Reapers should have at most been an issue in ME1 that gets resolved as you cockblock them for the new few millennia.
Maybe have them trashtalk you as they get stuck about how they were here to help, leaving it open for other threats to come up and ruin your day. Like the dark matter stuff.
and keep the dark matter / indoctrination plots, they made sense but were discarded because ???
ME2 is my personal favorite of the series thanks to its diverse and interesting cast of characters. I couldn't care less about Reapers destroying the galaxy, but I did care that they would hurt my besties
Raycevick explained it pretty well imo
Essentially, we care a lot more when the stakes are personal rather than absolute "the galaxy dies if you dont save it" stories
https://www.youtube.com/watch?v=GtqRXQGW1aw
I always felt that the Reapers should've never arrived in the galaxy at all. Them managing to make it into the galaxy in numbers is a lose state, full stop. That is kind of the problem with Mass Effect 2's plot, in that it doesn't progress the overall story at all, instead stealthily rehashing the plot of the first one. The Reapers still need one of their own in the galaxy to open the door in the Citadel for the rest, so they send their minions the Collectors out into the galaxy to start building one. Of course, we prevent that from happening at all, so the new Reaper doesn't even get a chance to even start to make a play for the Citadel and take out their in-galaxy secret agents to boot. I'm not really sure what the third game in the trilogy looks like if you're trying to prevent the Reapers from coming to the galaxy once and for all, but I know them showing up in just two years is bullshit. If they could just fly back into the galaxy, they would've done that centuries ago when the rachni failed.
I think the biggest issue is that Mass Effect wears its Lovecraftian influences on its sleeve, and Ur'Quan but I never played the game so I'm focusing on the lore I do know.
You can't beat Cthuhlu or the Elder Gods, or even understand them. There is no understanding that which is so alien that its beyond comprehension which is what Mass Effect 1 shot for.
Mass Effect 3? "Fuck, we made these guys fucking Cthuhlu Cuddlefish and we need a GOOD ending. FUCK FUCK FUCK."
Funnily enough, it was completely restored by a modder as a part of the Hybrid Combat mod. It's actually a really great system, wish something like that existed for ME3.
I'm not sure how you played the first game, but I never ran into this issue playing a Sniper Rifle using class. Just slap a good high-ex rounds mod in a good sniper rifle and you've got an instant-kill rocket launcher that can fuck Geth up without issue. Going from that in ME1 to piddly weak guns that don't do shit and keep running out of bullets in the middle of combat in ME2 was a huge downgrade gameplay-wise.
BioWare wrote themselves into a corner when they made the Reapers/Sovereign as powerful as they did and went with the most obvious, sheepish route for the narrative: catalyst ex machina. On top of that, they tried to answer all the questions surrounding the Reapers despite the mystery being what made them compelling in the first place and created more problems than it solved.
The sniper rifle was my favorite weapon in ME1 though because it's about the only one that feels like the technological advancement actually helped the gun in about every given way. In-lore sniper rifles can shoot with about the same power as the hiroshima nuke (assuming you have the upper body strength to absorb it) and that's more or less how the things feel. They're loud and sound unique and have punchy recoil.
Although I don't think I was clear enough when I called it an issue in gameplay and in lore: it's not a problem, it's a very clever way of making level progression work in a sci-fi universe.
Your basic equipment is laughably poor in performance against most of the geth you encounter throughout; it can deal with the most basic ones, and with human enemies at first (hitmen you fight on the citadel basically) but if you maintain your standard issue gear you very quickly become outgunned. The only way to get ahead is for Shepard to A) equip better guns which quickly become highly expensive, highly modified, and even out of the grid (since you end up using spectre-exclusive gear that cost small fortunes) and to B) start using squad tactics and techniques unused by most of the army because they're advanced commando bullshit not everyone knows about.
Gameplay wise it just means you gotta keep up with your equipment. Lore-wise it means literally every dumbass foot soldier in a squad of 10 could not hold their dick together against a group of geth because their dingy-ass peashooters were not designed to hurt this specific type of enemy, especially with the sudden spike in shield power the Geth obtain thanks to Saren and Sovereign.
I really can't argue with this. To say I liked Mass Effect 2 for the Collector narrative I would be lying to myself. The one thing that kept me playing in my honest opinion is the crewmates and the quests, story, locations, and world building stemming from them with how good that was. I mean I can list off the many moments of Shepard, Tali, Joker, Garrus, Liara, and Mordin then moments that happened in the main story like Tali's quest to prove her innocence on the case of her late Father, Garrus' quest to avenge his comrades, Mordin's questions on the Genophage, etc . I can't fathom the time I put in to their loyalty quests just to keep them alive in the final mission(with the aspect they can die if they are not loyal is a bit BS imo). I won't lie when I say I found the romance sidequest to be cheesy as fuck, but there was something to it vs say the recent Dragon Age sequels and Andromeda. If they kept the Reapers in a later game say in ME3 and 4 they would have more time to expand on the world, put more into the Collectors, and make stories around them rather than the encroaching threat of the Reapers with the threat of total annihilation in the trilogy.
Take note that I have YET to beat ME3 so my opinion on that is zelch (Does the trilogy have a PS4 remaster? I forgot ), but I watched a shit ton of Citadel DLC videos.
A proper first contact war ME game would have been amazing.
The First Contact War was a couple of skirmishes foowed by the Turians bombing the shit out of Shanxi, followed by the Humans bombing the shit out of the Turians. Then the Council stepped in and told everyone to chill the fuck out.
The aftermath and fighting between the Alliance and batarian backed pirates would've been more interesting. First Contact has already been covered.
what about SWAT: C-SEC edition.
Citadels a varied and interesting enough setting, have it be squad based tactics and cop drama.
it's scientifically proven that listening to Those Minerals while planet scanning in ME2 makes it 999x better
https://www.youtube.com/watch?v=YFCZMEwl_K8
rip th89 : ' (
There's quite enough ME tumblr content already thanks, much less OH LOOK IT'S THAT ONE TURIAN FROM THAT ONE SCENE
[RLM] IT'S GOOD BECAUSE THAT NAME IS FAMILIAR [/RLM]
...?
I have no idea what you're talking about, though you're making a number of unfounded assumptions there.
Really, instead of flying to Andromeda or whatever to dodge the endings, they need to just sweep the ending of Mass Effect 3 under the rug, jump a couple decades, and then just get back to things. Say, yeah, shit was fucked after the Reaper invasion, but we won, and rebuilt. Come up with some interesting results of the most popular decisions, how the politics played out between the various species, and just fuckin' get back to it. Also, don't let Mac Walters near it.
Not like we're gonna see another game any time soon since the only thing EA swept under the rug is the entire franchise itself for more than a few years.
I wrote a work up for exactly that in a "bring something back from the impossible dead" exercise, it's perfectly viable.
What does that have to do with my interest in a potential first contact war game? What the hell are you even talking about.
I can't even fathom his line of thinking. How the fuck does someone read "I think a game about First Contact would be good" and then go on to rant about tumbler and dig up a completely unrelated thread.
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