[QUOTE=Natrox;51412742]Because there are more measures in place to keep piracy at bay (lol). If piracy was allowed somehow, it would probably affect my pay (why pay for something when you can get it free with zero consequences?).[/QUOTE]
Well so that a studio they like can continue making good games for one.
Why do you think people crowdfund games?
[QUOTE=Natrox;51412742]Because there are more measures in place to keep piracy at bay[/QUOTE]
Yeah, it's called make games with quality in mind, not profit, and people will buy them
With steam refunds even people who pirate games despite having money will refund the shit out of crap denuvo games
The reason why everyone hates denuvo is publishers going all "we use denuvo because we're entitled to the tiny % of profit we lose on launch to those oh so bad pirates, but you aren't entitled to shit, so play our crap or don't, not like you have much choice"
snip
[QUOTE=damnatus;51413540]Yeah, it's called make games with quality in mind, not profit, and people will buy them
With steam refunds even people who pirate games despite having money will refund the shit out of crap denuvo games
The reason why everyone hates denuvo is publishers going all "we use denuvo because we're entitled to the tiny % of profit we lose on launch to those oh so bad pirates, but you aren't entitled to shit, so play our crap or don't, not like you have much choice"[/QUOTE]
Not one game with denuvo has ever been a problem for me
[editline]22nd November 2016[/editline]
Seems ridiculous to call it anti consumer or what have you when it barely if at all affects anything
i don't see why anti-piracy measures are inherently evil
Policies, principles and bullshit (like Ubisoft claiming near all of PC gamers are pirates, or EA's infamous methods of attempting to curb piracy) are one thing, but Denuvo is not some video game satan.
[QUOTE=Natrox;51410257]If no one does ANYTHING to stop piracy (which doesn't come down to only Denuvo, but also stuff like arresting uploaders and whatnot), and piracy becomes easier and more streamlined - it can affect my pay eventually.[/QUOTE]
Based on what the last decade has been for video games I'm willing to say that a far more efficient way to hamper piracy is to simply make it less convenient than just buying the game.
Speaking from personal experience, Steam has completely shot down my willingness to pirate games just to play them. DDL Forums are fucking garbage because you need to download dozens of individual parts off of shit websites just to get the game. Torrents are heavily reliant on peers and can just die if a game bombs after only a few months. Steam was just outright simpler, more streamlined, completely bypassed any risk of viruses and assured that your game would be available and up to date.
Problem is that the simplicity of steam has been slowly more and more hampered by increasingly intrusive practices that went against the consumers. Confusing versions (watchdogs is a prime example), more and more DLC with very unclear bundles and a purposeful lack of information as to what is actually needed and what's just fluff garbage, need for several APIs just for one game (uplay notably), and a drastic lack of demos or separate benchmarks to even make sure increasingly demanding games can run.
This is on top of the onslaught of bad games on Steam and the flow of bad ports, making it even more difficult to actually buy games without ending up buying nonfunctional garbage.
[QUOTE=Ganerumo;51414221]Problem is that the simplicity of steam has been slowly more and more hampered by increasingly intrusive practices that went against the consumers. Confusing versions (watchdogs is a prime example), more and more DLC with very unclear bundles and a purposeful lack of information as to what is actually needed and what's just fluff garbage, need for several APIs just for one game (uplay notably), and a drastic lack of demos or separate benchmarks to even make sure increasingly demanding games can run.[/QUOTE]
To be fair, part of this can be blamed on Valve's hands-off approach to everything, but a large amount of this is also publisher fuckery in the first place. Even if Windows Store was somehow the primary way to play games for some obscene reason I doubt companies like Ubisoft wouldn't still be fucking up on these kinds of things. And the industry as a whole is being real lazy about demos.
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