• Todd Howard Presents: The Elder Scrolls V Skyrim VR (PSVR Trailer)
    133 replies, posted
[QUOTE=J!NX;52866286]This is about as good as modders could have done for free and it'll be 60 bucks lmao what a jooookkeeee[/QUOTE] This is as good as modders HAVE done for free.
[QUOTE=Svinnik;52866041][video=youtube;9bw5B4_QoJM]https://www.youtube.com/watch?v=9bw5B4_QoJM[/video] here's some actual skyrim VR gameplay[/QUOTE] Is the player crouched throughout the video or did they reduce the player height by like half for the VR? I mean look at the lever at 3:48 it is like the dragonborn is a midget.
There are two points in time when I found myself enjoying and playing Skyrim. First time was right at release, and second time was like 4 years after release with a hundred mods slapped on it. I didn't think there would be a third time, and for me I don't think there will be.
[QUOTE=Antimuffin;52866277]You'd be surprised at how many still herald it as the greatest RPG of all time and the second coming of Jesus Christ but this is a stretch. Skyrim is just a good RPG and nothing more. It has some hooks to it just like Fallout 4 but those won't help to look over its other problems. Still, your comment is an exaggeration.[/QUOTE] I don't even know if I'd call it a good RPG. A good sandbox game with RPG elements that are incredibly flawed.
I really enjoy Skyrim and Fallout 4 for the unique kind of totally aimless wandering in a sandbox feeling, but fuck me I've memorized Skyrim's map (and just about every dungeon I come across) by this point and Fallout 4's map doesn't have the same variation to keep it as interesting as Skyrim, where I could spend hours just doing quests and shit around autumn-colored Riften, then go out to some other area and have it look totally different. The next new Bethesda game that isn't a remaster of some sort I'll welcome with open arms, bugs (and probably missing(streamlined) features) and all.
[QUOTE=elowin;52866140]wow false advertising i want a refund blizzard, fus ro dah cant push dragons[/QUOTE] Can't attack while falling either.
[QUOTE=kyle877;52866300]Because the PSVR isn't roomscale [editline]7th November 2017[/editline] It's really obvious the PSVR isn't roomscale just by the fact he has to manually change direction with the controls. I get what you're saying and you're absolutely correct in most instances, but this was a hardware limitation.[/QUOTE] It's not roomscale but in general you [I]can[/I] crouch, just not in this game. I had to crouch to do a level in SUPERHOT on my PSVR, it of course doesn't work as well as roomscale VR, but it's possible, they just chose not to utilise it in Skyrim VR, which is probably because you can accidentally go outside of the tracking sometimes if you go too low, depending on the height of your camera and how far away you are from it.
[QUOTE=Janus Vesta;52866441]Can't attack while falling either.[/QUOTE] I wanted to point that out too but technically, [i]technically[/i] they don't. They're just very obviously about to.
the video was so shitty. that little shield wouldn't withstand a fucking fire breath lol. like in the actual video the shield doesn't even cover his legs and head
[QUOTE=MrJazzy;52866383]I don't even know if I'd call it a good RPG. A good sandbox game with RPG elements that are incredibly flawed.[/QUOTE] It's stronger in RPG department than any following Bethesda game, if Fo4 is of any indication. You can at least create two characters that are different from one another in playstyle, sorta. And it has some half-decent branching quests too.
[QUOTE=gudman;52866622]It's stronger in RPG department than any following Bethesda game, if Fo4 is of any indication. You can at least create two characters that are different from one another in playstyle, sorta. And it has some half-decent branching quests too.[/QUOTE] You mean it's stronger in the RPG department than the only RPG they've made since?? :v: [editline]7th November 2017[/editline] That's the funny thing, Skyrim was an indicator of the corporation Bethesda has been evolving into, Fallout 4 is just another post on the roadside. [editline]7th November 2017[/editline] Not to say that Oblivion was perfect, but I dare say it's flaws weren't because of corporate greed - I could be wrong though, maybe there was a deadline and that's why Oblivion was rushed (if it was?)?
