Todd Howard Presents: The Elder Scrolls V Skyrim VR (PSVR Trailer)
133 replies, posted
[QUOTE=MrJazzy;52866634]You mean it's stronger in the RPG department than the only RPG they've made since?? :v:?[/QUOTE]
Well Bethesda's games follow this weird downhill route. So I think it's fair to extrapolate a bit.
[QUOTE=Zeos;52866257]I can't fucking wait till we get Elder Scrolls 6 and it's worse than fucking F4.[/QUOTE]
I can't wait until we get Elder Scrolls 6 and its set in Skyrim, but the textures are higher resolution than ever before.
[QUOTE=laserpanda;52869665]I can't wait until we get Elder Scrolls 6 and its set in Skyrim, but the textures are higher resolution than ever before.[/QUOTE]
8k uncompressed textures that require a 12gb graphics card to just run the game at a stable 60fps.
Only to find out you can't run the game at that because the physics system is designed to run at 30.
[QUOTE=Reagy;52869683]8k uncompressed textures that require a 12gb graphics card to just run the game at a stable 60fps.
Only to find out you can't run the game at that because the physics system is designed to run at 30.[/QUOTE]
or an LOD system where past 100ft, everything is replaced with literal sweet potatoes.
[QUOTE=yellowoboe;52868325][i]"You see that Skyrim? You can buy it."[/i] - Todd "Paid mods or you get flogged" Howard.[/QUOTE]
I was at Quakecon the year they showed the first footage of Skyrim, and it was the most stereotypical Todd Howard presentation ever. Nothing he said wasn't true, it was just true in the least impressive way possible.
"You'll be able to do any of these jobs" while chopping wood, literally the only available job.
"You'll be able to rotate models in your inventory to discover secrets" Literally only used for the claw keys.
[QUOTE=laserpanda;52869816]
"You'll be able to rotate models in your inventory to discover secrets" Literally only used for the claw keys.[/QUOTE]
To be fair, you could also discover really badly applied textures on some of the random items you could pocket.
[QUOTE=gudman;52869858]To be fair, you could also discover really badly applied textures on some of the random items you could pocket.[/QUOTE]
Badly applied textures in Bethesda games aren't really that much of a secret in all honesty.
I remember having a lot of fun with skyrim for 100 or so hours then suddenly it became incredibly transparent how shallow the game i was playing and i just couldn't do it again. Every cave is draugers, every quest is boring. its so janky and dated. Nothing feels like it matters at all and the story with the civil war just sucks so hard. Its so embarrasingly crude and basic when 3 jacked up looking glitched out enemies poorly pathfind to eachother and then fall down backwards. Bethesda cannot release another game on this engine. God forbid they try to translate anything from fallout 4 to tes6 either. It's so hard to think Beth is capable of learning any lessons after watching the decline in these franchises.
[QUOTE=Zeos;52866257]I can't fucking wait till we get Elder Scrolls 6 and it's worse than fucking F4.[/QUOTE]No skills and perks every level.
Beth already fucked up the levelling in Skyrim by removing major and minor skills and getting rid of classes. Would be nice if Skyrim had a mod with an Oblivion levelling system.
lol a live-action trailer because they know the game's [B]6[/B] year old visuals are unmarketable.
[QUOTE=laserpanda;52869816]I was at Quakecon the year they showed the first footage of Skyrim, and it was the most stereotypical Todd Howard presentation ever. Nothing he said wasn't true, it was just true in the least impressive way possible.
"You'll be able to do any of these jobs" while chopping wood, literally the only available job.
"You'll be able to rotate models in your inventory to discover secrets" Literally only used for the claw keys.[/QUOTE]
I remember when Todd was saying how you could destroy farm equipment and it would raise the price of food in that town.
I was dumb enough to believe this when it came out and went inside a mill, destroyed the rolling donut thing, and it disappears into thin air right away and nothing happens after. Felt robbed.
[QUOTE=General J;52870005]lol a live-action trailer because they know the game's [B]6[/B] year old visuals are unmarketable.[/QUOTE]
Exactly, I lold really loud when the " Not actual gameplay. " thingy popped out at bottom of the screen. I wouldn't say that Skyrim looks bad, it looks OK to me. I don't know nothing about SkyrimVR, but I bet this VR version isn't even moddable, if it is then it will be that Creation Club bullshit.
It almost feels insulting to play Skyrim when I have god knows how many hours on Oblivion.
