Sound effects in music video fucking suck.
If you're doing it properly the actions in the video should reflect the tone of the music in the first place. Why the fuck do you ruin the tune with goddamn engine or car crash noise?
Everybody fucking does this, even Interstella 5555.
Even worse offenders are MVs that interrupt the music or lower its volume to show some dumb dialogue scene. I want nice visuals for my music, not to endure soap opera level acting.
makes nekkedness less of a special thing
If I had the power, I'd make every single game in the world have multiplayer just to see what it's like.
apparently thinking toblerone is bad is an unpopular opinion
Toblerone to revert to its original shape
Wait, why?
Oh right, tend to forget that when you live alone.
I personally don't like the idea of me being sweaty af in bed if its warm, and then have it slobber all over my bedsheets in my own sweat. Hence I rather wear clothes and sleep.
Its just shirt and shorts, no big deal anyway, you learn to be comfortable with it and sleep anywhere.
And I often host guests, I wouldn't want to do the same the their bed and have them think I slept naked.
damn ASIC you've made a lot of posts on this alt
There's a damn good reason why this is an unpopular opinion.
these things are very particular to how they're implemented and in which game they're in
Mechanics should feel fun to play and fair to play against and there are some things that violate that rule.
One-hit melee works fine in some games and not so fine in others. It works fine in Siege because getting into quarters *that* close is just dumb, period, and the sound design and movement is clear enough that you should know when somebody is right behind you. On the other hand, Titanfall 2, as incredible a game as it is, has a fucking awful OHK melee move that practically teleports you straight to the person if you were in a 10m radius. It's just absolutely zero fun to play against because the normal skills of combat, which involve predicting and tracking other players' smooth, fast, predictable movement, are totally broken by a move that lets you snap a guy's neck by zooming past them 10 meters away at 60 miles per hour.
As much as I love The Office, the theme makes me want to stab my head with a red hot spoon.
The Office makes me want to stab my head with a red hot spoon.
We talking Gervais or Carell Office?
I have yet to run into anyone who enjoys this even the first time around. I like the questline's plot overall, I hate the level design, quest design, and how long it takes to get done.
I enjoyed Gone Home as a "snoop through other people's belongings" simulator and thought it told a compelling story. The hate for it died down since its release but it was the popular game to hate on for a while. Definitely overpriced though.
The hate was almost entirely a reaction to games 'journalists' calling it the greatest game ever made and praising well worn game mechanics as revolutionary, despite many of those same 'journalists' writing articles on how that kind of environmental story telling is bad, some only months beforehand.
Bees are friends (unless you are allergic)
Also the fact that its not a game by definition.
I respect TotalBiscuit's definition of a "video game" as interactive media that has an explicit or implied failure state. It's an impressively specific and quantifiable definition.
But I sure don't agree with it.
I don't even agree with the failure state thing I just don't think Gone Home really is a "Game"
I don't really get the argument of how Gone Home and similar ganes aren't really a game. Isn't a video game just a kind of virtual, interactive media that you have control over/can manipulate, or googles definition of "a game played by electronically manipulating images produced by a computer program on a monitor"
Technically Gone Home and such is an actual proper game, it just isn't a very great one.
To me a game is an objective goal and rules to achieve said goal. Gone Home doesn't have an objective goal, and barely even has rules to achieve said goal.
Which to me makes it closer to something like a book or poetry but with a little bit of player interaction, which is why I classify it has interactive digital media instead of a video game, because to me it just isn't a game.
Would you consider a sandbox like Minecraft Creative Mode, Beam.NG Drive, or similar to be a game?
Well Minecraft creative mode in the end is just another medium for art really, but Beam.NG from what I've read off their steam page I would consider a video game because they seem to want to do career mode, racing, etc. While not my cup of tea it sounds like a game to me.
I kinda meant the standard, freeroam mode of Beam.NG. You mostly just crash cars and giggle at the physics.
What about something like Gmod? I don't really think it has any clear defined goal since it's never presented to you in game, nor does it have many if not any rules at all limiting you. Hell it even says in its steam description that "There aren't any predefined aims or goals".
Even Gone Home has more of a goal, which is to find where your family went and the backstory of you or whatever it was.
imo, it's the same anti intellectual gatekeeping that targets anything deemed too 'different', you see it in every medium. all it serves to do is stagnate experimentation and halt creative artistic growth, and the funny part is that the same people who say "walking simulator" will still call games art the second some government grabs the censor hammer.
There's not really much point trying to get a completely hard black-and-white definition for things as fuzzy as video games - anything emphatically to do with humanity (as art and entertainment are) will inevitably be all...wobbly. It's like people trying to define hard cutoffs for music genres - it just doesn't work, and there's not much point doing it in the first place; it feels like trying to ascribe prescriptivist boundaries to something that's inherently descriptivist.
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