• 3rd Trailer for what some claim to be the next Pacific Rim movie
    47 replies, posted
I can't be assed digging it up but the directors on this film have flat out ignored the artistic direction of the original. The weighting behind everything & the choices the director and VFX crew made and substituted "because its cool" as their main source of direction. And it shows.
I never watched the first movie but I'm not sure if I'd want to get into the franchise after this trailer. Like if my options are seeing one good movie and being disappointed by a stream of sequels like this, I'll just choose not experiencing the first movie.
[QUOTE=dark_vivec;53135718]I never watched the first movie but I'm not sure if I'd want to get into the franchise after this trailer. Like if my options are seeing one good movie and being disappointed by a stream of sequels like this, I'll just choose not experiencing the first movie.[/QUOTE] That's an awfully bizarre way to look at things. Pacific Rim stands on it's own merit, no amount of sequels will tarnish that. Do you [I]need[/I] to see sequels of a good movie?
The main characters survived the first PacRim yet I remember Boyega claiming "lol they died at the end of the movie!" :sick: Out of all the ways to write them off that has to be the worst. It's almost like he didn't pay any attention.
[QUOTE=JeanLuc761;53135519]Really, the lack of weight in the animation IS the biggest problem. Clever framing does part of the job for you, but if it doesn't move like a huge, heavy machine, then it's not going to look like a huge, heavy machine. Take this scene in the original: -video- Some of it uses low angles to emphasize the scale, but it's also in how Gypsy is animated. 1:20 - Gypsy is thrown a huge distance, and the ludicrous weight/momentum forces her to drag for hundreds of feet, using railway boxcars to stop and show relative scale. 2:03 - Gypsy launches into a huge jump, but visibly uses huge rocket boosters to get up into the air. 2:12 to 2:20 - Gypsy only lands two slow, methodical punches. 2:22 to 2:30 - Arm mechanism is physically locked in place by some braking mechanism, then a rocket is used to give the punch enough force to do serious damage. And just again and again in the original film, you see consideration for the physics behind all this. Massive machines and even the Kaiju themselves CAN'T move as fluidly as we do because of the obscene amount of weight and momentum in everything they do. This sequel really feels like it was designed by people who said the slow, heavy, methodical fights in the first film just weren't exciting enough.[/QUOTE] It's what I said in the last trailer thread: They aren't respecting the rules set in the first movie. And not just the in-universe stuff but everything during pre-production, production and post! [QUOTE=alpha00zero;53078432][...] In PR, robots are clunky, slow, take ages to rack up momentum and other minor rules. Jumping? Use rocket boosters because they're too heavy. Same for the rocket punch, which reduces the time it takes to gather momentum to hit your target. See how there is some consistency around their concept? Because those were rules set in stone to make the movie the way it is. They wanted to portray a giant made out of a metric ton of metal and give it the feel of a metric ton of metal slapping a giant alien. You know what PR:U does? Takes all of the fundamentals of the original, breaks the rules and shoves them up their asses just to make a quick buck out of a franchise name. This is why many franchise sequels, reboots or remakes don't feel right. Rules are either non-existent, not renewed to fit within a new narrative or not respected at all. [...] EDIT: Oh and this doesn't just apply to characters or the universe itself. Movie direction, art direction and other means of creating the medium also have rules. Most of PR was set in heavy weather effects, at night, in the ocean and everything about those were deliberate, thought out and calculated to give the movie it's own unique feel. Want a sense of scale? Upward angle from street level looking at the robot. BAM! Giant robot feels bigger and more spectacular. And that's basic camera positioning. Now add proper lightning, proper sound design, proper editing,...[/QUOTE]
[QUOTE=ForgotPassword;53134574]What was that at the 1:50 mark? Looked like maybe a few frames were missing.[/QUOTE] When you break free from a grab and do a backwards roll you have instant recovery. simple. Also I'm glad they showed the entire movie here so I don't have to go see it now.
Massive fan of the first one, absolutely love it, the design of the Jaegers and Kaiju, the weight behind them, the fighting that takes place, the fucking believability of these massive robots actually existing right there, I can't really say anything negative about it because it just ticks so many boxes for me. This fucking movie however, this one shits on the first, up till this point I was sure I was going to see it no matter what I saw from trailers, but this one has finally done it for me, the 3rd and final trailer I will watch for this movie and it's the one I'm saying, nope, I'm not watching this shit. Makes me quite sad too because I was really looking forward to a sequel, but it just looks so dumb and dialled back. The physics are also annoying as fuck, like genuinely irritating to see, kicking off from a building, the flying fuck is that building made of.
[QUOTE=ForgotPassword;53134574]What was that at the 1:50 mark? Looked like maybe a few frames were missing.[/QUOTE] Brief frame-skip to make the pew-pew-arm timing match the music.
Talk about a trailer that gives away to much. [editline]16th February 2018[/editline] Not even going to get started on how off everything feels.
Who thought that weird ass music was an acceptable replacement for the Pacific Rim theme? [media]https://www.youtube.com/watch?v=sH_6iFYiryY[/media]
[QUOTE=BANNED USER;53134550]It's not a true Pacific Rim movie without Del Toro at the helm, that's my take on it. This feels like one of those "straight to DVD" type deals with how shit it looks.[/QUOTE] What do you mean a [I]true[/I] Pacific Rim movie? We've only had one and it was honestly kinda forgettable.
[QUOTE=Luxuria;53138102]What do you mean a [I]true[/I] Pacific Rim movie? We've only had one and it was honestly kinda forgettable.[/QUOTE] Putting the forgettable part aside as that's entirely down to opinion, the first film was the true and total vision of its director and the team he put together to bring that vision together. It operated by a consistent set of rules and design, and held a solid tone from start to finish. This sequel very clearly has an entirely different set of rules and design which, while not inherently a bad thing, can easily be said to not be a true representation of the world Del Toro designed.
What the fuck is Charlie doing in there [I][B]WIIIIILDCARDDD[/B][/I]
[QUOTE=flamehead5;53139722]What the fuck is Charlie doing in there [I][B]WIIIIILDCARDDD[/B][/I][/QUOTE] He was in the first pacific rim
[QUOTE=HumanAbyss;53139854]He was in the first pacific rim[/QUOTE] Well that wildcard joke is about five years too late
Ive been thinking from from the 1st trailer from last year but eeeeshhh, the first movie had big stompy mechs but this one looks like bunch of people dressed with scrap metal jumping all over the place on slo-mo :disgust:
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