• A Hat in Time - Seal The Deal Announcement (New DLC & more!)
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I remember the devs specifically saying they would "never" port to the Switch, and the person who was behind the twitter was acting kidna like a prick about it. What made them do a complete 180?
The best part is, basically no-one on resetera is aware of who Max is. They only know him as the guy that from his account got doxxed by Mechaslug - and Mechaslug let Jontron voice act in his game, so he's the bad guy and the person not to trust by default in their communty's eyes. They have absolute idea that Max has a notable, less than positive history on another prominent video game message board. I wonder how they would react if they found out that Max was also responsible for Hyperfortress 2.
Hat in Time runs on Unreal 3, which the Switch doesn't support and is a huge pain in the ass to port. Rocket League did it, but for months that port was notoriously bad, struggling to run at 360p most of the time. It's since been improved, however. And that was an enormously successful game who paid another studio to port it. So telling the Hat in Time team, a small indie team, to just port the game like it was no big deal, must have seemed like an impossible or prohibitively expensive idea and somebody got sick of hearing it with that knowledge in mind and snapped. So either something has changed to make porting it easier, or they simply have the money to dump into porting it properly now.
They just did an interview about the switch port. GoNintendo Interview GoNintendo: Back on Feb. 5th, 2018, the official Twitter account clearly stated that A Hat in Time was not coming to Switch. Was that true at the time, or were you throwing people off your scent!? Jonas Kærlev: Haha! While making games, there's frequently times where you're unsure if something is going to become a reality. This goes for features as well as platform releases. Hitting a certain performance benchmark is hard, and if you can't hit it, you can't ship. At that point in time, it wasn't set in stone at all, it could go either way. So we decided to just shut down the rumors, so that no one would get their hopes up, in case we couldn't deliver. Luckily, we were able to deliver a Nintendo Switch release in the end!
The guy who tried to break into my house told me he'd gotten my address from Mecha's crew. A friend of mine also mentioned they'd been told my address by one of his guys (pretty sure it was from photo metadata and/or document properties because I was in high school at the time and didn't know about that). This was all over 6 years ago now, if you want I can try to dig up my old hard drives and see if I still have logs sitting on them.
Well they recently sold over 500,000 copies so that's like $15 million. I'm not familiar on how payments and deductible works in video games so that's just the $29.99 x copies sold.
Steam, like all digital storefronts, takes a 30% cut. Profit made from selling a game is also obviously taxed income so there's that too. Still should be doing pretty well for the guys depending on how the money's split up and what the costs they needed to cover were.
So thats $8.99 that Steam takes, so that leaves them at $21 without counting tax income cut. Still that's damn good for a small indie company.
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