Expectations: [IMG]https://i.imgur.com/orN9box.png[/IMG] Reality: [IMG]https://i.imgur.com/ePwVbyE.png[/IMG]
I remember the weird glitch of dead horses falling from the sky. Literally was laughing my ass off when I first saw it because it was so unexpected
[QUOTE=Svinnik;52866041][video=youtube;9bw5B4_QoJM]https://www.youtube.com/watch?v=9bw5B4_QoJM[/video] here's some actual skyrim VR gameplay[/QUOTE] They spent so much time looking at the water and it just looks like ass
I tried playing Skyrim earlier this year immediately after finally finishing up Oblivion and it starts off genuinely stronger than Oblivion in some ways. The initial choice is asinine and not much of a choice at all but the scenery is a lot less 'we saw lord of the rings and decided we liked it and liked money too' and more of its own thing, and before level scaling starts to kick in the base combat feels a lot nicer- I really liked how there are enemies it feels like you shouldn't fuck with early on, like Giants. Then as the game goes on it becomes more and more apparent that Skyrim's made a lot of the same gameplay mistakes Oblivion did and the quests are 90% filler. I think Oblivion's quests are kind of overrated with a lot of 'go to cave, kill goblins' mixed in with stuff like infiltrating the Imperial Palace and Whodunit but most of Skyrim's aren't exactly much better, I'd lost my patience with the game doing overworld and town quests before I even properly engaged in any of the guilds besides The Companions, who will literally wait in a cave forever for you to change your mind if you tell them you don't wanf to sell your soul and become a werewolf. Level scaling still sucks and it'll always suck unless you give the player a method to ascend their outdated equipment. Destruction as a tree in vanilla is basically objectively worthless because your damage just won't be able to catch up with enchanted melee weapons or absurd sneak attack criticals from bows. 1 step forward, 2 steps back might as well be Bethesda's motto at this point. They fix some things that really needed tweaking, leave some other things that still needed tweaking, and then make the game more shallow with changes core fans usually don't like in the name of accessibility. Skyrim was the closest Bethesda came to really reaching true mainstream appeal though, wasn't it? IIRC it was more successful on that front than FO4 was despite having absurd amounts of hype behind it just the same. Might explain why they're so hesitant to let it go.
A game that has the equivalent of slap fights with blades for melee combat doesn't benefit much from VR when you're literally bonking people with comically dull and large paddle swords until they fall over.
[img]https://i.imgur.com/HMG7Ffk.png[/img]
imagine being hired to play the skyrim guy in a commercial 6 years after the game came out
Bethesda acts like Skyrim is Todd's gift to mankind and it will wear the people down. The more they decide to jack off the Skyrim boner instead of working on and releasing a new Elder Scrolls, the more the rose-colored glasses regarding that game will fade. You're seeing it now that people are ragging on it, but I know for a fact that this game was hot shit back in 2011. [sp] I had to get that pun through somehow[/sp]
[QUOTE=MrJazzy;52866634]You mean it's stronger in the RPG department than the only RPG they've made since?? :v: [editline]7th November 2017[/editline] That's the funny thing, Skyrim was an indicator of the corporation Bethesda has been evolving into, Fallout 4 is just another post on the roadside. [editline]7th November 2017[/editline] Not to say that Oblivion was perfect, but I dare say it's flaws weren't because of corporate greed - I could be wrong though, maybe there was a deadline and that's why Oblivion was rushed (if it was?)?[/QUOTE] skyrim is stronger than oblivion in many, many different ways. the writing is much more consistent (though nothing comes close to the dark brotherhood questline in oblivion), combat is tighter and more satisfying (which isn't saying much but hey, improvements), the worldbuilding is much more compelling, the world feels like it has REAL tangible conflict going on rather than just some dragons sprouting about like weeds, and visually the improvements are a difference between night and day, not only in terms of just raw technological upgrades but in terms of overall visual style and curing the godawful oversaturation and potato faces. Character options may be reduced, sure, but they're actually MEANINGFUL now. Oblivion is easily the worst out of the last few TES games. While it's great in spades, it lacks none of the polish and consistency Skyrim had and none of the charm and excelling worldbuilding that Morrowind had. Oblivion is the weird middle child of the Elder Scrolls series, an experiment on Bethesda's end with using fully voiced dialogue for NPCs and radiant AI. Easily the best thing in Oblivion was its Dark Brotherhood and Shivering Isles questlines, but for every great written quest was at least 3 bad ones. Oblivion had some really bad focus problems and while Skyrim does too, they're much less noticable.
I don't think I have ever seen a post that both makes a ton of points [b]and[/b] has me disagree with literally every single one of them. That's honestly impressive.
