• Old: Resident Evil 4 E3 2003 Demo
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speaking of, Nocturne actually feels like a precursor to RE3.5 in a lot of ways. not just to a degree in the gameplay (existing in that brief period of third person shootbang games with fixed cameras and tank controls) but also, amazingly, in how it handled lighting: https://www.youtube.com/watch?v=o3wqGvde5zo&list=PL4D5663A487250559&index=12 this game had full, shadow-casting dynamic lighting from sources in the pre-rendered backgrounds right down to the muzzle flashes. and this was just a year after Half-Life. it's absolutely absurd. frankly i would definitely put its achievement on the same level as getting the Hookman Demo to run on a gamecube
The lighting was possible because, even though it used pre-rendered backgrounds, the game was actually 3D. You can play the game in a simplified first person view. If you open the level editor, you can see all the 3D geometry. The tech was ahead of its time, but PCs back then barely handled the pre-rendered backgrounds, so a full 3D game with textures was out of the question. [img]https://media.moddb.com/images/members/2/1010/1009749/profile/nocedit_2018-01-31_12-02-19-12.png[/img] [img]https://media.moddb.com/images/members/2/1010/1009749/profile/nocedit_2018-01-31_11-58-53-67.png[/img]
Sometimes i wonder what a game would look like if it utilized these techniques but with todays technology.
It'd be pretty awesome to see a new fixed camera angle game with 4k pre-rendered backgrounds, and letting the extra headroom for realtime visuals make up for some amazingly beautiful 3D models, shading, lighting and particle effects. The closest I can think of an old technique into modern times are the resurgence of cRPGs like Pillars of Eternity and Torment Tides of Numenera but they're still not exactly there.
Fun fact about Nocturne, there were 3 Blair Witch games that feature characters from Nocturne. Probably safe to say that those games aren't canonical to the rest of the of the franchise.
Surprising amount of people know about Nocturne here. I have to correct you, only Blair Witch Volume 1 Rustin Parr had the characters from Nocturne. Other two games only used the same game engine, but had no references to Nocturne. And while we are at it; Bloodrayne was a spiritual successor of Nocturne, with the main character based on Svetlana from Nocturne. And here is another bonus; F.E.A.R. features a secret government agency that deals with the paranormal and at one point the character Holiday calls them "spookhouse".
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