I would love to play competitive if it didn't fuck around with your settings, put arbitrary limits on stuff like weapon viewmodel fov and so on. I disagree that it was made for just casual matches as the high skill ceiling of each class. It's a fun game to play in proper competitive when you play with like minded people even more so than the 2000+ hours I have in casual matches. There is a certain just pure enjoyment you can get out of playing competitive that the casual experience doesn't come up to. But Valve's competitive has actually made me lose all interest in it because its unnecessary restrictions and actual messing up of your game settings outside of a competitive match.
About the last point: So the competitive in TF2 doesn't allow low fps configs, higher FOV changes and stuff like that and enforces sv_pure 2. Sure that would be fine if the game wouldn't totally break and lock those settings even when you have gone back to casual. You have to restart your game again and hope to the video game gods that you don't get fucked over, if you do its back to square one of setting up your settings.
I'd counter that Dota and CS are intrinsically more competitive and tactical minded considering they have smaller base playercounts in a match and extreme penalties for dying, it only makes sense that those games would draw a more competitive crowd. Their competitive modes do not require content be removed from the game either, and even weapons/heros that are not seen as meta have the potential to be a great pick in the right hands. Meanwhile there's no "HeavyGod94" in 6v6s rocking the competitive scene because it's literally impossible to perform well enough to justify continued picks of Heavy. The TF2 comp scene is just so different from the normal game a lot of people have no taste for it because it doesn't even feel like the Team Fortress 2 that they like, it plays way more like a back to roots quake shooter than a chaotic battlefield.
Competitive TF2 was never destined to be as big as CS or Dota due to the nature of the game, and as old as it is now there's just no saving it. I'd really rather they just release more cool seasonal events and actually appeal to 90% of the playerbase.
Much like others, you are missing the point here.
Its not that games are more or less competitive that others. every single game where you can test your might agaisnt another human is inherently competitive(even single player games), wich in turn develops a comp scene that hosts tournaments, leaderboards and/or rankings based on said performance.
games nowdays try to incorporate this element in their nature and some are even developed specifically to develop this comp scene, seeing how it became a prominent part of the gaming culture as we know it nowdays with the rise of e-sports.
Games like Dota, street figther 2 and counter strike were born in an era were players would face each other merely for bragging rights, but eventually players would host torunaments, get sponsorships, develop a meta and so on. companies embraced this either early on or in subsequent games and made it part of the game's features. people forgets that dota was nothing but a custom map in warcraft 3's mp, one that eventually grew a scene on its own and ultimately became its own standalone game/genre.
TF2, as casual as it is, is still a game that pits team vs team for an objetive, and amidst all tat chaos a meta was developed, matured and refined, and it works and its fun to watch and to play(up to anyone taste, of course. what valve had to do isnt implement a "comp mode" in tf2. all it had to do was to boost the actual existing comp scene either by funding, or exposure, or even acknowledge it so casual players would look upon the comp scene as "that one step foward" either because they want to play less casually and/or because they want that sweet prize money. not just dumping a bunch of stupid medals that no one ever uses or that no new user will ever want to wear because they have no fucking clue what its the difference between a ESL plat winner and a bombinomicon.
cs and dota weren't built with a com scene in mind sure, but they work with small teams thus making it much much more viable for competitive.
Tf2 would have to change its entire gameplay experience to work with competitive due to the nature of it being designed around large teams (and that's pretty much what 6's have done)
And you're missing my point. Casual TF2 and Comp TF2 are really, really different, unlike casual Dota and casual Counter-Strike which are practically the same game.
Expecting casual players to naturally want to jump into competitive is just something that hasn't happened and won't happen even if you dump money into it. I have 2600 hours in TF2 (hardly any compared to a lot of people) and I've played 6v6 a handful of times, it's just not for me, it feels like an alternate gamemode and not a competitive continuation of normal play.
For the longest time Smash Bro was like the antithesis of "you can't make a casual game work for competitive!" and it had a big scene even before Nintendo started to take it seriously.
Big ass incoherent rant
I'm wondering how many of the people who are saying comp Tf2 doesn't work are actually active in the comp scene. As in outside of the official "competitive" format but in pick up games, mix groups or just in a server with 11 other players who understand the format.
I keep seeing things like "so many classes are useless." And honestly I can't disagree anymore, this idea that 100% the classes should be viable 100% of the time it's really dumb to me because all of the classes are used just some shouldn't work in every situation, I'm down to push the limits of each class but there comes a point when the game format will be so different that I don't know if I could enjoy it.
The best comparison I can make is Overwatch, my problem with that game is that a lot of the classes feel to have a rock, paper, scissors element to them to where a lot of the skill cap in that game is positioning and ult/ability usage plus team composition, if this is your thing more power to you but I like that tf2comp has an extremely high mechanical skill ceiling compatible with quake, imo. A situational team composition where you can if you think you have to run a heavy, engy, pyro or sniper but there is also an important amount of team play required there is a reason the top teams in Tf2 still consist of the same players.
I dunno, the biggest issue with tf2 casual to competitive is the skill floor, you have to be able to understand not only your own role but potentially 5 other players plus your counterparts response to you and your team playing together, on top of map call-outs, rocket/sticky jumping for rollouts, uber dis/advantages and a lot of other small mechanics
I'm probably quiet bias as its the only real multiplayer I play these days is comp tf2 but I've got ~4.3k hours in game and started playing competitive game modes around 700 hours and I'm only now starting to play in the top divisions in etf2l. I want the game to get the support I think it needs to survive but I doubt it will ever get it and honestly I'm just enjoying my time in dmixes (organised 12 mans), pick up games and scrims and officials.
But I'm honestly dreading the day the game dies, I've tried to get into both quake champions, overwatch and even CSGO other area shooters but nothing has topped tf2 for me yet. If/when the game dies I'll probably move to SSBM or dota 2 but i don't wanna think about that yet :<
/rant
I’m not saying every class should be viable 100% of the time, but when say, soldier is used 95% of the time and spy is only used 5% of the time, spy serves no real purpose in that mode and is pretty much useless. In overwatch very few of the characters are a “must pick” and pretty much the majority of the heroes are used in at least a decent capacity. Not the drastic dropoff from the main classes in tf 2 comp
you not being interested in the comp scene of a game is fine. wich is why people were angry that SF5 lacked an arcade mode - esports aren't everything.
wich is why every single game marketed right out of the box as esport fuel has failed. a comp scene develops out of the desire of people to get more of the game, either to test their skills or because they want money. or both.
^ Definitely agree, there's a place for casual play even in more competitive games. I'm not a fan of competitive gaming but I understand it's importance.
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