like its no secret lmao its literally billed as a soft reboot of the franchise so they can get away from all that shit
Haha yeah good thing the fucking developers and director of the game said he didn't think of it as a reboot and the only part he wanted to really "reimagine" were the gameplay.
Stop pulling dogshit out your ass and actually do some research. Not even the devs call it a soft reboot.
I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.
Idk, sounds p much like he wanted to recontextualize some stuff established in the franchise but you do you
http://www.playstationlifestyle.net/2018/03/26/god-of-war-reboot-doesnt-make-sense-to-director-cory-barlog/#/slide/1
God of War 4 was not considered a reboot. Barlog said so himself. He literally fucking said a reboot was never considered.
Because interviewers keep using that fucking godawful buzzword that is "reboot" does not mean that the director considers it one when he fucking said himself that it is not a reboot and should not be considered one.
good thing i used the words soft reboot and re-imagining and he talked about how the game needs to be something substantial for an older generation of gamers
"Soft reboot" means fucking nothing. It's a nonsensical buzzword that's used by journalists when they can't figure out how to properly talk about paradigm shifts in game design or direction.
Once again, the director said, and I quote,
"I think the character payoff, especially for a long time fans as this is a sequel, not like a reboot, is because you are seeing the genuine growth of the character. I think it’s much more interesting."
If the director of the game, the same guy who initially developed God of War I and II, decided that the game was meant to be taken as part of an overarching series, which invites older players to come back and witness the evolution of the character and the mechanics surrounding that character, how the fuck can you still argue that it is not meant at least in part for returning players ?
returning players who played the games as teenagers and are probably adults now with jobs n families or actual responsibilities: i.e. people who are a completely different demographic now compared to the teenagers who they were when they played the game.
But that wasnt't your point. Your point was that returning players are not the target demographic, that this game is solely designed for complete newcomers, and you were under the assumption that the game was designed as a reboot under the assumption that the only people who would come back to play this are newcomers.
You literally fucking introduced your argument by saying people who complain should not complain because they are not the demographic. They are the demographic. A game this big has a wide demographic and these people fit in.
i didnt say that at all but ok
like literally not at all, i said new demographics, which could be anything from new people who havent played a god of war game or people who have outgrown the original trilogy
That's not even your first post.
This was your first post. And in it you're pretty adamant that people who complain about the reviews are not the demographic for this game.
You're backpedaling at mach speed right now.
my entire point was the people angry about this are the people obsessed with the idea that games should cater to the initial demographic their original counterpart was made for when that isnt how people who make art work and how business works. The reason this god of war is a different direction that isnt blood and tits everywhere is because the kind of market that existed for that kind of game is long gone and grew up, i was in high school when the trilogy was coming out, finished it as it ended. So it makes sense that this new, older demographic that grew up with this series and is now an adult with adult responsibilities would take much better to a game that caters to them as adults rather than treating them like the same teenagers they were when god of war 3 came out.
So I guess being in my mid-20s, having owned two of the four iterations of playstation consoles, having played video games for twenty years of my life, having played all of the god of war games, playing story-driven, open world and action games on a regular basis, and generally speaking enjoying video games as my primary hobby does not make me the target audience.
All of these separate categories, all of these demographic microcosms.
Not a single one of these fits in the demographic for this game.
Like, what the fuck, even ? WHO is the demographic then ? If it isn't people in their 20s or 30s who have played video games before in their lives, who have frequently played on consoles, and who generally speaking have a knack for action games, who ?
Telling people "they're not the target demographic!" is literally what we told American SJW's when they bitched about lack of african people in both The Withcer 3 and Kingdom Come: Deliverance.
So which one is it? is it valid or not?
First of all, I didn't tell "SJWs" that they weren't the target audience for those games. Don't put me in your shoes. I don't personally think it's a valid excuse: while it's possible for an industry to target a different demographic than the one which actually consumes their product (see: Marvel's attempt to cater to an audience which did not consume comic books to begin with), I don't think someone's argument is invalid because you decided they weren't "the target audience" or "demographic". It doesn't mean claims as wild as "kingdom come deliverance doesn't have enough black people despite being set in medieval Bohemia" have real legitimacy, however, but the lack of legitimacy comes from the idiocy of the claim, not from the fact you decided the people who voiced those criticisms aren't part of your club.
