• How different counter strike VR can be
    41 replies, posted
This is definitely the first thing I'm buying when I get a VR headset.
I want a never ending stack of empty magazines that I can use as throwing knives. No one will know what happened when they find the guy laying dead on the ground with nothing but empty magazines and a hella bad concussion.
When are we going to get the next evolution of trick-shots and MLG montages of people juggling their magazines like tactical clowns and catching the magazine in the receiver before getting a killshot?
Honestly that would be so much more impressive
https://youtu.be/kcSaAU0exww
So is pavlov VR worth it? I mostly got my rift to play racing games but I ended up falling in love with beat em ups like Drunkn Bar Fight VR and Gorn.
Pavlov and Onward are excellent VR shooters. Pavlov is more like CS, while Onward is more like Insurgency.
Holy shit 3:36 had me in fucking tears
I'm eagerly awaiting the day someone recreates Revolver Ocelot's juggling from MGS3 in a VR FPS.
H3VR already lets you spin revolvers in your hands, has a colt single action army, and lets you dual-wield and holster them, so it's entirely possible that someone's already done it and just hasn't been noticed yet. The issue is that it's arguably even harder to do in VR than in real life because you can't grab the revolvers anywhere except the grip, you can't feel how much inertia is going into the guns when you throw, and if you don't press the trigger exactly when the grip is in the controller, it'll clip straight through instead of still landing in your palm.
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