[QUOTE=Dr McNinja;52869904]I remember having a lot of fun with skyrim for 100 or so hours then suddenly it became incredibly transparent how shallow the game i was playing and i just couldn't do it again. Every cave is draugers, every quest is boring. its so janky and dated. Nothing feels like it matters at all and the story with the civil war just sucks so hard. Its so embarrasingly crude and basic when 3 jacked up looking glitched out enemies poorly pathfind to eachother and then fall down backwards. Bethesda cannot release another game on this engine. God forbid they try to translate anything from fallout 4 to tes6 either. It's so hard to think Beth is capable of learning any lessons after watching the decline in these franchises.[/QUOTE]
Skyrim can be looked at now like any todays early access game, you may disagree but I think it is what it is. None of the mechanics are fleshed out enough in depth instead they exist in basic form.
The core functionality of the engine wasn't changed that much since Morrowind either. Plus add for a fact the dev team wasn't big. They definitely butchered some mechanics in attempt to streamline it so it's more console player friendly.
We have Stealth mechanics but they are poorly done and none of the dungeons or places in general are designed with stealth in mind, so you have no alternate pathways through the dungeons/cities where you can lay ambush or find escape routes. Plus hiding in shadows or making noise is pretty sketchy.
We have magic but it doesn't feel fun to use, in Oblivion we could create our own spells and we also had more various spells if I remember correctly.
We have melee combat but it doesn't feel impactful at all, unless you get to one or maybe three shot something on lowest difficulty level with basic combo not including actual fearsome foes of course. There is hardly any use of environment to the advantage except for some obvious traps placed in dungeons, but since the game was designed with consoles in mind, the player is never placed in position of danger where you have to become more creative about encounters, you are always tanking damage and spamming healing magic or potions which you have abundance of. Overall difficulty slider does nothing except increase enemy damage and health pool.
We have perks, but they are basic and it's just stat padding, you need mods to make them more interesting.
We have loot, but loot is ridiculously basic in execution, it scales with player's level, plus it's placed in obvious places like tiered chests with ever more difficult locks. There are no feats of skill or strength for the player where you can gain rare items through killing actual interesting bosses or breaking through some puzzles to get something. Loot doesn't feel rewarding as it currently is, because it is inevitable that you will get something better any moment.
Dungeons are basic in layout, there is virtually no platforming going on. Most of them are made with simple layout, systems of linear tunnels. Puzzles are also incredibly basic and take no brain to solve.
Quests are mostly fetch ones, there is rarely any interesting intrigue going on. Writing feels like it was done by a child from secondary school for a class project. World also feels pretty empty, not much going on, no dynamic events of any sort. You meet some various NPCs as you travel, but it's the same few each single time and you find them in some of the most ridiculous places.
In general the game has all these various concepts, which are only ever used to create interest, yet modding tools do not allow you to expand any of the core features and change them in dramatic way.
Man, people really despise skyrim nowadays.
The game has issues, but it still held up for me, and is still pretty entertaining to play 6 years down the line with the cool mods people put out, like Vigilant.
Still, I don't understand why you'd come into a Bethesda game expecting depth. They've consistently been oceans with the depth of sidewalk puddles. Skyrim also suffered from a VERY rushed dev cycle, couple that with the consoles of its time and you have a recipe for disaster that I'm surprised Bethesda was able to pull something like this through. IMO if it had spent just one more year in the oven it'd have been a great game.
What I really want to know about The Elder Scrolls is why nobody in Tamriel knows what a polearm is.
It's fucking weird that there's no spears in any of the games.
People criticize it for its glaring flaws. Years passed on where many issues within the game could have been fixed but instead they're shoving these re-releases of the game that fix nothing, meanwhile they ask for more money. All the things that Bethesda's been doing shows a downward trend in expectations for their next game too.
[QUOTE=Reds;52870976]What I really want to know about The Elder Scrolls is why nobody in Tamriel knows what a polearm is.
It's fucking weird that there's no spears in any of the games.[/QUOTE]
Polearms, dynamic seasonal weather and more was featured in a GameJam(?) dev video. The polearms had unique animations, they just never got added into the game. Again, I'm guessing it's because of the super crunchy dev cycle the game underwent.
[QUOTE=Peon Greenjoy;52871002]People criticize it for its glaring flaws. Years passed on where many issues within the game could have been fixed but instead they're shoving these re-releases of the game that fix nothing, meanwhile they ask for more money. All the things that Bethesda's been doing shows a downward trend in expectations for their next game too.[/QUOTE]
If the game is as fundamentally flawed as you guys say it is, is it worth devoting their time? Flaws like those are very hard to fix, and this is a company's whose games go through 4-7 year long dev cycles.
I think skyrim was enjoyable for the first time in part due to not knowing what to expect.
All those copy pasted dungeons and shallow questlines were okay the first time because you still had this big world to explore and it strings you along with hypothetical "what if" scenarios created by your own head and lack of knowledge
Things like "what if i come across this cool unique dungeon" or "what if i search down here and find something like <x>"
There actually were a handful of things like that. There was one quest where instead of giving you the puzzle solution right behind it, there was a journal you had to read and solve a riddle to determine the right choices.
