• Rising Storm 2: Vietnam - ARVN Update Launch Trailer
    36 replies, posted
Also not to mention that leveling weapons up in RO2/RS1 was fucking tedious as fuck.
I've played all the Red Orchestra games and I find Rising Storm 2 to be the most enjoyable one. Mostly because the rifleman class is actually fun to play.
And hell if you want an RO2 experience just play VC rifleman with Mosin. It works about as well as it did in RO2.
I concur that RO2's progression system was pretty shit, realism mode in general wasn't that good, in hindsight. At level 50, every gun gets a 20-ish % recoil reduction and suppression and stamina is treated as this very throwaway thing on top of levelled classes having more stamina and suppression resistance in the first place. Classic mode is the definitive way to play, imo, I especially love how powerful the semi-autos feel while still being challenging to use. Too bad nobody plays classic anymore safe for the odd Steam group.
How's the pacing of this game? Been eyeing it for a while and it looks fun just been hesitant on purchasing but still seems to have a healthy online population and following so it must be doing something correct.
Pacing? Not sure what you mean.. It's definitely an RO title. Not sure that the "everyone has an assault rifle so its bad" is a legitimate claim.. Allies vs Cong posits an asymmetrical battle on most maps and there are custom maps in active development to give it new spins. Gotta say, just as in RO1/2, nobody in a pub will work in squads as shown in this trailer so reenacting your Vietnam / FMJ fantasies will be a solo affair..
yep the persistent flaw in the RO series is the complete lack of teamwork on anything besides a macro level (i.e rush A! rush A!) and so everyone is playing individually. The advent of a marking/callout system for identifying enemy positions was such a necessary feature, and yet hardly anyone uses it. The leftover lone wolf behavior from RO2. I think part of this is cultural. For example, if you ever played the project reality mod, the community was adamant about teamwork. The game had good systems to encourage teamwork already, but the culture took it to another level and as a result the whole gameplay was elevated. You could join just about any public server and you will find people working together on the small scale and the large scale. RO was obviously significantly more popular being a commercial title, and it just doesn't have a consistent culture owing to its very pub nature. I am unsure if they can add gameplay systems that would facilitate a higher level of cooperation, because they already made very nice additions that don't seem to have had much impact. People still barely use voice comms on RS2.
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