
Yeah, it's not immersive but it is helpful as hell to plan out a room. That said, you can disable it in the options menu, and it's completely disabled on Survivor and Grounded difficulty. Yhis isn't an issue at all.
[QUOTE=Jackald;45609848]"The simplistic puzzles are targeted at people who posses a talent for things outside the realm of intellectual or mental feats, but rather those that prefer to enjoy things on an emotional or physical level."
Enough of a hugbox for ya, champ?[/QUOTE] Please, you could call me a vapid, unintellectual fuckward for all the difference it makes.
The point is that people don't listen and/or don't give your side credibility when you insult them. Explain your points in a rational manner and it will hold some weight.
[QUOTE=Jackald;45609848]"The simplistic puzzles are targeted at people who posses a talent for things outside the realm of intellectual or mental feats, but rather those that prefer to enjoy things on an emotional or physical level."
Enough of a hugbox for ya, champ?[/QUOTE]
Why should we listen to you ya jerk?
I just bought it two days ago on PS3. Good to know I'm not actually missing much other than an fps difference.
Okay let's break this down a little bit.
[QUOTE=Jackald;45609376]The gameplay is a bog-standard 3rd person shooter. The only even slightly novel thing is limited ammo, which is a mechanic survival horror has employed since 1994. The AI, which was touted as the best thing ever at E3, is pretty unintelligent and it's your standard pop and shoot gameplay that we've seen for the past decade.[/quote]
How is it "bog standard" ? Can you name a lot of others 3rd person shooters ? How much of them gives guns as much weight as they do in the last of us where aiming takes time, the gun sway forces you to stay calm, taking bullets means getting staggered out of position, etc ?
A "standard" TPS is a game where guns have no recoil, a 60+ ammo magazine, packs of ammunition you find at every corner, etc. The Last Of Us may be a variation of Uncharted's gameplay, but Uncharted's gameplay is in fact quite unique.
[QUOTE=Jackald;45609376]Throw in some puzzles that a 4 year old could solve and we have our 11/10 GOTYAY[/quote]
It's not a puzzle game. The puzzle sections are meant as pacing between shooting/stealth segments, so the game does not feel like a chore - it's pretty standard for video games. If you want harder puzzles, then you should play games actually oriented towards that, if you want no puzzles at all, you should play games that are designed around being faster paced.
[QUOTE=Jackald;45609376]Oh and why did the game have a fucking see-through-walls ability? What about that is immersive, huh? Maybe it's because the target audience for the game is the kind of braindead idiots that think that removing puzzles and adding regenerating health to Bioshock is an improvement.[/quote]
The see-through-walls ability can be disabled. It is fairly weak in game as the range is limited and it only works on enemies that are making noise. Again, this is something you can outright turn off if you don't like it - and it'll only make the game more challenging and tense, without making it outright impossible.
Ignoring the strawman and moving on, what's bioshock got to do with it, and when did bioshock get regenerating health - and when did bioshock even have puzzles to begin with ? It never had any puzzles..
[QUOTE=Jackald;45609376]I think Matthewmatosis sums up my argument against TLOU quite accurately. I don't think it's a bad game, I just don't think it's 10/10 best game of all time, and thinking that it is sets a really worrying precedent for developers. I know it's kind of a slippery slope argument, but The Last of Us proves that a game can be wildly successful when it focuses on story and not gameplay.[/quote]
A game CAN be wildly successful when it focuses on story and not gameplay. That's why mass effect and the walking dead were such big hits.
Also no one in their right mind thinks the game is 10/10 other than game journalists whose job it is to exaggerate on everything. It's been a year since the game was released and like everything else the original euphoria of playing something new and good has dissipated and people are more critical of the game.
You need to stop with the strawman arguments and you need to stop with the persecution complex. No one is going to take away your games with no story and heavy focus on gameplay, and you don't have to pick a side - playing games is about having fun, it's not about following a mantra that somehow cuts you off from an entire portion of the industry.
To me it sounds like you're complaining about The Last of Us not being Warhammer 40k: Space Marine, and you're somehow afraid that TLOU will delete games like Space Marine from existence. It won't.
Hell it sounds like Space Marine is exactly the type of game you'd want.
Only buy if you love TLoU (like buying a blu-ray for a movie you've already seen) or haven't played it yet.
So your point is "it's fine that your opinion is not the same as my opinion as long as it's not that specific type of opinion that I don't like in which case fuck you"
[QUOTE=Jackald;45610111]I don't have a persecution complex, if anything i'm the one doing the persecuting because i'm being an asshat to everyone
Anyway, point is I don't like it and I think it's overrated, you can pick my argument apart all you want, but that's the crux of it, and if you disagree with that then that's fine as long as you've got reasons why you enjoy it. Ultimately what you value in a game might be different to what I value in a game, and that's just fine as long as you're not just spewing some shitty kotaku review that says it's 15/10 GOTYAY.[/QUOTE]
so in otherwords you give up on trying to argue your point because it's a poorly thought out opinion and everytime people responded to you using proper counter arguments you rebuttled with fallacies and insults.
also way to spoil part of the game, stop acting like a cunt.
the last of us is overrated
[QUOTE=Jackald;45610111]I don't have a persecution complex, if anything i'm the one doing the persecuting because i'm being an asshat to everyone
Anyway, point is I don't like it and I think it's overrated, you can pick my argument apart all you want, but that's the crux of it, and if you disagree with that then that's fine as long as you've got reasons why you enjoy it. Ultimately what you value in a game might be different to what I value in a game, and that's just fine as long as you're not just spewing some shitty kotaku review that says it's 15/10 GOTYAY because Ellie's gay or whatever.[/QUOTE]
get this hothead out of here
Now that Joe has a PS4 he makes fun of Xbox fanboys in his reviews, I love it.
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