Todd Howard Presents: The Elder Scrolls V Skyrim VR (PSVR Trailer)
133 replies, posted
I feel like a lot of old Bethesda fans are sticking around in a sort of naive hope that things are going to go back to the way they were and we're going to get the next Morrowind, or the next Oblivion or New Vegas that really blows us away this time.
The answer is pretty much no. I don't think Bethesda is much interested in making RPGs anymore. Their RPG mechanics are on the level of a phone game. 'Choice' in Bethesda games has almost as little consequence as choices in fucking Animal Crossing, a game intentionally designed to be as relaxed and at your own pace as humanly possible. Fallout is and is going to continue being a first person shooter first, crafting game second, and RPG dead last if at all. The Elder Scrolls is a first person hack and slash series now.
The writing and quest design that people value so much is not what they value, what they value is having a big, wide game world with lots of stuff in it, and some paper thin gameplay mechanics that fool you in to thinking they're complicated, so people can wander through it for a few months before realizing it's mostly the same shit over and over with kiddie pool deep gameplay.
That's what they want to make, and that's what sells. The games have more in common with Far Cry than their own predecessors at this point. That is exceptionally shit, especially since Fallout [I]WAS[/I] one of the most unique and interesting game IPs in existence and there's no real replacement, since like Ass Creed 4 and the pirate game genre, nobody even wants to fucking try when it would be easier to just make a game about Russian apocalypses instead.
At least for the Elder Scrolls, there's other properties to play through. I was blown away really quickly by how much better other fantasy games are than Skyrim, by a country mile. The writing is usually better, the world design is better by leaps and bounds, and the mechanics are deeper and not afraid to be a fucking RPG.
[QUOTE=Mister Sandman;52876359]I feel like a lot of old Bethesda fans are sticking around in a sort of naive hope that things are going to go back to the way they were and we're going to get the next Morrowind, or the next Oblivion or New Vegas that really blows us away this time.
The answer is pretty much no. I don't think Bethesda is much interested in making RPGs anymore. Their RPG mechanics are on the level of a phone game. 'Choice' in Bethesda games has almost as little consequence as choices in fucking Animal Crossing, a game intentionally designed to be as relaxed and at your own pace as humanly possible. Fallout is and is going to continue being a first person shooter first, crafting game second, and RPG dead last if at all. The Elder Scrolls is a first person hack and slash series now.
The writing and quest design that people value so much is not what they value, what they value is having a big, wide game world with lots of stuff in it, and some paper thin gameplay mechanics that fool you in to thinking they're complicated, so people can wander through it for a few months before realizing it's mostly the same shit over and over with kiddie pool deep gameplay.
That's what they want to make, and that's what sells. The games have more in common with Far Cry than their own predecessors at this point. That is exceptionally shit, especially since Fallout [I]WAS[/I] one of the most unique and interesting game IPs in existence and there's no real replacement, since like Ass Creed 4 and the pirate game genre, nobody even wants to fucking try when it would be easier to just make a game about Russian apocalypses instead.
At least for the Elder Scrolls, there's other properties to play through. I was blown away really quickly by how much better other fantasy games are than Skyrim, by a country mile. The writing is usually better, the world design is better by leaps and bounds, and the mechanics are deeper and not afraid to be a fucking RPG.[/QUOTE]
tbh though i stick around because i still enjoy the games even despite them being so different :v
i still enjoyed fallout 4 despite all of it's problems
what i'll miss for the elder scrolls though is the ability to customize spells(i think they might bring it back after fallout 4 though, since they seem to be all about "look at these attachments you can put on your fireball") and the ridiculous writing(even morrowind was kinda crazy lmao) though which makes me kind of sad
i might be complacent but if they just put in an improved settlement maker and meaty combat in the next elderscrolls, i'd be hooked for a while
[QUOTE=Fire Kracker;52876424]tbh though i stick around because i still enjoy the games even despite them being so different :v
i still enjoyed fallout 4 despite all of it's problems
what i'll miss for the elder scrolls though is the ability to customize spells(i think they might bring it back after fallout 4 though, since they seem to be all about "look at these attachments you can put on your fireball") and the ridiculous writing(even morrowind was kinda crazy lmao) though which makes me kind of sad
i might be complacent but if they just put in an improved settlement maker and meaty combat in the next elderscrolls, i'd be hooked for a while[/QUOTE]
Spell customization and a dedicated magic hotkey would be really nice for TESVI. I don't think spellcrafting was necessarily the best mechanic ever since all you could reasonably do was upgrade your spells i.e make a better fireball or do cheesy gamebreaking garbage, like in Oblivion giving yourself max repair so your hammer never ever breaks. Or in Morrowind using a spell that gives you 1-300 personality so you can diceroll to skip the game's countless "you have to persuade me to progress in this quest" quests
As far as Skyrim and FO4 are concerned, things have been getting simpler but it's ok for there to be simple games. I can get my run of the mill RPG fill from Dragon's Dogma or Dark Souls or any one of the other major RPG releases lately, but I can't get the Skyrim experience anywhere else. It's unique it has a place in the industry (as evidenced by the big sales and the ongoing support)
and to be honest they've always butchered one major element of the game -- Morrowind had abysmal gameplay but was a good RPG. Fallout 4 has good gameplay but is a bad RPG.
