[QUOTE=NoobSauce;46656920]There are seriously people concluding the game is shit already because the game looks 'empty' and 'boring'.
Those people are totally right. Nintendo should be able to poop out a full-made RPG with 100% playable content ready to be shown at a little game awards show. Not to mention they have a year of development left, but who cares?[/QUOTE]
No, people are totally allowed to be critical of gameplay footage. Nobody is expecting the game to end all games at this point, they're just voicing concerns and what they hope will happen. I don't think any reasonable person is concluding it's shit.
It just didn't match up to the ideas and detail in the teaser trailer. It looks great fun to look at and watch but as a gamer I can't see what there is to actually make it fun to play yet, and it's a surprise as usually Nintendo is pretty determined to show that off. We were shown how a map marker works and a gimicky shooting mechanism.
The bit I liked was the bit with the wild horses, that was cool. It made the world pop and feel real. Hopefully the full game has a lot of that. Picking apples off a tree isn't a feature Zelda has been crying out for, Epona has been re-tooled as a Windwaker-esque boat. I really didn't like how they implied monsters only really pop up near dungeons, what are the gonna fill the world with? Fruit trees?
It's perfectly valid to have concerns about a game when a key feature is you don't need to press buttons and actually play it. We are a creature of questions and debate, it is our nature. I'm optimistic as it's Zelda, but did that footage need to be shown in it's current state?
[QUOTE=Mr. J;46656975]I'm not saying this game looks bad, or any Zelda game really.
It's just I personally really hate HAVING to feel like riding Epona is a must.
I would rather have a smaller world full of interesting things and places to explore.
I mean I guess it's not so bad if the environment is VERY aesthetically pleasing.
But it really is tiring having to traverse across a giant empty Shadow of The Colossus world, that only exists for you to run through as fast as you can to find an interesting destination with Epona.
Don't get me wrong, I've enjoyed Zelda titles such as Ocarina of Time, but navigating Hyrule field, and areas alike always killed me inside....[/QUOTE]
They'll probably have fast travel.
It's a work in progress, chill
I'd wait until E3 before beginning to judge the game since by then it should be closer to completion.
And if you tink picking apples id something they're considering an actual feature then wow, it's just something they probably did to make to world actually feel real/lived in rather than just a bunch of random trees.
The trailer kinda feels like
"we have to show something"
"but we don't have anything to show"
"slap together whatever we've got we can make this work"
I can't really put my hype levels higher or lower after this trailer, there's just so little to go on.
I think they just showed it so there something out there for fans to look at rather than just leaving them with a fairly short teamster trailer.
[t]http://i.imgur.com/1nOnNpV.jpg[/t]
Yeah I have to agree, despite the animals, humans, buildings, and other stuff that fills in worlds. It sure looks empty to me.
(Hint: Sarcasm)
[editline]7th December 2014[/editline]
[QUOTE=Makol;46657076]I think they just showed it so there something out there for fans to look at rather than just leaving them with a fairly short teamster trailer.[/QUOTE]
And to mention MM3D and Starfox.
[QUOTE=Dan2593;46656868]This looks like Windwaker with grass and horse instead of water and boat.
Windwaker is one of my favourites but the big empty spaces should've been a thing to learn from, not continue all this time later. Like Link to the Past had something every few feet. I guess they could add a lot in the next year but then why show it now? [/QUOTE]
Because Link to the Past is a screen by screen affair, albeit mostly as a scrolling variant of a leftover from Zelda 1, and is much, much easier to create detailed environments for while keeping things compact. Because it and A Link Between Worlds are meant to be relatively straightforward Zelda games. I admit it seems a bit too spacious for its own good right now, but Zelda U and 3D Zelda games in general that don't use a top-down view like ALBW need a vastly different approach to how an overworld is done, in comparison to the older games where they can pack stuff into each screen much easier.
Unfortunately, I do get the feeling they're going to repeat the formula of a somewhat barren overworld again. Ocarina of Time had it, Majora's Mask fixed the problem, and then Wind Waker and Twilight Princess both accentuated the issue (WW trying something unique as it fit with the theme, and TP trying to expand on OoT yet feeling empty as hell due to it), and Skyward Sword gave you a bunch of freeflying around and almost nothing to do with it proper. As cool as this expansively huge land looks, especially with the trailers and footage showing it is populated and it isn't just endless grasslands stopping at mountains, we're just going to have to see and hope it isn't just random enemy encounters along the way from place to place like TP.
[QUOTE=NoobSauce;46656920]Those people are totally right. Nintendo should be able to poop out a full-made RPG with 100% playable content ready to be shown at a little game awards show. Not to mention they have a year of development left, but who cares?[/QUOTE]
The game seemed a little too early in development to show. Like I said, it looked like a tech demo. Which means they're going to have to do a lot in only one year.
Or it was an early build.
We really have no idea how new or old that build they played was.
[editline]6th December 2014[/editline]
I'm hoping it is somewhat hold because some things did seem a bit off, mostly textures, but the trees and grass looked pretty darn good
you know what?
I'd rather have a game that has exactly the same everything except for map size
same exact content but everything is spread out a little bit. It isn't empty feeling, everythings just a small bit farther apart, rather than closer
but only if done right
See: New Vegas for reference. Really good map density, kinda wish things were a teeny bit more spread and had tons of misc junk added though. Bigger map but pretty much the same game
I feel wind waker (HD) spreads things out WAY too much. It gets a bit bothering. Especially when everything is so small.
[editline]6th December 2014[/editline]
and the reason why this example of Zelda U is "quiet" is actually a very legitimate reason
adventure games are seriously [B]long[/B]
the only way you can show a good amount of content is by playing for 30-60 minutes.
[QUOTE=J!NX;46657201]and the reason why this example of Zelda U is "quiet" is actually a very legitimate reason
adventure games are seriously [B]long[/B]
the only way you can show a good amount of content is by playing for 30-60 minutes.[/QUOTE]
That's one way to put it. We saw the sailcloth, the scale of the world to a degree, Epona riding and a little bit of fancy horseback combat with a new mechanic over the course of less than five minutes. It's still more like a teaser and sneak peek more than much else.
[QUOTE=KillerJaguar;46657135]The game seemed a little too early in development to show. Like I said, it looked like a tech demo. Which means they're going to have to do a lot in only one year.[/QUOTE]
They showed that the map is huge as fuck.
They showed that parachute thingy.
They showed the slow-mo mechanic.
And best of all, they showed that Epona isn't a dipshit.
It's not alot, but it was nice of them to show that the game is developing nicely. It was enough to show at a Game Awards show and overall it's literally better then not showing off anything at all.
Sorry, you need to Log In to post a reply to this thread.