And that is the positive you get from those what if ideas - one or two quests in a sea of monotony.
Skyrim, for being a hand crafted game, suffers from the same kind of repetition you might find in a game like daggerfall, except daggerfall's extreme unforgiving nature and depth of character creation even lend it some charm, while skyrim's repetition is made worse for being so unwilling to commit to anything that might provide the player with some sort of meaningful challenge.
The gameplay is designed around exploring - and when the end result yields so little actual feelings of reward, it makes it seem like the gameplay itself is providing you with false hype.
The biggest flaw, it's trying to be jack of all trades, but master of none, so it falls off in every category.
bethesda doesn't even respect their players if you look at how much they dumbed down all the mechanics starting from skyrim. in oblivion, you had skills with governing attributes you could choose, with the option to choose custom classes alongside pre-defined ones if you didn't know what to pick. what you chose would affect what your character would be geared towards in terms of health and magicka. along with custom spells and skooma being broken as fuck, it made for interesting playthroughs
skyrim dumbed down everything so you pick a perk/increase skills every level and can increase your health, magicka and fatigue every level. you could be everything in one playthrough
apparently players are too stupid to bethesda to understand attributes governing certain skills, so they went ahead and removed that too along with custom spells because it was "broken" i guess. much like their own games, how ironic. it was a highlight, not a complaint. they went even further with fallout 4 by deciding that players are so fucking dumb that no skills or numbers should exist in any form besides special because it would be too "difficult", along with that joke of a dialogue wheel
if they wanna get my money again, they're gonna have to take a long, hard look at what they're doing. it's infuriating because i love elder scrolls and fallout, but the way they're handling it makes me mad
[QUOTE=MrHeadHopper;52865866]When's Skyrim 2 coming out[/QUOTE]
Todd said it's delayed 10 years after being made fun of his game glitches.
And Half Life 3 will be out.
[QUOTE=MissingNoGuy;52871185]bethesda doesn't even respect their players if you look at how much they dumbed down all the mechanics starting from skyrim.
if they wanna get my money again, they're gonna have to take a long, hard look at what they're doing. it's infuriating because i love elder scrolls and fallout, but the way they're handling it makes me mad[/QUOTE]
Honestly I'd rather play a game that is semi-over complicated and hard to figure out like Oblivion or Dark Souls than something that is so dumbed down that its 'thief mage warrior' and nothing else.
I'd rather a flavor of skills (or like in Souls, mechanics) that allow you to very much create either a very broad reaching or over-specialized character. Skyrim and Fallout defines skills in a very sterile and linear fashion that is not only incredibly bland but limited as fuck.
The only way to really make a good character in Skyrim is by overspecializing. Spell swords are just not exciting at all, and you end up doing far more damage with 2 melee weapons or 2 spells. Meanwhile spellsword is very comfortable as far as I can tell in both Dark Souls and Oblivion, and you don't really sacrifice too much.
[QUOTE=DesumThePanda;52867526]skyrim is stronger than oblivion in many, many different ways. the writing is much more consistent (though nothing comes close to the dark brotherhood questline in oblivion), combat is tighter and more satisfying (which isn't saying much but hey, improvements), the worldbuilding is much more compelling, the world feels like it has REAL tangible conflict going on rather than just some dragons sprouting about like weeds, and visually the improvements are a difference between night and day, not only in terms of just raw technological upgrades but in terms of overall visual style and curing the godawful oversaturation and potato faces. Character options may be reduced, sure, but they're actually MEANINGFUL now.
Oblivion is easily the worst out of the last few TES games. While it's great in spades, it lacks none of the polish and consistency Skyrim had and none of the charm and excelling worldbuilding that Morrowind had. Oblivion is the weird middle child of the Elder Scrolls series, an experiment on Bethesda's end with using fully voiced dialogue for NPCs and radiant AI. Easily the best thing in Oblivion was its Dark Brotherhood and Shivering Isles questlines, but for every great written quest was at least 3 bad ones. Oblivion had some really bad focus problems and while Skyrim does too, they're much less noticable.[/QUOTE]
I counter your wall of text with a wall of text. Oblivion had better quests and as for the "tightening" of mechanics, I have no idea what game you played but it wasn't TESV because everything is even spongier and spammier than Oblivion.
[quote]
And all of that same stuff was also achieved in Record of Lodoss War, which is almost forty years old is my point.
Villains that were three dimensional, and a world somewhat balanced between realism and purist fantasy but with the very tried and true fantime plot elements.
The difference between is literally challenge and depth of that challenge. Bethesda became afraid of the failure state, and it shows in spades.
