old bots are now terminators
except they look really broken down
[QUOTE=Ehmmett;46300079]oh
[editline]22nd October 2014[/editline]
really?[/QUOTE]
Idk about viral, but it was pretty popular with lets plays.
[QUOTE=Flubbman;46300110]fucking seriously?
i mean i haven't even played the game myself and i'm not into r34 one bit but this shit comes up in every fnaf related thread. Are these really your genuine thoughts about this or are you just getting on the bandwagon looking for agrees just because it's a viral game?
i understand not liking the game but you almost exclusively focus on fan art when criticizing it rather than the gameplay, like r34 is something new and unique to this game.[/QUOTE]
I agreed so hard that i had to quote you.
You can't deny this is still the most interesting horror game series mechanics-wise that we've seen in a looong while.
why don't you update it instead of releasing an entirely new game
see: gmod 12 to gmod 13
[QUOTE=Flubbman;46300110]fucking seriously?
i mean i haven't even played the game myself and i'm not into r34 one bit but this shit comes up in every fnaf related thread. Are these really your genuine thoughts about this or are you just getting on the bandwagon looking for agrees just because it's a viral game?
i understand not liking the game but you almost exclusively focus on fan art when criticizing it rather than the gameplay, like r34 is something new and unique to this game.[/QUOTE]
Its funny because r34 means there is literally porn of everything, why is it such big deal with this one specifically
QQ it got popular and people drew the bear with a cock
[QUOTE=Mr. Zombie;46300139]You can't deny this is still the most interesting horror game series mechanics-wise that we've seen in a looong while.[/QUOTE]
What about alien isolation
It's AI was apparantly so good it got dinged by ign (I think) for being unpredictable
[QUOTE=ROFLBURGER;46300152]What about alien isolation
It's AI was apparantly so good it got dinged by ign (I think) for being unpredictable[/QUOTE]
Not really talking about AI. The only real mechanic brought about by Aliens: Isolation was the motion tracker, which while interesting didn't really bring much more that hadn't already been brought before.
If we're talking solely about innovation through new gameplay ideas, then FNAF takes the cake.
I watched 1 stream and the gameplay didn't any make sense at all.
Please correct me but this is what I understand
1. The door is powered by some sort of energy which drains when it is closed. Can someone explain to me why this door needs to be powered by energy in order for it to remain closed?
2. The voice recording immediately tells you that "YEAH LOL YOU'RE FUCKED" in the most casual way ever when I think that doesn't make sense.
3. What's this about surviving nights? Do you keep coming back to your job or did I misunderstand something.
[QUOTE=ROFLBURGER;46300192]I watched 1 stream and the gameplay didn't any make sense at all.
Please correct me but this is what I understand
1. The door is powered by some sort of energy which drains when it is closed. Can someone explain to me why this door needs to be powered by energy in order for it to remain closed?
2. The voice recording immediately tells you that "YEAH LOL YOU'RE FUCKED" in the most casual way ever when I think that doesn't make sense.
3. What's this about surviving nights? Do you keep coming back to your job or did I misunderstand something.[/QUOTE]
Well each night is a single level for purpose of surviving, so the game ends if you survive 5 nights on the job.
[QUOTE=Zonesylvania;46300202]Well each night is a single level for purpose of surviving, so the game ends if you survive 5 nights on the job.[/QUOTE]
Is it like 5 consecutive nights or is this explained
Does the dumbass keep going back or
[QUOTE=ROFLBURGER;46300192]
1. The door is powered by some sort of energy which drains when it is closed. Can someone explain to me why this door needs to be powered by energy in order for it to remain closed?
2. The voice recording immediately tells you that "YEAH LOL YOU'RE FUCKED" in the most casual way ever when I think that doesn't make sense.
