Alright, how about you turn down the roid rage there skippy
Saying "why couldn't all walking simulators be books" is like saying "why couldn't all movies be books"
"Oh it's a just a story you have no control over, it's pretty much just a book!"
if you look past literally everything else that the medium offers... sure?
Can you rephrase this? Because I think I'm misunderstanding. I'm talking about shit where, for example, two Scouts in TF2 can hit each other at the same time with the same weapon and one of them randomly does more damage than the other because they got a random crit.
So you'd say a game must respond to and have consequences for decisions in order to be a game. Not unreasonable, interactivity is a key strength of video games. I don't see how you can say that 'walking simulators' aren't interactive, though- they aren't any less interactive than, say a battlefield or call of duty campaign, where for the most part the only choice to make is 3 shots to the torso vs 1 shot to the head. Most walking simulators that I've played never once take your ability to move around and interact with the environment, so I don't see much compelling evidence to say they aren't utilizing the medium.
Just because an element is a key strength in a medium doesn't mean that the author's usage is required, I'd say the opposite is true. It is more emotionally resonant to pull the rug out from under the viewer by defying convention. Take an example from the Series of Unfortunate Events series, The Ersatz Elevator: when the main characters are falling down an elevator shaft, rather than use words (i'd imagine most people would say a book requires words) this is what the author did:
https://78.media.tumblr.com/tumblr_m7fedlmkny1qzmfxbo1_r1_400.png
My point is, just because a piece defies convention in its medium doesn't mean it's not still a part of that medium. By challenging convention, oftentimes growth and new techniques can be found, and more interesting, newer experiences are found. Instead of rendering your opinions as if than statements, you should try to engage with the piece and try to figure out why the author did things differently. Even if you still think it didn't work, you'll be better equipped to talk about in a manor that encourages learning from the misstep and growing the medium meaningfully.
Honestly, as dumb as a lot of walking simulators are, I don't see them working well in other mediums.
kaptainkristian's videos were more style over substance. They weren't bad, but they always came off as just saying "_____ was inspirational/game changing/different." and usually felt like rest of it was filled with Wikipedia factoids.
They were edited nicely though.
Wonder Woman was bad.
In all honesty, a few of HP Lovecraft's works were in a way a "walking simulator": The narrator would begin somewhere spooky, and tell you more about the spooky area as he went along, until he broke down, being a weedy nerd that he is, and leave us with the spooky message about how spooky outside is.
Crits in TF2 are somewhat different than what you'd see in like Dota. While crits in Dota are still RNG, you can kind of predict how stuff they work since they are usually tied to specific characters or items and generally instantly kill who ever you attack.
Crits in TF2 are a lot less common and are 99% of the time straight up instant kills and every class has access to them. You also get them more often if you've been doing damage recently. I'm not sure if they use the same "pseudo random" formula that Dota does though.
As somebody who has played a ton of TF2 and mobas, Crits in mobas are nowhere as bad and annoying than they are in TF2.
Crits deal 300% damage in TF2 and don't have damage falloff
Scout, Spy, Sniper and Engineer have 125 health, Medic has 150 health, Demoman and Pyro have 175 health, Soldier has 200 health and Heavy has 300 health.
Demoman's pipe bombs deal 100 damage normally so when it crits it deals 300 damage, killing any character immediately (if they're not overhealed by Medic or have items that boost max health)
Engineer's Wrench deals 65 damage, which means he can kill a Spy who comes to fuck his shit up with two hits, though the Spy can always avoid that. If it crits however, it can kill 7/9 classes instantly (usually kills a Soldier as well because they're not on full health most of the time) because it deals fucking 195 damage
Heavy's minigun deals 9 damage per bullet (and fires 40 bullets per second) but because of the large bullet spread and damage falloff mechanic, if he tries to shoot at enemies that are quite far away he'll just get a few hits in all of which deal very minimal damage. When he gets a random crit however, his gun starts to fire crit bullets for a few seconds all of which do
27 dmg and don't have damage falloff, so he can "snipe" people during random crit durations even though he is meant to be a close range class.
Everyone knows "fun" is just a buzzword.
In Lovecraft's case, it actually probably would've worked worse as a walking simulator. The whole point of Lovecraftian horrors is that they're supposed to be unknowable horrors so presenting them in a graphic format makes that much more difficult to accomplish. Not impossible, mind you, just very difficult in comparison to simply describing them.
I don´t like Rick and Morty. The fanbase is terrible (vocal minority, but still), the worldview of the show is extremely hypocritical. The main point is that there are an endless number of universes with multiple versions of you except most of them is different enough to be a completely different character (plus the main characters are still unique on account of being "the rickiest Rick and mortiest Morty" whatever that means). The show can´t decide if Rick is supposed to be a flawed tragic character or an nihilistic ubermench played completely straight. I don´t even care that much about superhero-movies, but that one episode making fun of them was just abysmally petty.
Yeah Phantom assassin is one reason why I stopped playing Dota.
she's far from the most annoying hero though
Oh my god, did this post just give me Nam-like flashbacks to my Dota days.
It's super anti-fun when your hour goes down the drain because you had poor RNG in one fight
least w/ hearthstone it's over and done with quickly.
Surprise another Trump post. As much as I hate the dude I find his twitter rants charming. His unhinged rants torwards other countries are satisfying on a "we're gonna fuck you up" primal level. I'm absolutely horrified he's done it but there's a very tiny part of me that likes it.
Fawful was the greatest antagonist in the entire Mario games universe.
Idk how unpopular it is here but Discord is shit in the way how its killed so many communities and turned them into IM rooms where people spam memes. Those bigger public servers are fucking terrible when it comes to meme spouting and circle jerking and all that stuff.
Really the main positive for me is that people are finally using something better than Skype. I only find DC good for a small group of friends and nothing too large.
Teamspeak was the shit. Also tunngle. I found some friends there
Discord? It's a ghost town
I mostly hate Discord for its awful UI, circular avatars, Electron base, awful RAM usage, beeeeg buttans, constant outages, total lack of user-run servers, etc etc etc
just let us host private servers you motherfuckers
Shock humor bugs me when there's no effort to separate it from genuine hateful rhetoric.
If you're gonna say shit like "No Niggers" or "Gas the Kikes" or something to that effect, why shouldn't you be taken at face value?
On a community I'm a part of we got around that by having the discord be more for forum regulars to talk to each other than as a place for more discussion of what the community was based around; every now and then there's some nub who comes in and tries to use it as an extension for the forum, and they get shat on for being a nerd
it works quite well tbh
I still can't see esport seriously as a sport
Sounds horrible, reminds me of eMachines or something from the dot-com bubble era
Our news loves calling internet users 'netiziens'
I cringe everytime I read that
I think it's because of balance issues that doesn't make games a sport. Like for example Overwatch has balance patches very often and it easily changes the meta.
On the other hand you have Quake which is perfectly balanced and doesn't need balancing because one thing is OP.
I dunno how else to say it,but hopefully you get what I mean.
"metas" do still change in traditional sports, though yeah, it is a much slower process.
Yeah, rule changes are changes in the meta. It is certainly a slower process, but it happens. For example, George Mikan was a major reason why new rules were added to Basketball (the lane made bigger, elimination of defensive goaltending, stuff like that) because of his size. Like, the dude was so OP they actually changed the rules.
If a guy doesn't want to sleep with a girl, then its his business.
Why the fuck is it that when a guy doesn't want to sleep with a girl its suddenly that he's a pussy
Like on the other hand people are cool when the roles are reversed.
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