As a designer, I understand implicitly why they did this, and it's one of the reasons the game has sold 30M copies, without even considering 64's sales. You can set it on anything but the top two difficulties and literally just pick up any weapon or spell and spam your way to the game's conclusion, and no one ever tells you "no" or "our differences make ________ unavoidable", without giving you an alternate thing/outcome/item that's just as good or better somewhere even close by.
There are no stakes, no fates, no consequences, and there's very little learning curve to any of the progression states. You click on things to give yourself the ability to click on other things to make more of the red of the enemy that runs at you full speed disappear in larger chunks faster.
That's as deep as Skyrim gets, and while you could say "that was a gen thing, and a date and time thing", that argument is defenestrated sharply because Fallout 4 is also a thing, and other than crafting and then shooting stuff with some completely absurd weapons, you're not really learning to do things or plumbing the depths of a system, again. You're just playing dress up and clicking the red away, hopefully faster than the enemy is doing the same to you.
Given sales numbers, there is obvious and strong appeal in that.
As a player that is boring as hell. Just bland as fuck. See that mountain? Yeah I can climb it and then what? Did I climb to learn some badass skill that will be completely op to this kind of enemy but then make me vulnerable to this enemy? Am I finally learning that one mage skill that will turn me into a bearded god of death instead of a mewling pin cushion? Am I attempting to lure one of the bad guys with doubts to my cause with super badass lute-fu and sick ultragay bard dance?
No, I'm climbing that mountain without climbing gear because bethesda can't stand the thought maybe I should earn craft and buy climbing gear because someone with the reigns made the decision that nothing can require more than ten minutes worth of work to resolve 100% on my favor, including the literal god that opposes my path, and when I get to the top the old guy will give me the magic woobie because I picked the very obvious best response and when he turns to leave and I use the woobie to vaporize him, none of his equally old and powerful cabal buddies will do jack shit about it other to proclaim how awesome at betrayal and woobie-tude I am, instead of say harrying me for the rest of my campaign with crazy ass curse magic and a flood of wizardly shit or the like.
Meanwhile in Dargon's Dargma, if I kill a vendor I may lose access to certain things in the game forever because no other vendor has them, and with a click of a switch my godly might is swiftly rendered into "well son that's great or whatever, but I'm gonna now plant this ______ in your buttcheeks with alarming alacrity and strength cause I'm about 10 levels higher than you and you probably shouldn't have a picked a fight yet until you learned some stuff, like dodging, and also I'm a dragon." While you can learn all kinds of tricks and switch to learn and see what you like without much penalty, you're going to have specialize, you're going to have to commit and your stats and skills reflect that permanently.
The reason this is even still a discussion at all re TESV is "there are mods for that", because in the vanilla state Skyrim is kind of a play and forget clicky fest at best, and the rewards for clickying all the clicky things is basically more clicking, and very few obstacles in the game are unclickable, because Bethesda has become super risk averse. [/quote]
You cannot compare Oblivion to dark souls what in TARNATION
I do want them to bring stats + skills back, but at the same time I don't. I never want to experience Morrowind's endurance again, or anything like Oblivion's mindless stat progression + "here's a perk fuckface" interaction void leveling. At the very least Skyrim gave me the illusion of choice with the 2-perk perk tree.
Todd's design philosophy for these games lately is a series of simple systems making a complex game, and that's a pretty noble idea. He just fuckin' blows.
Edit: What I want is self-recharging enchants, the magic keybind ontop of the existing l-r hand system and player staggers. Bringing back player staggers is something you can do in Skyrim right now, and it makes the game actually punishing and it's such a simple change that the system already supports.
This game has been out for 6 years.
6 goddamn years of Skyrim.
This isnt okay.
What I want most of the next Bethesda game is just simply better writing and quests. I think this improved gamebryo is fine now as far as gameplay goes, the character movement and weapons don't feel awful in Fallout 4 anymore but the writing has only been getting worse since Oblivion or even Morrowind, and near the end of F4 it just completely falls the fuck apart.
Just hire some good writers holy shit
[QUOTE=bob4life;52871921]This game has been out for 6 years.
6 goddamn years of Skyrim.
This isnt okay.[/QUOTE]
Fun fact: It was 6 years between Daggerfall and Morrowind
Meanwhile in the 6 years of Skyrim all we got was the same game released 5 times
[QUOTE=bob4life;52871921]This game has been out for 6 years.
6 goddamn years of Skyrim.
This isnt okay.[/QUOTE]
The udder is no longer pink but rather a husk of dried grey meat attached to a creature that is silent, yet desires release.
I cant wait for the 10th anniversary of Skyrim.
Its just gonna be Vanilla Skyrim with a huge "Fuck You" watermark
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