• VNN - What's Valve Done Since 2008? - Valve's Last 10 Years
    48 replies, posted
Have you seen the gameplay of Artifact? It's coming out this year if Valve Time doesn't strike. Valve is so fucking irratating, we don't get games because no one has thought of a worthy concept for one and got enough people from the other cabals to join in. Plus Steam makes so much cash their games could all die and they'd be fine.
If it's any consolation, they may have to rethink the tactic of "Not make games". Overwatch. Black Ops 4. Fortnite. All of these are some really big names that will not be on the steam platform (much to my annoyance of BO4). There's also EA's library but who really gives a toss. Yeah, they still have the indie market cornered but they've also failed upwards in regard of the marketplace being an unmanageable mess. Depending on the success, others may skip the Steam train in favor of Ubisoft just keeping some games on Uplay or Activision making Battle.net a worthy competitor to steam in terms of their own blockbuster releases. GOG.com is also slowly gobbling market share. Every time Valve released a game, it was huge. The Orange Box especially, but even L4D and Portal 2 brought people by the droves to their platform which means more potential third-party game sales - which is where the big bucks are made. Basically what I am saying is that I miss Valve making games and it'd be really great if they didn't leave their projects in development half finished before being outright abandoned...
Valve is garbage.
More as lazyish cult-like organization that refused let people to see it's secrets.
They don't make the hats and skins themselves tho. If anything, I think having an infinite money machine would be an incentive for making actual games. Any potential risks are alleviated by having the printing presses that are Steam, CS:GO, Dota 2, and Team Fortress 2.
They can't even be bothered to press the make money button on the giant cash printing machine they've built at this point. They don't even make cosmetics anymore for tf2 and when they do they're always outclassed by the mod emporium yet they still just sit on their fat stack of money not doing anything with it. Valves new mission statement should be "Striving to waste as much potential as possible".
TF2's development is weird now. Like, there was a point in which they kinda... should start to act like they're going to wind down. Not end development, but don't put up a contest on 'which broken class needs to be fixed first' then leave it for over a year for the Pyro update, and the Heavy one, who also desperately needs fixing, could be... who the fuck knows. Like, competitive was unpatched and broken for over a year. The comp mode that needed to be constantly changed and updated. Introduced 10 years after the game came out for some reason
They made the Saxton hat which is good. Anyway I assume the whole reason for the Workshop was so Valve could spend more time on making updates instead of stuff like that. In TF2's case the project is just not popular internally, sadly. Plus if the thing with the bonuses is true Valve devs are actually disincentivised to work on smaller things like TF2.
Artifact wont come out this year, or ever, even if it does its just a card game. Gabe talking about shitcanned games 4 years ago doesnt mean valve makes games anymore.
It is very refreshing to see someone so passionate about their perception and vision of "video game" that they take effort to spread negativity around and dismiss everything else as 'greed'.
He said epistle 3 was 2 years ago when it was only released in august
Eh, everyone worth anything at valve fucked off these past 2 years. Valve fucked off hard since 2016...
Oh my god, are you literally one of the "pixel art means it's bad and not a real game" people? I suppose Stardew Valley isn't a passion project made as a love-letter to games like Harvest Moon, then. Or Hollow Knight being a combined homage to Dark Souls/Dark Souls-esque things and Metroidvanias. Or are you one of those people that think because it's an indie game, it's doomed to be bad? I'm sure if you focus solely on Big, Triple A Developers you can get a very warped sense of how games as a whole are nowadays, but good grief. Titanfall 2 was an excellent game, DOOM 2016 was also brilliant. The Yakuza series is seeing renewed interest and popularity after Yakuza 0 and 6, and then there's stuff like God of War and Horizon Zero Dawn. Not to mention The Witcher 3. Hell, even Ubisoft wisened up and released a pretty damn good game with Assassins Creed Origins. Please. I'm sure if you pay attention solely to Battle of Duty Field or whatever you're gonna be disappointed. But there are still passion projects out there, even by triple A devs.
I never said indie games or 8bit games arent real games. I implied they tend not to be of the same quality as a tripple A title. Which 999/1000, thats absolutely the case. Theres far more low quality indie games than good ones. The only game you mentioned that could potentially be a passion project is Witcher 3, and even thats pushing it. Mainstream FPS sequels, especially an ID game designed to sell engine licenses, arent passion projects dood. Dont berate me as being a "battle duty field" fan a few sentences after you recommended I play Titanfall 2, a game by core CoD devs. Theres no need to act petty because I dont covet pretentious indie games. Youre confusing passion project with good video games. They can cross paths but an EA AAA FPS sequel isnt a passion project my man.
But my dude, because you're discounting so many indie games because of possibly some of them being "pretentious" you are denying yourself so many great games. There is nothing pretentious about Stardew Valley, a simple game about running your own farm. There is plenty of passion behind Hollow Knight. And, for the record, I didn't berate you as being a fan of Battlefield or whatever, merely saying that if you pay attention only to triple A game releases then, yeah, sure, you could get a bit depressed about the state of gaming. But you have to be willingly obtuse to think that, for example, a game concept that a developer worked on, off and on, between other projects, since 2000, isn't a passion project. Passion isn't dead, mate.
You're utterly missing the point. I'm not discounting anything ffs And if you do get an odd ball passion project, its either an 8bit side scroller garbo game, or a hamfisted message like Helblade. Like I said, passion is dead in the gaming industry unless it's in the form of an 8bit indie game or a forced virtue signaling. This all started because you took offense at me sarcastically calling 8bit side scrollers "garbo" while absolutely ignoring everything else I said. Then you went on to prove me right in agreeing that passion is dead in the gaming industry UNLESS YOU LOOK TO LOWER QUALITY INDIE GAMES. Passion is dead in the gaming industry and you still don't understand how to differentiate between "passion" and "good game".
yeah steam's store page is a total joke, and has been for the last couple of years
Prove me wrong instead of flagrantly disregarding me because you're too deep into the fanboyism to admit I'm right.
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