• Original Watch Dogs E3 Trailer vs Watch Dogs Ultra Quality Setting Gameplay
    126 replies, posted
[QUOTE=HumanAbyss;44927955]E3 isn't good for that reason. It hurts the industry to waste time doing something like that. To waste their efforts like that. I remember personally being let down by Halo 2 quite a bit. Multiplayer was good but I wasn't in love with Halo 2 like Halo 1.[/QUOTE] I agree completely, basically every E3 demo is some waste of time and money designed to draw in investors who's money probably doesn't even go to the game they're shown. With Halo 2 it really shows how much time was wasted. People usually disagree with me but Halo 2 was a very unfinished game (so much so that most of Halo 3 was originally supposed to be in Halo 2) and it fucking shows. It's buggy, the levels are barren in many areas, it is incredibly easy to sequence break or get out of the maps.
[QUOTE=Water-Marine;44926939]There's plenty of points to complain about Watch Dogs, but almost EVERY E3 video is ridiculously overhyped.[/QUOTE] There is a difference between over hype, and revealing inaccurate footage. False advertising is actually highly illegal. The problem these days is, it seems to be okay to use pre-release footage as an excuse that the end product may not be the same. Well if we like what we see and the end product isn't what we were shown, then how the fuck do you expect us to be happy about the major downgrades? And how can you excuse blatant false advertisements? [editline]27th May 2014[/editline] [QUOTE=Janus Vesta;44928002]I agree completely, basically every E3 demo is some waste of time and money designed to draw in investors who's money probably doesn't even go to the game they're shown. With Halo 2 it really shows how much time was wasted. People usually disagree with me but Halo 2 was a very unfinished game (so much so that most of Halo 3 was originally supposed to be in Halo 2) and it fucking shows. It's buggy, the levels are barren in many areas, it is incredibly easy to sequence break or get out of the maps.[/QUOTE] Halo 2 was more than unfinished. The E3 demo was completely scrapped and replaced with an entirely new engine afterwards.
[QUOTE=IceWarrior98;44928204]There is a difference between over hype, and revealing inaccurate footage. False advertising is actually highly illegal. The problem these days is, it seems to be okay to use pre-release footage as an excuse that the end product may not be the same. Well if we like what we see and the end product isn't what we were shown, then how the fuck do you expect us to be happy about the major downgrades? And how can you excuse blatant false advertisements?[/QUOTE] This reminds me of the ending of Mass Effect 3 where people stupidly claimed it was false advertising for being a disappointment, only for someone to actually sue and promptly get dropped because it was retarded. If you keep crying "false advertising" for every disappointment, it won't mean anything anymore. You just fell for the hype only to be disappointed, so now you want to get back at Ubisoft by claiming you were falsely advertised.
tbh I couldn't give a fuck less does the game run and is it fun? that's all I want to know
I never noticed how Assassins Creed-like the Watch Dogs UI is
[QUOTE=Janus Vesta;44927615]I feel like if Ubisoft didn't need to put their games on every system under the sun we could have games that look about as good as their E3 demos. But no, Ubisoft has to lash themselves to the cement shoes of the last gen when they dive into game development. A real shame considering they're the one AAA publisher who consistently puts out new games and improve their series rather than playing it safe all the time.[/QUOTE] ironic part of ubisoft trying to be on every system is that they're shitty at optimizing for every system its funny, they're shooting themselves in the foot
[QUOTE=KillerJaguar;44928848]This reminds me of the ending of Mass Effect 3 where people stupidly claimed it was false advertising for being a disappointment, only for someone to actually sue and promptly get dropped because it was retarded. If you keep crying "false advertising" for every disappointment, it won't mean anything anymore. You just fell for the hype only to be disappointed, so now you want to get back at Ubisoft by claiming you were falsely advertised.[/QUOTE] I don't get this. Being disappointed by a story line is different than promising objectifiable technological elements and not doing so.
I am disappointed that they got rid of a bunch of atmospheric things, and that for some reason they moved the sun which was odd cause it looked so much better outdoors when it was. But I assume they got rid of it all to reach a larger audience. There was so much investment in this project, that they had to make the return somehow, so they had to do a WD release on last-gen consoles. It's understandable, and it's not the biggest crime ever. At the end of the day, the game still looks pretty dang good in situations, it's just missing some color grading and smoke effects here and there. But the main atmosphere was only partially tampered with, it's still pretty dang good.
[QUOTE=spectator1;44927416]I personally won't play watch dogs due to the whole (oh your crosshair is on a pedestrian let me show a randomly generated quote) Also cluttered UI and text everywhere all up the ass, no thanks, gta iv is simple/gta v is simple (from what i've seen)/saints row the same and sleeping dogs (have yet to play it) too,soo learn it.[/QUOTE] All of the randomly generated quotes and cluttered UI is optional. It only appears when you press Z and go into profiling mode.