Second, I'm not entitled. I don't think the game should cater to me specifically. The game went its own path and if I get the opportunity to play the game I'll do so and take the opportunity to make a more elaborate opinion than what I've been able to put together through dubious reviews, a couple of more level headed reviews, and the occasional leaked footage of stuff Sony is keeping under wraps until the game is out. My main criticism is directed towards the reviews themselves being untrustworthy due to how hyperbolic they tend to be, and the fact that the general atmosphere surrounding early reviews on massive releases such as this means that they need to be taken with a significant grain of salt.
It's infinitely more helpful to discuss the veracity and legitimacy of stellar reviews than it is to act like Mud's alt account over there and bash anyone with an ounce of criticism and flat out excluding them from the conversation because they've decided to have this stupid smug attitude and arbitrarily decide who gets to talk about something and who doesn't get to.
To be fair to Ganerumo, we've all had series we've loved be turned into something it wasn't to suit the current popular trends. It's unfair to say to an old fan "Well this one isn't for you." When this one wouldn't exist without the support and sales of fans of the old games.
I'm also not convinced this one is so radically different from the others that I can't possibly enjoy it. I think some parts of it would likely turn me off, such as the cookie-cutter stats/level system, but there's evidently still some good stuff in there, and some of the leaked boos fight content I've seen besides that shitty dragon can look cool despite the immediate tradeoff of not having a whole lot of actual gameplay content in them.
I don't like the reviews. I still like parts of what I saw. I apologize for coming off as really abrasive or even entitled earlier but the way mud's posting through this shitty @violet__ alt account was and still is driving me up the wall. It's blatant trash shitposting with so much smugness you'd swear the guy's stuck in Colonial Britain.
when the check from sony clears
God of War (2018) Review
https://i.imgur.com/OTJuq6u.png
Why are some of you so quick to bash this game? Haven't the past GoW games been fairly solid and don't the Santa Monica studios have a good rep?
I'm glad they've gone in a different direction, I found Kratos to be utterly insufferable as a character and I spent every game wishing he'd lose because he's such a dumb asshole.
Well I think you sort of answered part of the question yourself. The past GoW were good. From what I can tell there are some people looking for a game like those, and some people looking for a game moving away from those, and that's why there is such a conflict here. What do you actually want from this game, to me its clear they have turned it into something I don't want, so I am staying away, but to others it's exactly what they had hoped for.
That review blurb that Miya posted above basically says it all. "It's really pretty and cinematic but everything to do with how it actually plays is disappointing therefore we love it: 8.5" If you wanted a Last of Us/Uncharted-esque console-movie character focused adventure with action sequences then it probably does that well, they know what they are doing in that regard and it's clear from the early trailers that's what they were turning GoW into, I simply can't stand that style of game, but I'm glad those who wanted that are getting a good example of it.
But if you wanted what made the previous GoW games good as you said, you aren't getting that. That chunky, heavy spectacle fighter goodness? No. When it was announced that the mythological slaying was expanding into the Norse pantheon a lot of us were excited for that gameplay to go there, but that's not what we got. It's always been a really fun romp through the myths that I grew up loving, but hey. That's why. I'm not hating or anything I just think it kind of sucks is all as I most definitely won't be playing it. But as long as people seem to be mostly happy then that's ok.
I don't know, go back and play the earlier GoW games and its some ok combat with some dogass platforming set mostly in bland temples with the occasional exciting setpiece that wraps up real fast to dump you into another temple.
I get what you're saying, but it seems like a lot of people are jumping to the conclusion of "it's different therefore it's bad." I'm always down for another hack & slash God Of War/Devil May Cry style game. I love them. That said I'm planning on picking God Of War up despite the change in gameplay. It looks interesting and like it might be a lot of fun with heavier and more plodding combat (which, while being antithetic to it's previous games, looks like it's being pulled off well)
I don't understand the obsession with spec fighters and platforming segments. The devil may cry games are some of my favorite games but those platforming sections can go fuck themselves. I get that it's so it isn't just combat and then walking to more combat but damn man. Timed jumping puzzles.
GoW always had a very chunky feeling combat system that got better with sequels and some very nice pre-rendered vistas mixed in with frustrating as hell puzzles and weirdly difficult bosses. Fuck Lachesis.
The short and simple rundown is that the GOW series oscillates between really good to really mediocre. The good news is that the better games in the series are the ones directed by Barlog (older ones being GoW I and II), meaning this one is very likely to be better than the ones handled without him and fucked up by trying too hard to be derivative or falsely innovative.
