• Mount & Blade II: Bannerlord - Gamescom 2018 Campaign Teaser
    60 replies, posted
can't wait to buy this and a year later be playing some weird as fucking star trek mod that somehow works on the engine except for the fact it keeps calling me a vassal of Picard
I hope that when they release it there's at least some unique content that doesn't feel like it was some randomly generated quest. Missions or scenarios that actually feel distinct.
I'm okay with the kind of "template" quests that existed in Warband tbh, it's just that there weren't enough different kinds of them.
Personally I want a permadeath mode that allows you to restart as an heir or next of kin. Also the ability to start as a lord or liege like in viking conquest.
There will be, just confirmed today. You'll character can have a family, brothers, sisters, a spouse and child. If you die in battle/old age you will continue as your heir. Days go by much faster compared to Warband, I think one week now counts as a month.
This is great news, time seemed to crawl by in Warband.
Wait holy shit that sounds amazing, do you have a link?
Absolutely this. I'd probably need like a few hundred of the templates at the scale of what you had in Warband to be even slightly satisfied.
It always seemed odd to me because with the amount of effort that seemingly went into making those quests, why didn't they do more?
Who knows what their workflow/pipeline was like for the quests. Could be that "Scout these three villages lol" or "Get us some cattle lol" or "Find a criminal! lol" took them ages to implement.
With the confirmed beta/early access, I hope it contains the single player portion because I'm really not all that fussed with the MP side.
I'm the opposite, pvp mount & blade combat is my jam.
the heir quests and "provoke/end a war" quests were pretty open ended, enough to be pretty varied in what you had to do to complete them depending on the situation. I hope there's more stuff like that where the best way to do a task heavily depends on the current local situation.
I think it should be a given, they already mentioned early on the development how dealing with a ring of criminals lets you either crush them all and shut it down, or kill them then set up your own ring to operate within.
Have we gotten confirmation yet about whether it's almost harvesting season or no?
Ii think there's a big difference between branching quests with choices that can affect the sandbox when completed, and a quest that heavily depends on the current state of the sandbox for how you need to do it. The criminal ring thing just sounds more like standard branching stuff.
The ck2 mechanics will be utterly amazing for the inevitable game of thrones mod.
https://www.twitch.tv/videos/300908109?t=01h34m59s Skip to 01:35:00
Bring on the Incest...
Are there any mods for WB on par with or better than Pendor?
there really is no other game quite like M&B, the only game wherein half naked niggas with greatswords can kill a fully decked out knight in a matter of seconds
M&B should have a place every major world sports event for it's emphasis on pure skill.
Eh. The GOT mod for Warband was in a kind of unfinished and empty feeling state last i tried it. I dunno if it's gotten better this past year and a half, but i honestly hope that team fucks off and another leaps in and "gets there first".
dont worry the guy that works on it is a fucking asshole so don't feel bad
To be honest I wouldn't be surprised if you got that info second hand, I've been following that mod for a while and haven't seen much evidence for him being a raging dickhead, he knows what he wants and isn't mush of a listener for suggestions but I don't think that makes him a asshole. A clash of kings is one of the most polished mods out there, problem is while Warband has a great modding community and tools you're still drastically limited in what you can do to escape the simplistic game loop many people here have described as empty. I have high hopes for Bannerlord and the possible mods, not just to see it be placed in new superficially different worlds (ASOIF/ LOTR/ 1200ad Europe) but mods that actually make the world feel more dynamic.
70% of the reason I'm buying this is because of the modding possibilities. The fact that they went slightly more into the past timeline wise is a bit of a bummer to me.
I've never played a M&B game before but they seem interesting, but not enough to get me to buy. But from the mod possibilities you guys mentioned I might just give it a shot tbh.
Really hope they flesh out the crime system in Bannerlord. Criminal enterprises sound neat, but I hope that I can build a hideout, recruit outlaws, and actually be a bandit lord.
And Napoleonic Wars might come out in another 10. Zulu Wars in 20.
Flying Squirrel is too busy procrastinating on their civil war game to be developing another version of NW. Like there hasn't been an actual update to the status of Battlecry of Freedom since 2015. They have no incentive to create another NW.
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