Fallout 4 VR Is An Absolute Nightmare – This Is Why
45 replies, posted
[QUOTE=J!NX;53058854]Tbh I've pretty much concluded that the only good way to play any bethesda game is with a quick start mod, your first run just instantly skipping the intro and diving into it. Don't even think about the main quest-line or intro, it's always shit. The pride went into everything else.
Morrowind had the best intro. You're dropped off a random boat, bam, have fun mate. Everything else, except maybe Oblivion, if you aren't doing it fresh it with a quick start mod you're getting a worse experience.
And on top of that, I think waiting for the 'complete' version with all the DLC too to be on sale before getting it is just a good idea.
[editline]17th January 2018[/editline]
Every time I finish the main quest in a bethesda game the rest of the game just feels dull to me
its like, even if I have tons of other things to do, it kinda puts me off. its just 'oh, well, what next'[/QUOTE]
I was gonna say FONV with its optional goodsprings tutorial zone, but FONV was Obsidian.
Bethesda can honestly eat my ass, this looks like it would be a ton of fun but $80 here for literally an ESM file
[QUOTE=Zeos;53059837]Bethesda can honestly eat my ass, this looks like it would be a ton of fun but $80 here for literally an ESM file[/QUOTE]
Well, ESM and a modified executable... They [I]did[/I] make engine tweaks to it.
But $60 is too fucking much. Knock it down to $20 and that'd be acceptable.
[QUOTE=Lyokanthrope;53060060]Well, ESM and a modified executable... They [I]did[/I] make engine tweaks to it.
But $60 is too fucking much. Knock it down to $20 and that'd be acceptable.[/QUOTE]
It should at least be a $20 upgrade to the base game or give you some sort of discount for owning the base game. It's the same damn game, not even with a fresh coat of paint, but a different set of controls and inputs. Selling it as a standalone version for the price of the original thing is daylight robbery.
People will shoot you down if you complain that FO4VR is pretty much an ini tweak simulator, not to mention it's a bitch to use on the Rift. They didn't even try, they just did the minimum required to get it working in VR.
[QUOTE=TheBorealis;53058569]Bizarre how Overkill, using an engine probably actually [I]worse[/I] than the creation engine, with probably way fewer employees and resources, managed to make a vr game on par with, maybe better than, F4VR.[/QUOTE]
I think you are comparing apples with pears here in terms of complexity and content.
Also porting any Bethesda game to any plattform is a cause doomed to begin with.
[QUOTE=DMGaina;53060186]I think you are comparing apples with pears here in terms of complexity and content.
Also porting any Bethesda game to any plattform is a cause doomed to begin with.[/QUOTE]
Yeah they're totally different games, it's just the Diesel game engine Payday 2 uses is total garbage and it's surprising they made a good VR game from it.
edit: like bethbryo/creation engine it's easily moddable, it and the fact that load screens don't lock your pc are some positives about the engine.
[QUOTE=jonu67;53059544]I still think Oblivion looks quite pretty at times tbh, despite it's potato faces and stuff.
[editline]edit[/editline]
Even more so with mods.[/QUOTE]
the character models look like trash but the environments are great
[QUOTE=Richardroth;53060111]People will shoot you down if you complain that FO4VR is pretty much an ini tweak simulator, not to mention it's a bitch to use on the Rift. They didn't even try, they just did the minimum required to get it working in VR.[/QUOTE]
I like how they're salty with that lawsuit they just totally ignore the rift while it represents half of the consumer hardware they're selling this game to on steam.
In any case it works fine using the OpenVR input emulator which is just a wrapper that installs and runs ontop of the STEAMVR api.
Can't wait til the community fixes it which they have to do with [B]EVERY[/B] Bethesda game.
[QUOTE=Destroyox;53061224]Can't wait til the community fixes it which they have to do with [B]EVERY[/B] Bethesda game.[/QUOTE]
it really depends
some mods can already be implemented in it raw, so long as they didn't require F4SE which is compiled for the main version of the game in mind and aren't too script-intensive either (though I don't know the full gamut), but I mean, it'd be hard getting a modding community when the game lacks Bethesda's creation club and mod browser alike, as well as the fact that it's a $60 version of a game they already own with no DLC or anything, just.. VR
you'd have to see the VR merged with the main game in hopes of a modding scene taking advantage of it, and that's clearly not in the cards
[QUOTE=Protocol7;53059497]It was also quite a step up visually from Morrowind, Skyrim still looks better than Oblivion but even with the Special Edition it just looks like the same engine with some higher quality models/textures and a fresh coat of paint (probably because it is, but I digress).[/QUOTE]
The Skyrim and Fallout 4 engines are still just Gamebyro with some prettier lighting. They're still just buggy and awful.
If the next iteration of Tes or Fallout isn't on a brand new engine built from scratch, I ain't touching it. It's not like Bethseda doesn't have the funds to build a new engine, what with them re-releasing the same game 14 times.
[QUOTE=Cyke Lon bee;53063024]The Skyrim and Fallout 4 engines are still just Gamebyro with some prettier lighting. They're still just buggy and awful.
If the next iteration of Tes or Fallout isn't on a brand new engine built from scratch, I ain't touching it. It's not like Bethseda doesn't have the funds to build a new engine, what with them re-releasing the same game 14 times.[/QUOTE]
Seriously doubt they'll move from the creation engine for the next few games, why throw out the reason people buy beth games, modding (on consoles now too) for a new engine when they can just get id software to help improve the engine like they did for F4.
[QUOTE=RikohZX;53061236]it really depends
some mods can already be implemented in it raw, so long as they didn't require F4SE which is compiled for the main version of the game in mind and aren't too script-intensive either (though I don't know the full gamut), but I mean, it'd be hard getting a modding community when the game lacks Bethesda's creation club and mod browser alike, as well as the fact that it's a $60 version of a game they already own with no DLC or anything, just.. VR
you'd have to see the VR merged with the main game in hopes of a modding scene taking advantage of it, and that's clearly not in the cards[/QUOTE]
No I mean fixing the horrible VR port.
[QUOTE=TheBorealis;53063027]Seriously doubt they'll move from the creation engine for the next few games, why throw out the reason people buy beth games, modding (on consoles now too) for a new engine when they can just get id software to help improve the engine like they did for F4.[/QUOTE]
Making a new engine that is mod friendly surely cant be THAT hard
Just look at Valve and the jump between GoldScr and Source. Granted, they did admit that some bits and pieces from GoldScr remained in Source's code, but my point stands
[QUOTE=T553412;53067933]Making a new engine that is mod friendly surely cant be THAT hard
Just look at Valve and the jump between GoldScr and Source. Granted, they did admit that some bits and pieces from GoldScr remained in Source's code, but my point stands[/QUOTE]
Someone on the fallout thread said that how bad the engine is is all beth's fault. Gamebyro isn't even really an engine, just a way of making worlds built with smaller cells which is useful for an open world game. It's used in other games as well like civ 4 and epic mickey.
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