I mostly rebought the game to play through with friends playing it for the first time. though I wouldn't have bothered if it didn't have a discount for me.
Scholar of the First sin isn't a remaster though. It's a standalone game with new content and gameplay changes. It was designed to not be exactly the same, to offer a different experience.
DS1 Remastered is literally an upgrade of the original game to modern DS engine standards. All the fixes and graphical updates bring it to modern times, without sacrificing the original gameplay and experience.
After playing DS2, it was very hard to continue on a friend's playthrough of DS1. It ran and looked terrible, and wasn't nearly as refined. The online matchmaking was also terrible. Thanks to the remastered edition, we can finally play it again. We can easily co-op without having to wait half an hour for the summon signs. The game looks very good and runs solid. The original often had frame drops, and it was even worse on my friend's laptop.
I don't want new content, I want the exact same gameplay without compromise. I just want all the technical details refined. If they made a remastered Star Craft 1, you wouldn't want them to add new units and maps either, right? You want the original gameplay.
I thought you meant it wasn't a foreign concept to them to rip off the pc playerbase. I see a lot of people saying this remaster is the same as Scholar so I assumed that, my bad.
I don't know I've played more good remasters than bad ones.
All in all though
at least the switch gets dark souls
the one good thing out of this
You've had to rely on mods to fix games since like 1999 lol. 75% of Bethesda's catalog is completely unplayable without mods.
do you not remember how janky dsfix 60 fps actually was? It'd constantly change between 60 and 30 whenever it felt like, made parries 10x easier, and broke a lot of things to make the game really unstable and crash prone. Do you all remember how nightmareish summoning was? Gravelords actually works now too, which is nice. People just like to complain about how it isn't what they wanted.
It's 20$. I'd say it's about worth that. But it could have been way better than what we got, by actually finishing lost izalith. Even the developers said that area was rushed and not what they wanted it to be.
I think this depends on how you were introduced to Dark Souls in the first place. I'm sure a lot of people already played it on console and loved it enough to buy it again on PC, so they were already used to the 30 fps cap and low resolution.
There's a few reasons why the port didn't ruin it for me. First, it was brought to PC because of a petition, at a time where japanese developers very rarely ported anything to
PC. I wanted to at least support them for that. Second, as an extra bonus, the DLC came with the PC version a few months before consoles got it.
My third reason has nothing to do with From Software, but DSFix came out the day DS1 released, so getting by the locked internal resolution wasn't much a problem. As long as you had DSfix, it was better than the console versions cause you could play at whatever resolution and Blighttown wasn't a slideshow.
As far as I know it was From Software's second PC port, and they've come a long time since then. DS3 was a solid 60 fps the whole way through
I agree with you about the remaster, remasters rarely work on PC cause a lot of the time they just bump up the resolution. In Dark Soul's case you're pretty much paying for a working port with questionable lighting changes, they really should've just given it to people who already own the PTDE
considering i got ptde for like 5-10$ originally I don't see how spending a grand total of 30$ for the best game in the series i don't get how this isn't worth it. If it were working and an actual finished game I would have payed 60$. Considering how many of the problems are still around and the strange conditions in which they arise, they're probably tied to core elements of the engine and would require more extensive reworking or a complete rewrite of the game. That's pretty costly.
prepare to die was never sold for 60$
Oh, fair enough.
Apparently it was only $11. Just went through my purchase history.
Still regret the purchase, though.
The base game's netcode barely worked and was a buggy piece of shit. The 'fixes' in Remastered should have been a free patch. Fucking SETTING YOUR RESOLUTION IS A PAID FEATURE NOW
This is a frankly absurd way to look at it, christ. I mean it probably should have been free for PTDE owners, but it's still a product that has had some actual work put into it to support new graphical features and to replace the multiplayer component. Alongside the (very few) quality of life features brought across from later games.
Paying for remasters isn't some new thing, and most remasters honestly don't do a lot for their games outside of higher resolution support and potentially re-rendered FMVs.
sure, and that's your right
but this wasn't "company released full price broken pc port to con people out of money", this was "company releases heavily discounted pc port that can be made to work through mods in response to demand despite lack of experience with pc development"
For the record, DS:R wasn't even developed by From. The blame for the problems associated with it falls on Bamco, not From.
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