• Far Cry 2 details vs Far Cry 5 [Crowbcat]
    143 replies, posted
You can talk about how amazing and detailed FC2 was but all those cool little details didn't make the game any less soulless to play It was still filled with infinitely respawning checkpoints and choirs you had to do that all felt exactly the same, where you get to fuck around with pills or die for no reason for a while.
There is a mod to straight up remove the Malaria mechanic entirely. However the outposts still piss me off to no end just trying to get somewhere and being shot up and chased thinking I'd cleared this path earlier.
I had nightmares of the vehicle audio when enemies are endlessly chasing you through the jungle in a car. Driving around in FC2 made me paranoid as fuck
There's a realism mod that actually deals with the malaria and weapon damage models FYI. It also reduces the percentage chance of being chased when driving past outposts.
Far Cry 2 feels like it should be the perfect open world game to me on paper. But I have to agree, there's just something about the execution that makes it so incredibly hard to stick with. Which is a shame, because I'm getting extremely tired of the causal pick up and play, lowest common denominator, skinner box power fantasy, theme park style of modern Far Cry games. I wanna feel immersed in a hostile environment, where I have to use my wits and skills to survive. Which is what Far Cry is on paper, and what FC2 did pretty well in spite of its flaws. But I guess that doesn't have easily marketed mass-consumer appeal anymore.
Far Cry 2 really hasn't aged well. It's got some great systems in it, really impressive for the time, but the raw gameplay loop is fucking horrible. It's tedious and frustrating. Everything's just a washed-out sepia-tone/brown, there's nothing really interesting to discover, enemies just appear out of thin air, and there's not a great sense of progression at all. The save states are terrible, too. I've only played Far Cry 3, none of the new ones, and even that is waaay better than Far Cry 2. The systems-based gameplay was way more interesting. AI would fight each other, they'd fight the wildlife, they'd actually interact in meaningful ways, you could mostly clear out outposts and make safe zones, you could creatively attack bases and enemies from the water, air, or land... it's miles above Far Cry 2, even if the story's just as shit and the gameplay's starting to show its age. Far Cry 3 is still enjoyable. Far Cry 2 is just the opposite of fun.
I'd be very interested to see what a Far Cry game with the little details of 2 but the gameplay and environment design of Far Cry 5 would be like. 5 is just much more fun to play, its gameplay loop is polished to perfection, but I do appreciate and miss some of the little details we saw in 2.
I don't get the hate FC2 gets. I absolutely loved it. Especially taking down convoys with explosives planted in a line down a road.
Far Cry 2 was always my favorite in the series. 3 I didn't really care for and got bored of, and I never played 4. 5 looks neat, but I'm gonna wait for price drop. I like the more serious mercenary tone FC2 has and there are some mods nowadays that improves on the shortcomings (check on moddb).
Far Cry 2 is currently my favorite in the series (until I finish up 5, then I'll need to look back) and the amount of detail put into 2 is fantastic. However, I will agree that it has it's issues. The respawning outposts, being one but my biggest issue is the insta kill cars. If a car at any speeds hit you, you'll die instantly. It was so annoying getting stuck and having a car roll into me. I'd love to see a world/environment of Far Cry 2 but the with the gameplay of the later games. Melee was non existent in Far Cry 2, and I love using it in 5 and 3.
Didn't Far Cry 2 have some of the Crytek people working on it? It would make more sense FC2 had a lot of smaller detail compared to 3 which was entirely Ubisoft Montreal. A lot of those details such as brush moving away and plants being cut off are seen in Crysis, but not FC3.
FC2 was also a really chill walking game, despite its massive glaring issues in terms of actual gameplay. The African countryside is such a peculiar and rare setting for a game that I just can't dislike it.
the resemblances between far cry 2 and crysis might stem from the fact that the dunia engine at the time was basically just cryengine with an ubisoft logo slapped on it, i don't think any crytek people were involved with the making of FC2 other than giving ubisoft the engine to work with
It's because FC5 removed the segmented health system. In FC3 and 4, if you took damage you wouldn't recover below a certain threshold and those healing animations would bump you up a bar or two. In 5 you just regenerate all the way.
Funny thing is that's not actually accurate, RPG rockets have a timed safety fuse in them that will auto detonate after a while so things like that don't happen. In FC4 you could shoot through literally anything with the right weapon, the .50 auto sniper could fire straight through buildings. Generally speaking a lot of FPS have been going away from wall penetration simply because it feels unfair to be shot through a solid object that you can't see through. Similarly that's why the idea of critically injured enemies getting off additional shots has died out, when you kill something you usually expect it to stay dead.