3. What's this about surviving nights? Do you keep coming back to your job or did I misunderstand something.[/QUOTE]
1. Since power is a major thing, the loss of power means the door remains open. In the real world, as power is not an issue, they can use these electronic doors and afford to keep them closed at all times. This makes them extremely secure. However, in the event of a power failure, the doors spring open as to not trap employees inside.
2. I'm not too sure. People are still debating the relevance of the man over the phone.
3. You keep coming back to your job because you are shown at multiple points to be extraordinarily poor and un-employable at any other place than this (possibly due to you being an illegal immigrant), and being fired would basically screw you.
1b. Okay does it cost power for the door to close
3. That's fucking garbage. Risk death and/or bodily harm or be poor. CHOOSE DEATH.
[QUOTE=ROFLBURGER;46300230]1b. Okay does it cost power for the door to close
3. That's fucking garbage. Risk death and/or bodily harm or be poor. CHOOSE DEATH.[/QUOTE]
Yes, it costs power to hold the door closed.
You need money to survive, you know. It's not "be poor". It's "not have a stable job or any job at all and suffer".
I'm sure they were going for the utmost realism in this game, as evidence by the active animatronics trying to murder you.
[QUOTE=ROFLBURGER;46300214]Is it like 5 consecutive nights or is this explained
Does the dumbass keep going back or[/QUOTE]
Yes, yes you do. It's been the subject to much debate in the game's thread, the two prevailing arguments are that either he suffers from frontal lobe damage resulting in poor judgement, or he's just desperate.
[QUOTE=Mr. Zombie;46300237]Yes, it costs power to hold the door closed.
You need money to survive, you know. It's not "be poor". It's "not have a stable job or any job at all and suffer".
I'm sure they were going for the utmost realism in this game, as evidence by the active animatronics trying to murder you.[/QUOTE]
it's not about "realism" for me, it's about immersion.
Can I relate to the character, and can I believe what is happening around the character to be true? If the character makes decisions you disagree with, you don't really give a fuck about the character.
See: like every horror film where you don't give a fuck about this dumb guy when he is brutally murdeted because he made a shit decision.
[editline]22nd October 2014[/editline]
[QUOTE=asteroidrules;46300248]Yes, yes you do. It's been the subject to much debate in the game's thread, the two prevailing arguments are that either he suffers from frontal lobe damage resulting in poor judgement, or he's just desperate.[/QUOTE]
Like are both or one of these headcanon'd
[quote=roflburger]words[/quote]
stop reading so much into it
[QUOTE=RustledJimmys;46300277]stop reading so much into it[/QUOTE]
I'm sorry but I like my horror with some pretty solid writing
[QUOTE=ROFLBURGER;46300255]
Like are both or one of these headcanon'd[/QUOTE]
The frontal lobe one is just a theory, but the most likely one is because he is desperate. I like to think that due to surviving Night 1, he thinks he can survive 5 nights, which is why he returns, the death isn't canon due to the fact he is returning in the sequel, so he survived all the nights and got paid.
[editline]22nd October 2014[/editline]
[QUOTE=ROFLBURGER;46300284]I'm sorry but I like my horror with some pretty solid writing[/QUOTE]
Well you will miss out on a lot of stuff since while it is explained in game, but only on articles and phone calls.
[QUOTE=Xonax;46300286]Well you will miss out on a lot of stuff since while it is explained in game, but only on articles and phone calls.[/QUOTE]
Yeah but who has time for that when fatty the bear and the yellow chick robot are coming to kill you
[QUOTE=ROFLBURGER;46300284]I'm sorry but I like my horror with some pretty solid writing[/QUOTE]
and you expect to find it in a game that while had a decent premise just spawned more furries and respective porn
The game has the "sucker punch" of scares. Jump scares and high volume screaming just to make you freak out is such a low blow to the horror genre. Anyone can make a horror game with low lighting and jump scares somewhat successful if it gets over hyped as it usually does.
