Fallout 3 Is Better Than You Think (ManyATrueNerd)
95 replies, posted
But you can activate the GECK in Fallout 3 and it does exactly what it did in Fallout 2.
If I recall correctly, Project Purity was intended only purify the tidal basin, not the entire Potomac. I figure if anything, that's probably why they added so many pumps and pipes to the exterior of the Memorial so whatever magic is cleansing the water is being pumped back out. Whether that's efficient is an entirely
matter, but again, the goal wasn't to completely cleanse the river.
fallout 2's geck was a collection of seeds, sandcrete recipes, and a small generator.
Correct me if I'm wrong because I've never actually played the isometric Fallouts, wasn't the point of the GECK in Fallout 2 that it's wasn't some magical miracle machine?
The plan was to entirely cleanse the river. In Broken Steel that's exactly what happens.
Li tells you the purpose was to cleanse the basin, but James, being the overambitious person he was, wanted it to be a lot bigger than it probablyactually could be, which is probably why she was so hesitant to sign back onto the project.
That being said, it's likely the longer the project ran, the more it would be able to indirectly clear the water in the surrounding areas, but the basin comes first.
Clearing the water basin is the most useless thing you could do. What do they expect, for people to drink the radiation free fucking sea water? If you want to provide clean water you need to clean the water table and clear up whatever is irradiating the river at the source. They're literally at the wrong end of the river to do anything effective.
I won't pretend to know whatever manner of science they were trying to aim for with Project Purity, but in the end, it worked. Somehow. I have to wonder if the
Brotherhood made any modifications to the purifier, or the rest of that water in that area post-Fallout 3.
On paper I factually agree that New Vegas is a better game by story, design, and pretty much everything that can be comparably measured.
But I still enjoy Fallout 3 more for some reason.
"fallout 3 is clunky, and that's a good thing!"
this guy is just rambling nonsense and tangents for 2 hours
Except you can't clean the tidal basin because tidal basins take in sea water. What are the going to do? Cleanse the fucking Atlantic?
In-game it's a pretty small enclosed area where the water is being pumped out and taken in, that seems to act as a reservoir for them to draw water and ferry it
across the wasteland through caravans to those who can't easily access it.
All things considered, it's not in a terrible horrible place given the location. It's located near about 3 major settlements in-game. Rivet City, The Citadel, and
underworld if you count them.
The issue is that DC was built on a swamp. Its literal entirety is the marsh basin.
You can love something and its still hot garbage.
See:
https://www.youtube.com/watch?v=5OUP_Z3iZPs
New Vegas has more flaws than a diamond that's been through a rock crusher, but it can still be someone's most loved game ever. Maybe the jankiness is part of the charm, maybe the writing and tone make up for all the issues, maybe they played it during a significant part of their life and it reminds them of that time, or maybe they really like that one mod where you can
impregnate Sunny Smiles with Super Mutant Behemoth babies.
I know what i think, and i think fo3 was a bit shit
Fallout 3 was my first real open-world RPG. I played the shit out of it and when I was younger I wanted to get a good computer just because Fallout 3 looked like the coolest game ever made, and my laptop at the time couldn't do it. I remember reading all the wiki articles and learning about all the secrets just so that I could be ready to go when I got the game. I wanted so badly to be a badass cowboy with my repeating rifle, hunting the wasteland. So for that nostalgia alone it has a special place in my heart.
The story is weak and the world itself is boring and difficult to navigate at times (getting in, out, and through Inner and Outer DC is a pain), and a lot of stuff doesn't make sense. The balance in the DLC goes out of whack, with Mothership Zeta kicking my ass with my unarmed build at nearly max level thanks to insane damage resistance on enemies. Check out how much damage a Sneak Attack Critical headshot on a standard enemy in Point Lookout deals. But I still had a good time playing it and still do occasionally.
New Vegas is better in practically every way. Better shooting, much, much better story and world building, more moral ambiguity. The only way I play 3 these days is with TTW so I can at least attach it to the better gameplay elements of NV. Fallout 3 was a decent game I had fun with despite its many flaws, where NV is easily in my top 3 favorite games of all time, probably #2 just after Deus Ex.
Fallout 4 is boring to me and I never got farther than maybe Diamond City because it failed to engage me.
That's my stance on the 3D Fallouts.
I can still play fallout 3 for nostalgia value, and tbh it's still a fun game, but I will only ever load it through TTW. Being an old bethbryo game, Fallout nv has pretty terrible gun play, but it's nowhere near as unspeakably shitty as fallout 3.
It's especially painful as someone who predominately uses sniper rifles whenever possible in fps games.
I remember playing fallout 3 without ttw- trying to snipe an enclave officer on top of an overpass. No matter how i adjusted my aim, I couldn't hit the guy. It was like my bullets were vanishing before hitting their mark.
Bearing in mind I wasn't even that far away, just far enough that the entire npc fit in my scope, head at the top feet at the bottom.
So I added one of the unique hunting rifles to my inventory using the console, one with the hidden effect of having zero spread. I got him instantly without a scope.
Spread in fallout 3 is so fucking ridiculous that using a sniper rifle properly is such a fucking chore, even with 100 small guns skill, the bullet will often fly off in random directions 90% of the time.
that's my point, you ascribed the fixing the shooting to "fixing everything that's wrong." replay and story value shouldn't be so inherently removed from the gameplay when you're talking about an RPG.
Best game ever. Fight me, son.
Fallout 4 spoiled me with better graphics. Despite that, its obviously worser than NV and 3.
Played quite a bit of 3 but something about it just put me off, despite liking it quite a lot.