[QUOTE=MrHeadHopper;52876507]Morrowind had abysmal gameplay but was a good RPG.[/QUOTE]
Wasn't the only thing bad about Morrowind the combat? Apart from that I remember it being a great game (could be the nostalgia goggles though)
[QUOTE=Mister Sandman;52876359]I feel like a lot of old Bethesda fans are sticking around in a sort of naive hope that things are going to go back to the way they were and we're going to get the next Morrowind, or the next Oblivion or New Vegas that really blows us away this time.
The answer is pretty much no. I don't think Bethesda is much interested in making RPGs anymore. Their RPG mechanics are on the level of a phone game. 'Choice' in Bethesda games has almost as little consequence as choices in fucking Animal Crossing, a game intentionally designed to be as relaxed and at your own pace as humanly possible. Fallout is and is going to continue being a first person shooter first, crafting game second, and RPG dead last if at all. The Elder Scrolls is a first person hack and slash series now.
The writing and quest design that people value so much is not what they value, what they value is having a big, wide game world with lots of stuff in it, and some paper thin gameplay mechanics that fool you in to thinking they're complicated, so people can wander through it for a few months before realizing it's mostly the same shit over and over with kiddie pool deep gameplay.
That's what they want to make, and that's what sells. The games have more in common with Far Cry than their own predecessors at this point. That is exceptionally shit, especially since Fallout [I]WAS[/I] one of the most unique and interesting game IPs in existence and there's no real replacement, since like Ass Creed 4 and the pirate game genre, nobody even wants to fucking try when it would be easier to just make a game about Russian apocalypses instead.
At least for the Elder Scrolls, there's other properties to play through. I was blown away really quickly by how much better other fantasy games are than Skyrim, by a country mile. The writing is usually better, the world design is better by leaps and bounds, and the mechanics are deeper and not afraid to be a fucking RPG.[/QUOTE]
Really, the only reason I've stayed around for so long is mods now. Fallout 4 really tested my patience with them though, because not even mods can fix that train wreck of a game.
If Bethesda games didn't have mods, I probably would've peaced out by Skyrim.
[QUOTE=djjkxbox;52876549]Wasn't the only thing bad about Morrowind the combat? Apart from that I remember it being a great game (could be the nostalgia goggles though)[/QUOTE]
Combat was a dice roll. You just stood there pressing left mouse until the roll gives you a hit and it would give you better chances with higher skill.
Yeah, which was a pain, but I can't remember other parts of the game being "abysmal"
[QUOTE=djjkxbox;52876878]Yeah, which was a pain, but I can't remember other parts of the game being "abysmal"[/QUOTE]
walk speed
[QUOTE=Fire Kracker;52877377]walk speed[/QUOTE]
Magic
Spells have % chance to cast and you cannot recover mana until you rest and you cannot rest everywhere making magic combat borderline impossible without 3000 liters of magicka juice
[QUOTE=Fire Kracker;52877377]walk speed[/QUOTE]
Wasn’t walk speed the speed of walking? As far as I remember, you could pay for quick travel, which is something that was lost in the new games, where quick travel became a normal feature. For me the personally that ruined a lot of the immersion. I remember when I played Oblivion I ignored the quick travel feature because I wanted to explore like I did in Morrowind, and I got a lot more enjoyment doing that. I should mention I did buy a horse :v: but to me the horse was quick travel. Teleporting from one area to another just felt boring. I enjoyed travelling on my horse to a new quest, only to be encountered by bandits or some creature along the way that I had to fight
You can still pay for quick travel at cities, but the only benefit over regular quick travel is there's no risk of hostile encounters.
I'm sticking to naive hope that TES VI will be moddable, and I'll actually care about playing it about three years after it debuts.
[QUOTE=SunsetTable;52873274]I could go on for hours about how much a ballsuck Fallout 4 was. Also, if I see a post about how they were trying to 'push boundaries', I'm going to slap someone. The only boundaries Fallout 4 pushed was how much marketing would it take to sell a mediocre game as great.
[editline]9th November 2017[/editline]
[B]Bring back the skill system you fucking cunts.[/B][/QUOTE]
I honestly think that the perk system at its core is better for Fallout than a 0-100 skill system. The problem that Fallout 4 had was with the execution but the core concept is pretty good.
[QUOTE=Mmrnmhrm;52878442]I honestly think that the perk system at its core is better for Fallout than a 0-100 skill system. The problem that Fallout 4 had was with the execution but the core concept is pretty good.[/QUOTE]
I think at this point a combo skill-perk system would be cumbersome. All skills (except lockpicking and science) did in the original games was increase your damage/some other stat linearly per point in that category. Which is what perks do in FO4.
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