• Battlefield 5 Official Reveal Trailer
    239 replies, posted
If I see historically accurate anywhere, I'm actually going to EA to stab them. None of this is historically accurate, this looks like fucking Battlefield Heros' gritty reboot.
Meh, was hoping for something a tat more realistic i guess.
I'm just not excited at all for this. I don't care about WW2 anymore, it's been done alot and done well in the past.
"""""IMMERSION"""""
Pretty glad they aren't going the serious route with this. I wasn't all that interested in it being set in WW2 since COD just went back to that, but playing as a team of borderline super-human British Commandos looks crazy fun.
Great. Another "we don't wanna be realistic!" route. What a fucking joke. I really don't want to see them make a BF2143 anymore. I know they'd ruin that aswell.
Y'all mind if i fucking cringe to death boy i sure love british female soldiers with prosthetic arms
https://youtu.be/Lz0v-qixpOI?t=37 Shoulda used this for the soundtrack
https://www.youtube.com/watch?v=c7nRTF2SowQ I'm just glad BF1 ended up as it did. Because I'm really not fancying the direction of the new trailer.
After Battlefield One went full on being serious WWI, going in the opposite direction with WWII just feels like a mistake to me. But maybe it's just all fault of the trailer, which is just goofy. Something I'd not associate WWII with.
GIVE ME FIRST AID! No, sorry! Seems like actual gameplay to me.
Good lord, that youtube comments section is something else.
is it so hard to show actual fucking gameplay instead of this prerendered horseshit
What the fuck am I watching I can understand trying to go back to the less realistic and unintentionally over-the-top style of the initial games in the series gameplay-wise, but this was a clusterfuck cacophony of fake gameplay that doesn't sell you what it really is trying to be. It doesn't say anything for a campaign, it doesn't truthfully represent what the multiplayer will be like, or anything worthwhile besides shilling the hell out of one recurring character that wouldn't make sense at all if this was trying to be "historically accurate".
It seems more like a game set in the period of WWII, but not actually representing WII.
Its pretty hard to make everyone happy because theirs so many camps that want something different. Go to serious WW2 and people bitch that its done to death Go with a 2143 and people complain about over saturation of future shooters Alternative history setting isn't realistic etc
They didnt fire him but the lead trailer guy left after BF1's release. It's super noticeable if you compare the DLC trailers to the trailers for BF1
Why am I not surprised that they effortlessly made the leap from "no women in my battlefield" to "the cripple in the trailer is a tranny."
I think it looks interesting
This is what historical games look like when character customization is your revenue stream.
http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLz0v-qixpOI&start1=&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dfb1MR85XFOc&start2=&authorName=why+we+slap I am so sorry.
Even then, they were light years better than this. Just look at TSNP's for example.
I doubt they're going to be going for the silly route in the campaign. If anything, this trailer is conceptually kind of clever because it's trying to show off how your multiplayer squad can die, but still show back up later on, hence all the "hello, old friend" stuff, and the multiplayer character customization. They're taking a page out of the Tom Clancy Ubisoft trailer route, but instead of improving upon the concept, they make different mistakes.
http://i.4cdn.org/v/1527109787083.jpg yup, we nailed it, we nailed the historical accuracy... to the fucking CROOOOSSS, MAAAAAAAAAAAAAN!
Even beyond the customization, though. There just didn't seem to be any recognition at all of one nation fighting another. It was just a hodge podge of stuff from every side in WWII randomly put together. Were they even fighting the Germans? I have no clue. Why is being played when they have the German machine gun? It seems like he's killing Germans, but then you see a German tank driving next to him like an ally. It just doesn't make any sense.
Apparently classes can build things? Like fox holes and MG nests
There will be absolutely no lootboxes. https://kotaku.com/heres-our-first-look-at-battlefield-v-which-goes-back-1826271285 (yeah I know kotaku, but I didn't have any other side handy right now.)
Jack Frags does a good job explaining a lot more details about the game. Apparently it's going to be much more tactical than previous entries. https://www.youtube.com/watch?v=xegBXGaFrOU
They are selling cosmetics somehow. There is no fucking way this game launches with zero cosmetic microtransactions. And on the off-chance that it does, I guarantee you they will be patched in at a later date.
Gonna copy paste the main changes here since they're genuinely good despite the awful trailer and 'historical accuracy' No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
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