Even though I think it's the better game currently, I honestly struggle to play through New Vegas these days, more than I think I would struggle to play through 3, because New Vegas just feels like every game starts and proceeds the exact same for an obnoxiously long amount of time.
While you can technically run off in any direction Obsidian very blatantly railroads you to going the exact same way and after you've done it like twice there's nothing to really do other than see the same shit again and it just feels like I've seen it a million times. Maybe it's my fault, but I don't see many other options that are interesting or particularly plausible besides the same shit of 'Wake up, Goodsprings quests, leave for Primm, rescue Beagle, go to Prison/Mojave outpost, go to Nipton, go to Novac, come fly with me AKA my most hated quest in any fallout game, go to Helios One or Boulder City, resolve Boulder City the same way you do every time because it's the only reasonable option unless you're specifically roleplaying a NCR/Khan hating hero, then go to New Vegas, talk to House, talk to Benny, and NOW the game lets you loose. I'm trying to think of fun wrenches to throw in that but the only things I can think of are intentionally doing Hidden Bunker or Black Mountain early or exploring some of the shitty dungeons along the way.
I want to clear my head and replay both games now that it's been a few years and form my own updated opinion without being told what to think by a video essay, but it feels like New Vegas will just be so much more of a slog unless I intentionally don't do what the devs want me to. It's one thing I really like about Bethesda games (pre-skyrim anyway), they felt so much more effective at getting the intro bit done and then letting you do whatever the fuck you want.
I love that feeling of leaving the imperial census and excise office, crawling out of the imperial sewers or vault 101 and getting blasted with how free and open everything is, knowing the main plot is just a suggestion and I'm free to just go in any direction I choose. I can go to Megaton, but maybe I'll just head north and see what's there, or go to the school, or do whatever the fuck I want and not really have to worry about getting suplexed by a deathclaw for wanting to go the wrong direction.
Going off the memories I have now I think New Vegas is the superior game in terms of writing, dialogue, skill checks, and roleplay potential, which is all incredibly important to me (maybe even the deciding factors), but it still feels like if you want the optimum experience then New Vegas is Talking: The Game, and I do say that having done explosive builds, punchy builds, so on.
Anyway I feel like I want to make videos after playing the fallout games over again to share my own opinions and while I think New Vegas will still probably win I think a lot of people are so obnoxiously against hearing even a single point in Fallout 3's favor beyond "Three Dog is a better DJ than Mr New Vegas" (to the extent of refusing to even WATCH the fucking video before saying it's wrong and here's why) that I think I'm gonna wanna bash my head against a wall by the end of it.
Man, this thread is kind of a shitshow, isn't it. I wonder how many people have actually sat down and watched the video seeing as the first fucking post in the whole thread is someone fully admitting he does not want to watch the video yet still feels like he has full power and ability to judge the content creator on its content.
I feel like to this day the part of the New Vegas fanbase which still feels an inherent need to act like a bunch of rancid cocks whenever Fallout 3 is mentioned is one of the most genuinely obnoxious and depressing parts of that franchise's existence. There's a sense of rabid tribalism over the Fallout series which has managed to genuinely make me dislike speaking about it pretty much anywhere outside of the Fallout thread, which is essentially the last place I visit regularly which manages to have more constructed opinions than the unsubtle NEW VEGAS GOOD FALLOUT 3 BAD refuse that's spouted ad nauseum anywhere else.
Because Fallout 3 is just straight up bed in every context, its important because it revived the franchise but that doesn't mean it somehow is a good game now or even back then. And yes Fallout New Vegas carries over the weight of the terrible gunplay and general rot that plagued BethesdaRPGs of that era. However unlike Fallout 3, it experimented with weapon mods, ammo types, faction based karma instead of just bland karma. The characters were written better(voice acting suffered but if Sawyer is to be believed Bethesda intentionally kept rescheduling voice recording sessions which meant they had to be rushed; which given Bethesda's history is entirely plausible). The quests were more fun and open to different types of builds, the weapons were broader.
And the writing is just straight up better. There isn't an argument there, if you want to die on the writing hill I have both Fallout 3 and Fallout 4 which are both terribly written.
As cool as i thought 3 was when it came out i also found it to feel barren and way less interesting than oblivion, maybe it's excusable given how long tes4 was in development but at the time it still felt like a step down.
I'm greatful for it introducing me to the fallout world but after getting past the whole "it's not a shooter" feeling that made me give up on the isometric fallouts many times i finally bit the bullet and played fallout 1 and i was astonished at how much better it was than fallout 3.
I played fo3 a total of 3 times and i honestly have no desire to ever go back to it again.
The same could really be said for any community of a game series with several major changes in gameplay across the years. The louder voices are always
the ones that scream and shout about how bad Bethesda is, but it's not nearly as terrible as some people would have you believe. There are just two sides of the fandom, and one side feels the need to constantly try and prove how bad X title is compared to Y even if there was never any need to constantly try to prove such a thing in the first place.
You're asking plot questions about a game with this level of writing.
https://files.facepunch.com/forum/upload/227435/2673970a-3f2a-4d5e-ba08-1bb3ff5c906f/1493120077691.jpg
I like how both the good guys and the bad guys in FO3 have the exact same goal, it's so stupid it wraps around and becomes hilarious
I thought the bad guys had the goal of putting super Nazi juice in the lake to ethnic cleanse the wasteland.
Nevermind that their plan seems to be missing a few important steps between one source of poisoned water and dead wastelanders, but hey.
That was only President Eden's plan. Colonel Autumn opposed using the FEV and it's Autumn's forces who are trying to hold Project Purity at the end of the game.
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