The PSP spin-offs are generally considered good relative to the lesser scale they were forced to work on, being spin-offs on a less powerful console, but they handled it fairly well, especially Chains of Olympus which ended up being a legitimately good addition to the lore and story of the series. Ghost of Sparta is... kind of a mess. To better understand why, it's important to know/remember that the spin-offs primary paradigm was to better establish the mutual grievances between Kratos and the gods, and how these grievances help better understand why Kratos breaks the way he does and lashes out as hard as he ends up doing. While Chains of Olympus establishes more understandable circumstances that remain, for the most part, rather mild or relate to characters who are then legitimately super pissed off at Kratos in-canon for most of the franchise, Ghost of Sparta has some story elements which are so out of scale horrific that it legitimately breaks suspension of disbelief, within the internal logic of the universe: it's hard to believe Kratos would ever tolerate working alongside the gods after finding out the kind of shit they did to his brother, and it puts God of War II and III into a very different light that's not necessarily an improvement.
Ascension is the one game too many, the only spin-off on PS3, and basically a fucking mess all around. It cheaps out on some elements it shouldn't have, blows up on elements that should be more tame, and runs into the significant issue of having to outperform God of War III, which was hard to outperform at this point. This means that, despite the story being super early in the chronology, it involves Kratos being so fucking powerful the internal logic is shattered pretty much entirely if you keep that entire part of the game in mind. Kind of the same issue as Ghost of Sparta, but even worse considering the fact that at least at the time of Ghost of Sparta, Kratos is a god and his insane power-creep helps establish how strong he actually gets between I and II.
God of War III is a mess in a different way. It tries too hard, in a few ways, to be an anthology. It wants to be a big and amazing conclusion and as such tries to incorporate too many of the elements of the previous games, which leads to a bloated storyline that tries to wrap up loose ends people did not even realize were there, or the introduction of whole new elements that had gone completely untold somehow through several games, but ended up being super important (including an entire twist around Pandora's Box that was absolutely stupid). There were also some odd decisions like getting rid of NG+ which was a fairly large part of the game, and the fact the game tossed out another list of smaller features, notably costumes are almost entirely gone as far as in-game unlockables and instead replaced with small artifacts which operate as a worse NG+ (you can't play it again with all the weapons because the game operates on a metroidvania logic, some areas are locked behind weapon-specific skills and having all weapons would cause sequence breaks), alongside DLC costumes which were mostly preorder bonuses.
Also an interesting thing to mention: there were two scrapped ideas about how to end the game, which were both flashier sequel-bait than the one currently in the game (Kratos dragging himself off a cliff, and the mentions of his brother leading into Ghost of Sparta, which also had a tie-in costume for GoW III). One of them, Barlog's own idea, was for Kratos to become the literal grim reaper, complete with scythes instead of the blades of chaos. The other was for Kratos to almost immediately be greeted by the Norse Gods and seemingly decide to go kill them too. The latter was known as early as 2010 and ended up being the one Barlog kept, which is a pretty good idea considering how stupid Kratos turning into the grim reaper sounds as an idea. So I was not very surprised to see in the first reveal that they pulled the idea, seeing how cool it sounded (and, although this is just my impression, I feel like Skyrim coming out and showing a norse-inspired setting is completely doable and potentially really cool, but that's just my unbased impressions).
I know too much about this series, fucking hell.
I was a pretty big fan of the original games, and while I haven't followed this too closely everything I see of it, even combat, looks pretty good. Not amazing, but pretty good. I'd be willing to give it a shot if I had a PS4 still.
That okay, I remember saying the same thing about Fallout 4 and you going overboard to defend the design decisions such as removal of stats and a voice protagonist.
I am extremely interested in this game, I played all the other games (except the PSP-one) to exhaustion, finishing most of them on the hardest fuck-off-you-won't-win -difficulty they had multiple times (I didn't finish Ascension on the hardest one, it got a bit stale by that point).
I'm also on edge of getting a PS4 Pro to replace my launch-PS4. It's making weird sounds and that 4K is temptingly sexy.
my PS4 sounds like a fucking washing machine when i'm playing. Can't hear dialog or sound cues at all. It's like someone is vacuuming my brain out of my nose while i'm playing. If it wasn't for the fact that my 768p TV makes high-def gaming look like cancer and the atrocious amount of ghosting, i'd upgrade just to be rid of the noise!
Mine used to do that too, i got it since launch and never cleaned it so i took it apart using this guide, cleaned the fan and replaced the thermal paste and now it stays silent all the time.
Probably worth upgrading just for the chance to play games at a higher framerate than silky smooth cinematic 15 fps.
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