• The Real Yandere Dev - Content Detective [Kappa Kaiju]
    129 replies, posted
Well this was a ride i never expected. On the other hand, a great lesson on why OOP is important
I used to defend the game (though I didn't accuse anyone who criticized it a /v/ poster or anything) because I'm the type of guy who likes to be positive about a mindset. But there was a point where I realized the dev's actions were indefensible and something inside me shrivelled up inside and died that day
Kim Jong Un is pretty popular, so is Weinstein, and Charles Manson, that makes them both better than any of us in this thread because they're more popular than all of us combined
I prefer to do this in Javascript. ({ true:()=>console.log(true), false:()=>console.log(false), 1:()=>console.log(1), "[object Object]":function(){ console.log("what"); }, "undefined":function(){ console.log(":v"); } })[condition+[]](); It's basically just a switch statement but it's bound to trip someone up. You can make your ternary operators look a bit more sensible if you do this. It might be useful for slipping confusing code under the radar. (cond1)?console.log("cond1"): (cond2)?console.log("cond2&&!cond1"): (cond3)?console.log("cond3&&!cond1&&!cond2"): console.log("default")
Ya know if he didn't have a shitty personality (and fix his hair my GOD) maybe the girls would like him.
This game is never getting finished and he's going to go down the Spoony route sooner or later.
It sucks because tbf I thought the game had an interesting idea to have a hitman-like game in the backdrop of a anime high school drama. Now I just want this to crash and burn and for someone to pick up the pieces.
nigga looking like the product of incest
That shouldn't stop you from trying to make an attempt yourself. If anything, a better competitor would be a showstopper for this drawn-out mess.
The only problem with this is that you can expect him to try to make any derivative works crash into the ground via claims and sicking his mob of fans on you unless you're licking his peepee. It's happened with pretty much any other attempt to do his game but better that has gained any sort of traction.
Didn't notice any contenders. Can you link some sites or archives? Genuinely curious to see what happened.
There was one a while ago iirc. Someone wanted to prove that Yanderedev takes too much time to make his stuff and that he would make his own version of the game and catch up to where Yanderedev was in a year, which he actually did. Said person decided to try and make it into a full game and had a small team going but because it was made out of spite they lost motivation and it was canceled a little while after
I think there are also several devs in the mobile market which have also made Yandere Sim knockoffs that run better than the original, and probably have more features.
I'm just hoping that some Japanese company picks up the idea and runs with it. Knowing their work ethic they'd probably get it done.
As someone brushing up on Java, C++, and picking up C# for learning/interviews, reading this thread has been a uniquely horrifying experience.
well thats racist.
Funny you mention that, a few years ago Yandere Dev actually tweeted about one. The mobile game actually has a finished story campaign and everything already. https://twitter.com/YandereDev/status/610471036513947649
Reminds me of (before Yandere Sim), he was working on a fighting game and get asking the guy behind Skullgirls for advice and got super pissy whenever he'd be given criticism. https://pastebin.com/wXBcwJ4s Here's the log if anyone wants it, Yandev is a petulant child and this game was doomed the second it was decided he'd be the one running it.
if (if) { if }
Thing is even if the game is simple in code form, tackling a project like this is WAY above my skill grade...for now at least. I am sure as shit do not plan on doing game projects alone like YanDev or even the guy who did Dust: an Elysian Tale anyway.
Hear me out on this, I don't see a major issue with his code this early in 1MA game development. Code could always be refactored and profiled later on. At this point, I could see that he is still sounding out the scope of the game. That said, he is making a lot more work for himself than he has to. Despite the code, the end product still looks great for a work-in-progress. He also tend to give regular updates, which is more to say than some Patreons. He still needs to get a community manager though.
he was given a programmer to help him clean up the code, he refused to work with the programmer and kept obstructing him so tinybuild dropped yanderedev
yeah but its been WIP for a long fucking time...
Game dev takes a long time. Given that he's an amateur and working by himself, it's surprising that he's gotten so far.
I also work on game dev shit as well. He's fucking lazy.
early in the game dev? Have you ever game dev'd, programmed any software, or heard from second hand how long it takes to make a program? YanDev has had 4 years of development on his game. 4 years. And he's unwilling to take the advice to refactor it. And the adage of doing it right the first time also applies to coding.
I only have little experience when it comes to game development and I can acknowledge game development takes a lot of time, especially when there's only one individual that's the main driving force behind it, his progress even as an amateur is ridiculously slow. It's not your usual asset flip Unity FPS but the progress is still staggeringly slow. Even if we take into account Yandere Simulator has a lot of complex systems behind it. A competent person with focus on the project would be halfway through the roadmap after a couple years. Whether or not it's true, a competent person would also not focus much on responding to thousands of e-mails in a single day, nor create a video for every single tiny update he does to the game, usually videos are more reserved to huge milestones on the main meat of the game and not tiny new mechanics and additions, which are usually reserved to short clips to just demonstrate them, not a 10 minute presentation. Even one quick look on some of the regulars on the game development thread and WAYO sections here on FP have lone and amateur devs create more quality content and also show significant progress between time frames. Not to mention that other guy who was able to manage to create a clone of Yandere Sim with all the features available at the time within a week's timespan, on which Yan Sim took a couple years to get through.
I wonder if this game could be played on twitch LUL
Its been in development for 5 years.
I want to watch more videos on the mistakes he's made and ways to do it right, I just saw one video of someone doing two examples and it was very interesting.
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