The graphics upgrade from oblivion to skyrim is just a given. Everything else is kind of lame though. Dragons pop up every time you fast travel. Till you get dragonrend they can be annoying to fight (especially in a small area where they can't land) The conflict doesn't feel like it has any impact on the world, you don't see imperials or stormcloaks fighting in open combat or on the roads or anything. you just get the prisoner convoys going along telling you to GTFO and if you don't they do...nothing. And I always found it odd that somehow EVERY GUARD KNOWS you're good at something if you level a skill up with their comments but somehow they don't know which side of the war you're on? so you can just casually walk into solitude as a stormcloak? or into windhelm as an imperial? And the actual civil war quests are just so damn boring, i did them once when the game first released and then NEVER again on any of my other play through's I mean it's not like Bethesda didn't think of faction armor having an effect on things, because (although I havent played much of it) Fallout New Vegas had it, right? The world especially felt lame when you finally beat the main story quests and the greybeard dude says "it's up to you how you will be remembered now!" as if I'm not a god damn hero already for all the shit I had done before. it's like the game doesn't understand it's an open world deal and chances are you're going to do A LOT of side shit before finishing the main quests. Most of the guild questlines were pretty boring as well, ESPECIALLY the college of winterhold. The unique weapons you could get ranged from okay to downright garbage. (also the game doesn't tell you but you should wait till level 30+ to get any quest items you want because they level with you instead of starting out strong???????) And I swear to god if one more NPC follows me into my fucking house and gets stuck just cause they wanted to finish their line of dialogue Imma lose my shit. Also fuck bethesda because elemental arrows should have been added along with the elemental bolts for dawnguard. Not put in the fuckin' creation club years later.
[QUOTE=DesumThePanda;52867526]skyrim is stronger than oblivion in many, many different ways. the writing is much more consistent (though nothing comes close to the dark brotherhood questline in oblivion), combat is tighter and more satisfying (which isn't saying much but hey, improvements), the worldbuilding is much more compelling, the world feels like it has REAL tangible conflict going on rather than just some dragons sprouting about like weeds, and visually the improvements are a difference between night and day, not only in terms of just raw technological upgrades but in terms of overall visual style and curing the godawful oversaturation and potato faces. Character options may be reduced, sure, but they're actually MEANINGFUL now. Oblivion is easily the worst out of the last few TES games. While it's great in spades, it lacks none of the polish and consistency Skyrim had and none of the charm and excelling worldbuilding that Morrowind had. Oblivion is the weird middle child of the Elder Scrolls series, an experiment on Bethesda's end with using fully voiced dialogue for NPCs and radiant AI. Easily the best thing in Oblivion was its Dark Brotherhood and Shivering Isles questlines, but for every great written quest was at least 3 bad ones. Oblivion had some really bad focus problems and while Skyrim does too, they're much less noticable.[/QUOTE] I love Skyrim, but give [URL="https://www.shamusyoung.com/twentysidedtale/?p=14422"]this[/URL] series a read in your spare time when you have the chance if you haven't already. It's regarding the very consistent writing you mentioned.
To be honest, I completely regret paying for Skyrim for PC. It's so glitchy that I have actually never managed to beat a large number of quests on one character, nor have I ever managed to beat the main Empire vs Skyrim storyline on one character. Quests become uncompletable, objectives point in the wrong places, dialogue is missing entirely sometimes, NPC's glitch out and walk into walls repeatedly, I constantly get stuck in mountains when exploring, and so on. It's too frustrating to play when I constantly run into glitches that never got patched and have to start a new character just to beat a quest. Instead of remaking the game fifty times they should have perhaps fixed at least one of the ten billion glitches in their original version of the game. Just my two cents.
Are people laughing at the fact that there's Skyrim VR, or that the Skyrim VR trailer showcased literally zero virtual reality content? lol
[QUOTE=srobins;52868221]Are people laughing at the fact that there's Skyrim VR, or that the Skyrim VR trailer showcased literally zero virtual reality content? lol[/QUOTE] Yes.
[i]"You see that Skyrim? You can buy it."[/i] - Todd "Paid mods or you get flogged" Howard.
Just having weapons as hands is a huge disappointment tbh, same with F4 VR Having actual hands that you can use to pick up and throw shit is the best part about VR, why did they just glue swords to you
Bethesda's quest tools are so basic, it's something you'd see in a rpg game from early 2000's. It's no wonder why everything is trash when it comes to that. Basis for any rpg game should be robust quest, dialogue, npc creation toolset, you can literally build entire game around it. This is something they should have worked on or revamped with each game release.
[QUOTE=srobins;52868221]Are people laughing at the fact that there's Skyrim VR, or that the Skyrim VR trailer showcased literally zero virtual reality content? lol[/QUOTE] I'd say the latter. Skyrim VR probably could be improved in ways, and it shouldn't be $60, but I'm more than happy that it exists. I love VR, and I love Skyrim (even if it's not one of the best TES games), so yeah
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