[QUOTE=gk99;44928901]tbh I couldn't give a fuck less does the game run and is it fun? that's all I want to know[/QUOTE] Yes, and yes. I played through the campaign before the game came out, and now I'm going through it again.
My friend says the E3 trailer looks amazing only because it probably has ultra settings, downscaled 4k, and max TXAA. But the lighting looks so much different in the trailer... what the fuck happened to that amazing lighting?
I kinda get where you guys are coming from with "oh it's E3, oh it happens all the time." Yeah, it is E3 and yeah, it happens all the time, sure. But that doesn't make it acceptable.
It does happen a lot look at Dark Souls 2 for example. The lighting looked good in the E3 trailers, and when they released it the lighting was crappy and non-existent. I can't wait to see how Tom Clancy's The Division looks on launch.
[QUOTE=DeVotchKa;44929421]I kinda get where you guys are coming from with "oh it's E3, oh it happens all the time." Yeah, it is E3 and yeah, it happens all the time, sure. But that doesn't make it acceptable.[/QUOTE] i can't believe people are defending this shit with the logic of "it's the consumer's fault for not knowing that they're being deceived!". it's just sad that people are deemed idiots for not EXPECTING companies to lie to you. like, jesus christ.
I completely forgot how nice the trailer looked when I first watched it. No wonder I'm disappointed by the gameplay videos. Do they make the entire game look super good pre-release then change all the textures and effects just before they sell it or what?
I would like to see a game look like crap at E3, but look superb on release.
Do people only watch the E3 trailers and base their purchase off of that? I mean, there were quite a few actual trailers before release that look exactly like the released product, I'm not sure you can really think you've been tricked when you only watch footage a whole year before it's released. That being said, I wish it wasn't downgraded at all.
[QUOTE=seano12;44929400]My friend says the E3 trailer looks amazing only because it probably has ultra settings, downscaled 4k, and max TXAA. But the lighting looks so much different in the trailer... what the fuck happened to that amazing lighting?[/QUOTE] It looks good because the road has a good shader on it (notice how parts are more diffuse, clearly using a roughness map), there's a ton of volumetric looking lighting/fog. The shadows look like they're running on a very high quality deferred system, but the retail looks like cheap RTT shadows. Lots of small small things that made the trailer look in visual harmony are lacking on the final release; It's really a wonder how they STRIPPED these features out of the game, considering they had them in it at one point.
[QUOTE=gk99;44928901]tbh I couldn't give a fuck less does the game run and is it fun? that's all I want to know[/QUOTE] You have very low standards, do you really wanna pay full price for a half assed game? I was gonna buy watchdogs after all the hype but no more, not at least until the price comes down a lot
[QUOTE=glitchvid;44929705]It looks good because the road has a good shader on it (notice how parts are more diffuse, clearly using a roughness map),[/QUOTE] yes that is what PBR aims to unify. it's still there [QUOTE=glitchvid;44929705]The shadows look like they're running on a very high quality deferred system,[/QUOTE] no such thing - it's a deferred renderer utilizing shadow mapping. that's like saying 'the blur looks like it's using very high quality models'. lol [QUOTE=glitchvid;44929705]but the retail looks like cheap RTT shadows.[/QUOTE] shadow mapping would use a depth pass rendered onto a texture, yes. crysis 3 does it. gta iv does it. nothing particularly next gen / last gen about it [QUOTE=glitchvid;44929705]Lots of small small things that made the trailer look in visual harmony are lacking on the final release; It's really a wonder how they STRIPPED these features out of the game, considering they had them in it at one point.[/QUOTE] pretty much all of the "visual harmony" comes from the visual interest created by the debris + particles moving along with the wind as well as the varied pedestrian behavior (probably scripted), the rest (global illumination, area specular, PBR and all that next gen stuff) is still there
The gas station explosion gave me depression. What the hell happened.
I haven't played Watch_Dogs but I think the most important thing is this: Does playing the game give you the same feeling as the E3 trailer? The game could look like Minecraft but if you feel like the super secret spy hacker like the E3 clip portrays, who cares? Experience has been delivered. I remember watching Spore's announcement video and wanting to cry when I played the actual game.
[QUOTE=seano12;44929400]My friend says the E3 trailer looks amazing only because it probably has ultra settings, downscaled 4k, and max TXAA. But the lighting looks so much different in the trailer... what the fuck happened to that amazing lighting?[/QUOTE] Nah there's no way. Downscaling wouldn't improve it that much, there are key lighting and texture or shader elements missing. It looks good, but not that good. Problem is, it is bringing systems to it's knees and running for a lot of people as if it DID look like the demo, while not looking good enough to justify that power strain.