I haven't played FC5, but the old method felt pretty good. I don't know if I should compare it to something like removing cooking from Dead Rising (even though it's more complex, it still affects basic health systems)
Having almost beaten FC5 I can say the old system was way more interesting as you would try to avoid getting hurt early in the game to save medkits or not have to fight with 2 bars of health, but be able to pull more risky maneuvers later with a ton of medkits and faster healing. Also, there is no possible way to quickly heal in FC5 when you have no medkits. Both systems have their pros and cons, it's just FC5 decided to switch to the COD healing system.
I loved Far Cry 2 at the time it came out, it was more realistic and focused more on combat and exploration than anything else, finding those blood diamonds was pretty fun. I love the fact that it doesn't make you climb towers to view more of the map or hunt certain animals for upgrades, and those healing animations as well as the buddy system were just amazing back in the day, I still cringe a little bit at the one where he corrects his ankle. I will say however that the story was never that memorable and I can't say I enjoyed it, but I loved the gameplay and all of these little mechanics and graphical features were enough to keep me entertained back in the day, even if I never completed the main storyline in FC2 I'll always remember the game for some of the innovative albeit small features it had. It was a time where physics were such an important feature of games, stuff like Digital Molecular Matter and GTAIV's use of the Euphoria engine, it almost seems like developers have kind of dropped physics to the wayside to prioritize graphics and gameplay. Not saying its the worst thing ever, but I absolutely love a good showcase of physics in games and I see less and less of it as time goes on, and its becoming more rare to see a fully fleshed out game utilizing innovative physics.
Holy shit real backblast?! Thats mad!
No matter how much I'll shit on FC2 though its still a better 10$-20$ game than any other farcry, outside of FC1, which is just across the board fantastic, even today its still pretty decent despite its growing age. Regardless of how tedious it can feel, you're still going to at least get something out of it.
What do you mean by 10-20 dollar game? These are all full priced games?
I'm talking what you get out of that as a purchase Where is "full priced" coming from as a question
One of them is the details in how the weapons are handled, they animated them perfectly. As previously mentioned its not all that often to find RPGs actually animated correctly, have to give merit to the team or the person who did all those weapon animations because they actually knew how to handle them. Its even got the HK slap done correctly on the MP5s, only thing that is a bit off is that they used weak hand reloads AKs, but I would just assume that's an artistic choice as it'll show more going on the screen, its still spot on for a fast reload. Only other gripe is they made some open bolt guns closed bolt, the A-99, their somewhat mashed together varient of the TEC-9 and KG-99 should really be open bolt as the closed bolt full auto conversions are nowhere near as common, especially when the varient its modelled after shares more parts with the open bolt design than the closed, but again its not that big of a deal.
FC1 has the same issue as Crysis, the game is amazing until the shitty aliens (or in this case mutants) show up. The game holds up surprisingly well until that point.
I'd rather replay Blood Dragon. that came in the right moment at the right time and i love it for that,
FC2 nailed that feeling that you truly lived in a fucked up region, every other FC game has pretty much gone the comic book route and while I have zero problem with that, I'll love to see that depressing, miserable tone FC2 had come back for some other game.
I don't get the recurring obsession with revisiting this game, what is it other than a not-as-fine-tuned precursor to the newer ones?
I remember reading that the fire in far cry 2 was more in depth but they had to limit it to a certain area or it would burn down the brush of the whole world.
Really feel like he cherry picked a lot of stuff. Some of the things he showed were NOT better in fc2. There was a reason why your gun breaking down was taken out. It sucked and picking guns only to be broken in a magazine or 2 was lame. Also, he pointed out that healing was more sophisticated in fc2 which is absurd. He doesn't show that healing animations don't match up with the damage you took (just look at the 2nd post for that) and also it was a longer animation that adds up quickly. I wish they kept things such as changes to the environment but overall, there's a reason why fc2 didn't do well. I think crowbcat has some good videos, but I wish he wasn't so biased in other ones.
This mostly reminds me of how I was always so hyped for Environmental Destruction in future games. I always thought that the future of the big AAA games involved stuff like Crysis-level physics and Force Awaken's destruction tech, but it seems like environments have become mostly static.
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