Sometimes the bad guys in video games had a point.
100 replies, posted
[QUOTE=skullorz;50785532]was not a retcon, the vorts you see in the beginning of episode one prevented him from doing so[/QUOTE]
Still a retcon technically. HL2 ended with you being put in stasis as G-Man walks off into another blunt train metaphor, but Episode 1 began and cut off that whole scene from happening properly as the vortigaunts save you and Alyx while blocking off the G-Man. It retroactively altered / prevented the scene proper.
[QUOTE=ForgotPassword;50776091]They could have replaced Fable 3 with Loghain from Dragon age. Way better example of someone who did some crappy things for the sake of his kingdom.[/QUOTE]
Fable 2 was a better pick as far as that specific series goes. The game goes out of its way to hammer it onto you that the world is only changing for the worse and that the tendency will never revert, so a character who wants to slam the reset button and wipe out this sad excuse for a reality you live in is actually fairly sympathetic.
Anarky for best DC character ever.
[QUOTE=RikohZX;50785583]Still a retcon technically. HL2 ended with you being put in stasis as G-Man walks off into another blunt train metaphor, but Episode 1 began and cut off that whole scene from happening properly as the vortigaunts save you and Alyx while blocking off the G-Man. It retroactively altered / prevented the scene proper.[/QUOTE]
There's no retcon. The Episode 1 opening is picking up immediately where the Half-life 2 ending cuts off. The Vortigaunt are stepping in to save Alyx, where she had just ben left behind, and then they break Freeman out. The G-man was stepping back into the room, probably because of the sudden disturbance of the Vortigaunt.
[QUOTE=LTJGPliskin;50781293]I personally think MGS2 is much smarter and politically/socially relevant game.
Plus it doesn't have that stupid camo index but that's a topic for a different discussion.
Honestly, MGS3 kind of feels like a step down in terms of social commentary and plot, but that's kind of excusable since MGS2 set the bar so high and was so divisive.
I just think The Boss kind of pales in comparison to Solidus. She seemed more willing to be used like a tool by the US, but at least they acknowledge that in Peace Walker and use it to build Big Boss's character. I feel like her legacy and overbearing presence in the next few games is more interesting than the character herself.
[editline]26th July 2016[/editline]
Kind of both. She's not really fighting for her life, but she was still fighting with pretty much everything she had. She was pretty much testing Snake and making sure he was ready to live up to her title and legacy.[/QUOTE]
I did like MGS 2 the most in terms of gameplay and overall message/story.
But MGS 3 was just built so perfectly that it made me feel quite a lot more emotions than MGS2 ever did. Snake Eater was a much more personal experience than MGS 2 was, but that's kind of the whole point.
Mass Effect, Illusive Man.
He was against the destruction of reaper technology. He wanted to control them.
And after going against Shepard, the choice of controlling the reapers comes up. Picking this basically acknowledges that he was right.
[QUOTE=Gunner th;50785866]There's no retcon. The Episode 1 opening is picking up immediately where the Half-life 2 ending cuts off. The Vortigaunt are stepping in to save Alyx, where she had just ben left behind, and then they break Freeman out. The G-man was stepping back into the room, probably because of the sudden disturbance of the Vortigaunt.[/QUOTE]
At the end of Half-Life 2, though, the scene plays out completely differently. The opening of Episode 1 changes that ending.
[QUOTE=Feuver;50786143]I did like MGS 2 the most in terms of gameplay and overall message/story.
But MGS 3 was just built so perfectly that it made me feel quite a lot more emotions than MGS2 ever did. Snake Eater was a much more personal experience than MGS 2 was, but that's kind of the whole point.[/QUOTE]
I don't think the Boss really got enough development or characterization for me to really feel emotional about her.
I mean, it would have been nice if her and Snake had more dialogue during the Virtuous Mission to show the relationship between them.
When she defects 15 minutes into the game, you're just kind of left standing there going "uh... okay, I guess?".
[QUOTE=SGTNAPALM;50786782]At the end of Half-Life 2, though, the scene plays out completely differently. The opening of Episode 1 changes that ending.[/QUOTE]
For your viewing pleasure, the ending of HL2 and the beginning of HL2E1.
[media]https://www.youtube.com/watch?v=rHHbv00nR28[/media]
[media]https://www.youtube.com/watch?v=Rv5GFqWcOwk[/media]
Compare and contrast.
[QUOTE=LTJGPliskin;50786834]I don't think the Boss really got enough development or characterization for me to really feel emotional about her.
I mean, it would have been nice if her and Snake had more dialogue during the Virtuous Mission to show the relationship between them.
When she defects 15 minutes into the game, you're just kind of left standing there going "uh... okay, I guess?".[/QUOTE]
There's a lot of dialogue and story in the codec calls, but the problem is they're sometimes really long codec calls.
Infact here's one between The Boss and Naked Snake during Virtuous Misson. You get the general idea of their relationship, but I understand the sentiment to have a more fleshed out relationship before her betrayal have a bigger impact on the player.
[media]https://www.youtube.com/watch?v=_uZbAkq7gI8[/media]
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