[QUOTE=Juniez;44929766]yes that is what PBR aims to unify. it's still there [/QUOTE] In the E3 trailer, I can clearly see PBR being utilized on the streets and cars, in the final gameplay, it doesn't look like it's using PBR. [QUOTE=Juniez;44929766]yes that is what PBR aims to unify. it's still there no such thing - it's a deferred renderer utilizing shadow mapping. that's like saying 'the blur looks like it's using very high quality models'. lol [/QUOTE] It's very feasible to lower the deferred resolution, not pass off objects for shadow mapping, and simply disable shadow casting for non-important scenes or light sources. [QUOTE=Juniez;44929766] shadow mapping would use a depth pass rendered onto a texture, yes. crysis 3 does it. gta iv does it. nothing particularly next gen / last gen about it [/QUOTE] If you take a look at many of the shadows, they're going straight onto the ground geometry and having no further impact on the scene, in the E3 demo there is much more interaction and self shadowing. [QUOTE=Juniez;44929766] pretty much all of the "visual harmony" comes from the visual interest created by the debris + particles moving along with the wind as well as the varied pedestrian behavior (probably scripted), the rest (global illumination, area specular, PBR and all that next gen stuff) is still there[/QUOTE] Yes, the debris, particles, and other stuff have (Clearly) been removed, but I'm talking about the actual visual degradation of the lighting and shading effects. To be clear, I actually haven't played this game, so I haven't had time to fuck around and see what it looks like in different settings, I can only see what the videos are showing me. And hell, you don't even [i]need[/i] most of that for a game to look "good". Take Deus Ex: Hr for example. It uses particles, smoke, and the right (maybe a little too much) amount of bloom to make it look just right thematically, and look very visually pleasing; and it isn't depending upon PBR or any other "next gen" methods. [url]http://cloud-3.steampowered.com/ugc/774930213029331543/F47A307BE84431ADB28C570B2127B7BF8EC3FC8E/[/url] [url]http://cloud-2.steampowered.com/ugc/774930213029329540/EAD803818217A2C33CD8024A01754C5163FFAE2E/[/url] Granted, it's open areas are much smaller than Watch_Dogs (TM), but particles coming out of manholes, volumetric lights, and many of the visual effects could be done procedurally or just with a setting enabled.
[QUOTE=Fraisercat;44929905]I haven't played Watch_Dogs but I think the most important thing is this: Does playing the game give you the same feeling as the E3 trailer? The game could look like Minecraft but if you feel like the super secret spy hacker like the E3 clip portrays, who cares? Experience has been delivered. I remember watching Spore's announcement video and wanting to cry when I played the actual game.[/QUOTE] Pretty sure most people who have standards care, if you think a half finished game that's still fun is classed as a real game then that's your opinion
[QUOTE=glitchvid;44929918]In the E3 trailer, I can clearly see PBR being utilized on the streets and cars, in the final gameplay, it doesn't look like it's using PBR.[/QUOTE] but I don't see what's so PBR about it! well yes. it's mostly a workflow improvement but where are the shiny roads! I need tangibly shiny things to assure me of their shine technology! the E3 demo had the sun reflecting off of the asphalt - this is not possible in the release because the sun's position has changed and it most likely rained right before creating more contrast with the wet / dry road [t]http://puu.sh/94vjQ/fa05fa3186.jpg[/t] you can observe your -pbr- roads in different places [QUOTE=glitchvid;44929918]It's very feasible to lower the deferred resolution, not pass off objects for shadow mapping, and simply disable shadow casting for non-important scenes or light sources. If you take a look at many of the shadows, they're going straight onto the ground geometry and having no further impact on the scene, in the E3 demo there is much more interaction and self shadowing.[/QUOTE] [t]http://puu.sh/94vZN/543a48434a.jpg[/t] why in the world would shadow maps only project onto the ground? [t]http://puu.sh/94vkG/282beca486.jpg[/t] light bouncing / GI [QUOTE=glitchvid;44929918]Yes, the debris, particles, and other stuff have (Clearly) been removed, but I'm talking about the actual visual degradation of the lighting and shading effects.[/QUOTE] [t]http://puu.sh/94w08/e1ac6d70d7.jpg[/t] [I]manhole particles[/I] and also debris
-snip- It appears the video footage in the OP is PS4 footage. Looking at PC shots they usually look much closer to the E3 demo, still looks like they downgraded the lighting though.
How can they pull off this much false advertisement without consequences
[QUOTE=lapsus_;44930270]How can they pull off this much false advertisement without consequences[/QUOTE] You have to pull something as massive at the Colonial Marines team did to get any significant outlash. Watchdogs just looks slightly worse than it was shown to at E3.
[QUOTE=lapsus_;44930270]How can they pull off this much false advertisement without consequences[/QUOTE] Pretty much every fucking developer does this, plus run shit on like 4K then downscale, with full AA on console games, etc to attract buyers. Shit needs to stop on an industry scale.
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