[QUOTE=Xonax;46300286]Well you will miss out on a lot of stuff since while it is explained in game, but only on articles and phone calls.[/QUOTE]
so how does one access these articles
is it streamlined into the game or do I have to actually go to the main menu and select "VIEW: PLOT" because what I've seen the writing isn't that good
[QUOTE=wallagunk;46300322]The game has the "sucker punch" of scares. Jump scares and high volume screaming just to make you freak out is such a low blow to the horror genre. Anyone can make a horror game with low lighting and jump scares somewhat successful if it gets over hyped as it usually does.[/QUOTE]
Personally I think more of the horror comes from the tension building, you're very weak, in a claustrophobic environment, surrounded by disturbing robots trying to violently kill you. The jumpscares are a failure state, the real scare is the buildup to them.
[QUOTE=RustledJimmys;46300320]and you expect to find it in a game that while had a decent premise just spawned more furries and respective porn[/QUOTE]
I don't want to jump to conclusions and say "pewdiepie made this popular/it's only good because furries" because facepunch seems to have a good opinion on it
[QUOTE=ROFLBURGER;46300334]so how does one access these articles
is it streamlined into the game or do I have to actually go to the main menu and select "VIEW: PLOT" because what I've seen the writing isn't that good[/QUOTE]
Phone calls you get one per level (although the last one takes some audio editing to figure out), the articles and some other things appear on walls at random.
[QUOTE=ROFLBURGER;46300341]I don't want to jump to conclusions and say "pewdiepie made this popular/it's only good because furries" because facepunch seems to have a good opinion on it[/QUOTE]
and a lot of them happened to either be furries or into it's rule 34. wowagh
[QUOTE=ROFLBURGER;46300255]it's not about "realism" for me, it's about immersion.
Can I relate to the character, and can I believe what is happening around the character to be true? If the character makes decisions you disagree with, you don't really give a fuck about the character.
See: like every horror film where you don't give a fuck about this dumb guy when he is brutally murdeted because he made a shit decision.
[editline]22nd October 2014[/editline]
Like are both or one of these headcanon'd[/QUOTE]
The game intentionally avoids giving you information on the protagonist because the main character only exists to embody the player in the game world. I understand your immersion being broken when someone does something obviously stupid on screen, but I think questioning why they're there in the first place is going a bit far, at least for something like this. The answer could literally be anything that you deem fitting, it doesn't matter because the emphasis is on your feelings as a player rather than the motivations of your avatar.
[QUOTE=asteroidrules;46300344]Phone calls you get one per level (although the last one takes some audio editing to figure out), the articles and some other things appear on walls at random.[/QUOTE]
is this game a horror mystery
guy who made the game basically said "the story is hidden on the walls"
[QUOTE=wallagunk;46300322]The game has the "sucker punch" of scares. Jump scares and high volume screaming just to make you freak out is such a low blow to the horror genre. Anyone can make a horror game with low lighting and jump scares somewhat successful if it gets over hyped as it usually does.[/QUOTE]
Yeah but in horror games it is used as part of the game, the jumpscares in FN@F are used as a punishment, in horror games you can't avoid a jumpscare since it is part of the game but in FN@F you can go through the whole game without seeing one since it only happens at death. Unless you count the camera and stuff then that is a different story, but jumpscares nowadays usually have a sound and a scream.
[QUOTE=ROFLBURGER;46300334]so how does one access these articles
is it streamlined into the game or do I have to actually go to the main menu and select "VIEW: PLOT" because what I've seen the writing isn't that good[/QUOTE]
Two ways.
1. The Wikia.
2. Wait in game till you see a poster change and try and read it. It's random.
[editline]22nd October 2014[/editline]
[QUOTE=ROFLBURGER;46300357]is this game a horror mystery
guy who made the game basically said "the story is hidden on the walls"[/QUOTE]
The full story isn't revealed yet, it is left to the imagination and a good enough observer to find the hidden story.
Sorry, you need to Log In to post a reply to this thread.