• 7 Minutes of Artifact Gameplay
    53 replies, posted
Paying for virtual cards in general is kind of dumb to be honest. In Magic the gathering it atleast makes SOME amount of sense because you are buying physical cards. In virtual cards games you are paying fifty bucks for a bunch of animated pictures with voices and stats. Past the initial price tag there is not much sense for something like artifact to cost much of anything. Even the server costs could be eliminated by having it use dedicated servers instead, with official servers only being reserved for verified professional games. The new cards could also be designed by the community as well, given that it wasn't much of a problem with having community items in TF2.
I wonder if there will be steam trading cards featuring the artifact trading cards
For every artifact card you get five steam trading cards that are the artifact card sliced in five pieces.
Artifact will probably be better in this way I think. You arent bound to RNG packs, you can actually buy single cards or trade them like a real TCG. Yea it is virtual but I rather be able to spend a few cents or dollar on a guarantted card and not 50 on 10 RNG packs. Also this lets you sell cards if you want to quit.
I guess that is indeed a lot more fair than the other way around.
Workshop support for card art (and possibly other things in the future) is confirmed.
Maybe I'm biased, but I don't like the mechanics. The three lane system seems confusing as hell, and when you're used to Hearthstone and how intuitive everything is, this just looks like a complicated mess.
Have no actual interest in the card game, I'm just glad Source 2 is finally coming.
You realise there's Warhammer 40k cards on Steam right? How would you even balance that at all.
What the FUCK, that blue imp thing bouncing around between boards is fucking cute, what the hell Valve
If valve is going to make a trading card game, they should make it with steam trading cards.
so I guess Wesker recorded this gameplay
As if anybody would care about STC Gabe said they were working on a full singleplayer game as well back on Reddit 1-2 years ago.
Dota 2 has been on source 2 for a long time, and I doubt a game like this is gonna get people more usable tools.
That would explain why I've personally never heard of it being used then. It honestly might aswell not be being used.
Yeah, using real time ray tracing and fluid physics to draw a 5x5 smiley face is a bit counter intuitive.
To Valve's credit, they're investing a ton of money into VR right now knowing full well it may go nowhere.
I personally perceive it as Kinect-like crutch to their recent artistic difficulties. It would have been extremely impressive if they developed VR on the side while making Half Life 3 and three other brand new completely original ip's, but for the most part it just feels like an elaborate way of selling a bunch of shitty tennis clones while not putting any effort into actual game development. Plus VR equipment is retardedly expensive and is capable of generating a massive amount of money as a gimmick. can VR potentially be used for incredible things? Absolutely, if people are making actual fucking videogames. I noticed a reddit thread a short while ago that mentioned that Xbox one literally does not have a single fucking brand new ip on it that is not a recycle of something previous. Being technologically obsessed while ignoring artistic expression while originally being an extremely artistic company is not impressive to me.
Out of all of their games when Source2 was completed, Dota 2 was the easiest to implement and also improved the performance of the game by a HUGE margin. It didn't make the graphics any flashier (though updates down the line certainly take advantage of Source2) but it no longer lagged the first time any ability was cast, for example. It had a huge impact on how well the game ran and it needed it. If only they could put TF2 on it so it wasn't super chunky in terms of framerate.
I care
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