• Mass Effect Andromeda Exploration gameplay
    39 replies, posted
[QUOTE=Rossy167;51917738]I'm replaying ME3 right now and I have to say: the over focus on the Reapers, the arguably least important part of Mass Effect is a teeny bit of a problem. Bioware seem to misunderstand why we love Mass Effect 1 and 2, the small personal stories and the interesting world is what makes us love it, the overarching "you're the chosen one, save the world!" is so disinteresting it's a turn off. It's fine to frame a game with that, but to think it's what important is a mistake. Look at The Witcher 3 if you want an example of what I mean done well. When ME3 does the small episodic style personal stories well it's amazing, and the gameplay is arguably the best in the series. The ending is a problem, basically being thematically dissonant with the rest of the series. I don't care that it doesn't make sense, or that it's not happy, it's that the tone and themes of the series isn't present in the ending, it's some chosen one, synthetics vs organics bollocks that isn't really in line with Mass Effect. What I'm trying to get at is that Mass Effect 3 is a great game for the 23 of the 24 hours it lasts, and to be honest I fail to see why that last hour makes it a bad game. No I don't have faith in Bioware to make great games, but that comes more from their misunderstanding and management of the entire Mass Effect and Dragon Age series than just "look at Mass Effect 3".[/QUOTE] idk, speak for yourself The focus on the reapers, element 0, and the general universe was what interested me and least a few other people from the first game on.
[QUOTE=HumanAbyss;51917760]idk, speak for yourself The focus on the reapers, element 0, and the general universe was what interested me and least a few other people from the first game on.[/QUOTE] Eh, agree to disagree. The Reapers bored me, I was interested in the characters.
The reveal of Sovereign in Mass Effect 1 was an absolute mind-blow moment for me. It was the Reapers alone that convinced me to instantly buy Mass Effect 2, just to see what happens with them. I played the trilogy years after it finished, so I had that option. [media]https://www.youtube.com/watch?v=ppQWYU2B7x8[/media]
I started a fresh playthrough of ME3 last night. Only got as far as getting to the Citadel from Mars. And then FB reminds me this morning that 5 years ago today was the release date for ME3.
it might be good
[QUOTE=Rossy167;51917738]I'm replaying ME3 right now and I have to say: the over focus on the Reapers, the arguably least important part of Mass Effect is a teeny bit of a problem. Bioware seem to misunderstand why we love Mass Effect 1 and 2, the small personal stories and the interesting world is what makes us love it, the overarching "you're the chosen one, save the world!" is so disinteresting it's a turn off. It's fine to frame a game with that, but to think it's what important is a mistake. Look at The Witcher 3 if you want an example of what I mean done well. When ME3 does the small episodic style personal stories well it's amazing, and the gameplay is arguably the best in the series. The ending is a problem, basically being thematically dissonant with the rest of the series. I don't care that it doesn't make sense, or that it's not happy, it's that the tone and themes of the series isn't present in the ending, it's some chosen one, synthetics vs organics bollocks that isn't really in line with Mass Effect. What I'm trying to get at is that Mass Effect 3 is a great game for the 23 of the 24 hours it lasts, and to be honest I fail to see why that last hour makes it a bad game. No I don't have faith in Bioware to make great games, but that comes more from their misunderstanding and management of the entire Mass Effect and Dragon Age series than just "look at Mass Effect 3".[/QUOTE] You're kind of missing that the Reapers are literally ending all the things you like, and ME3 has a lot more issues than just removing all player agency in the last 'hour' of the game, though that is egregious enough that anyone whom does that should be fired, frankly. You're also missing the Geralt had to deal with the war, and he has to deal with the Wild Hunt, period; sure he gets me-time after that to fuck around with Ciri and Shani and [insert sig other here], but he doesn't get out of his 'obligations'. BioWare's chronic level of insulation is another topic entirely.
[QUOTE=HumanAbyss;51917584]And MGSV was a great game aside from flaws with the story[/QUOTE] i've made countless arguments before about how the open world design made MGSV very boring, barren and lonely in between bits of action. despite how good it feels to control and a lot of other bits done very well, i do not consider mgsv a "good game". it's a good game trapped in a bad game's body. when it comes to critics praising mgsv i found it extremely suspect after i had "beaten" the game-- or i should say: the game just up and decided that i had beaten it. there are massive flaws here and there and nothing was ever mentioned by everybody who had been jerking it to what they had considered "kojima's masterpiece." critics are not always right. i'll remind you that dragon age inquisition won game of the year less than 1 month after it had been out. everyone called out the bullshit hype machine in full force as soon as that happened and they weren't necessarily wrong, consider how little people talk about that game now. [editline]6th March 2017[/editline] [QUOTE=Rossy167;51917920]Eh, agree to disagree. The Reapers bored me, I was interested in the characters.[/QUOTE] as soon as it was revealed that the reapers built a giant three eyed human and the game gave me a boring "boss fight" i was totally over the reapers. the interest meter went up a little bit with the DLC at the secret indoctrination station. overall the corruption of everything you love could've been interesting. to me the most interesting parts of mass effect were the expansion of the universe, not the end of it (reapers and oncoming war). remember the DLC for ME2 with the autistic boy that could calculate at high speeds and basically interact with geth tech? that was cool. it felt like an episode of ghost in the shell s.a.c., one of those world expanding episodes that didn't necessarily tie into any major plot.
[QUOTE=TheJoey;51921872]i've made countless arguments before about how the open world design made MGSV very boring, barren and lonely in between bits of action. despite how good it feels to control and a lot of other bits done very well, i do not consider mgsv a "good game". it's a good game trapped in a bad game's body. when it comes to critics praising mgsv i found it extremely suspect after i had "beaten" the game-- or i should say: the game just up and decided that i had beaten it. there are massive flaws here and there and nothing was ever mentioned by everybody who had been jerking it to what they had considered "kojima's masterpiece." critics are not always right. i'll remind you that dragon age inquisition won game of the year less than 1 month after it had been out. everyone called out the bullshit hype machine in full force as soon as that happened and they weren't necessarily wrong, consider how little people talk about that game now. [editline]6th March 2017[/editline] as soon as it was revealed that the reapers built a giant three eyed human and the game gave me a boring "boss fight" i was totally over the reapers. the interest meter went up a little bit with the DLC at the secret indoctrination station. overall the corruption of everything you love could've been interesting. to me the most interesting parts of mass effect were the expansion of the universe, not the end of it (reapers and oncoming war). remember the DLC for ME2 with the autistic boy that could calculate at high speeds and basically interact with geth tech? that was cool. it felt like an episode of ghost in the shell s.a.c., one of those world expanding episodes that didn't necessarily tie into any major plot.[/QUOTE] Sure open world didn't help it but it's still a good game so your argument sounds fine I just don't agree. It's a good game. This isn't about what critics say, what you say, what literally [U]anyone[/U] says. It's what I feel after having played it and reasoned with myself and thought to myself, "I really enjoyed my time with this title, it was a good game, yes there were problems".
[media]https://www.youtube.com/watch?v=-tWj7DBdAMA[/media]
38 seconds into that video and I'm disgusted at how awful this looks. Those NPCs look like marionettes. At 1:37, the objective menu looks ripped off from Borderlands. The Architect looks like it's from Crysis. The ship looks cool, but it's just a downsized Normandy, which was awesome anyway.
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