• Video Games You Miss
    81 replies, posted
holy shit now that's what i call obscure TCE for wolfenstein is a name i havent heard in forever. but yeah i wish wolfenstein would get a little more active, there's a few servers with people but most of it is bot servers.
Synergy mod
Marvel: Avengers Alliance. It was a game made to tie-in with the Avengers movie in 2012. A classmate show me the game on a computer, and I saw a screen of a level 24 agent. The game was a pretty basic for its time: You play as an Agent of SHIELD that teams up with common avengers and lesser heroes to stop the villains from exploiting a new resource: ISO-8. A crystal that boost your body and abilities (thus your character and his HP, Stamina Attack, Defense, Precision and Evasion) At first the game was simple: deal with mobster, HYDRA, AIM, and The Hand enemies. First Special Operation (SpecOps) was about Mockingbird and something with mobsters. Then the game added a PvP element and the first hero as a reward was Deadpool. Then this game evolved into something greater. New heroes outside the common Avenger were added, and in no particular order: Fantomex, The Runaways, The Guys That Live on the Moon, Thano's Son, Mutants, Clones of Hulk, a hero from Spawn, Young Avengers, Ka-zar. White Tyger. Adam Warlock, Cloak & Dagger (This MF was a pain to fight against), a muslim hero Faiza Hussain, too. Daimon Hellstrom, Satana, Spiderman Noir, Shatterstar Hiperion, Anti-Venom and etc. This game was the gateway for me into the Marvel comic books. Every character was well introduced, with a Special Operation or PvP season. The first one focused on a storyle about X thing happening, the second a small dialogue with fun interactions. My favourite Spec Ops was a Civil War with time travel. If you chose to help a Mutant he would betray you and turn the entire world into dinosaurs, if you helped the other guy he would INITIATE NUCLEAR ARMAGGEDON. Maria Hill would tell you " Ultron has gotten loose into the world's networks, and hacked nuclear arsenals. My God. There are thousands of warheads in the air. We tried to save the world, but all we did was destroy it another way.!". Then a Time Traveller Villain (Kang?) came and told you "you fucked up, try the other timeline, then you'll unlock a third option so you don't fuck the Earth again". The last mission was the culmination of a two or three year storyline: Incursions made possible that Parallel Earths came into contact, and they would explode. You had to fight other heroes (a light form of PvP) to stop your own Earth from exploding (It was more of a dramatic effect with 0 impact on gameplay). But you saw how Doctor Doom join your side. Kang the Time Villain, Loki, Juggernaut and so on. Thus they searched for a way to stop this event, or at least save their own Earth. Last season you fought a Cul Borson and even Odin itself. That fight was awesome. You, Thor and Thor (Jane Foster) against Cul Borson (Tie-in to Fear Itself). When you defeated him for the first time he would pop a dialogue and told us: "Now get ready FOR FEAR WITHIN". THEN HE TURNS INTO A GIANT SNAKE, READY TO START RAGNAROK. He almost kills Thor and Jane Foster too. It was such an epic fight for a great game. This Facebook game was another level of effort and love. Four years it lasted It taught me how to deal with grind, strategize, show me a world of superheroes beyond the common, and it was such a blast. Some people still use in-game art in Youtube thumbnails. I think it even won a prize for the amount of character at play (Check the wikipedia article in Spanish, is surprisingly long and well done). Everyone show here was playable (without the alternate suits with extra lore or abilities). Jesus H. Christ how GOOD was this game. Then Disney bought Marvel... They closed it down. No other game was able to show a love for the franchise, deal with a shit ton of characters and have a pretty simple yet addicting gameplay. I was able to be ranked top 3% at the end of PVP's seasons due to my sheer dedication to it. Without spending a single dime on this game. https://files.facepunch.com/forum/upload/207366/049a2bcd-a2a6-4175-a04c-a951c60e64a9/Avnegers.jpg
There is absolutely no game on par with this. Not even Red Faction Guerrilla can hold a candle to it. So sad that it's a living hell to emulate.
I used to be really into PC games up until around 2012. Had the massive Steam library, thousands of hours split between GMod, TF2, Total War games and others. Had the home assembled desktop. Then I started study at university and gave my desktop to my brother, and although I still play video games, I pretty much exclusively play PS4 games now. I don’t miss PC gaming in general, but I do miss some games every now and then. Although, ironically, I can’t think of a particular one at the moment.
TCE was a very particular blend of arcade and realism that just nailed it for me. I loved the floating sights, sound I figured you might get a kick out of this: "Breed is a 3D action game with elements of a space strategy, a combat flight simulation, and a first-person shooter. Players command a faster-than-light ship through the voids of space, pilot an agile shuttle to the planet's surface, then take the first-person roles of commando soldiers to eliminate enemy forces on the ground, all in one smooth transition. In a distant future, mankind has learned to travel between the stars and has founded a new colony on a distant planet. With no warning, the colony is attacked by a strange cyborganic race known as the Breed. Forces are sent from Earth for protection, but by the time they complete their long journey the colony is nearly destroyed. After a devastating battle the colonial defenders are victorious, but at a great cost. It seems the attack at the colony was merely a diversion, for they return to Earth to find the home planet has been invaded in their absence. In command of one of Earth's few remaining battle-worthy space ships, the player must wage a desperate struggle in space, in the air, and on the ground to protect the planet from the ruthless invaders. To get a sense for what Breed is trying to accomplish, just think Halo, but with budgetware production values. You've got a similar storyline, the same visual aesthetic, and the same gameplay elements. In Breed, a squad of marines squares off against a swarm of gibbering aliens. You're limited to carrying two weapons at a time. You have several sequences where you drive buggies, tanks, or aircraft. Most of the game takes place in large outdoor environments. Bullet point for bullet point, Breed seems to be imitating Halo. But that's in theory. The execution is a bit different. The story, as such, consists of a single character: a gruff drill sergeant fellow characterized by some of the worst voice acting this side of your local auto dealer's AM radio commercials. Every now and then, this sergeant delivers a bit of exposition about aliens called the Breed. But most of the time, he just tells you what to do, which usually involves traveling to a waypoint and shooting at stuff along the way. There are a couple of escort missions and timed missions, but the point is still to shoot stuff along the way. There are basically two enemies you fight: the Breed, which resemble the hair-dryer-headed robots from the recent Star Wars movies, and their little robots, which resemble tiny television sets with legs. Everyone you meet tends to run straight at you and then stop to fire. Every so often, the A.I. will execute a lateral roll that was kind of cool six years ago when you saw the Skaarj doing it in Unreal. Then there are your teammates, who are competent enough when it comes to shooting at things. They're even pretty good about keeping up with you and only occasionally getting in your way. They'll share health kits and ammo with you. You can break their pathfinding if you get too far ahead or try to do something radical like ride an elevator. But one of Breed's few innovative touches is the way you can jump into the skin of each of your teammates by tapping PageUp or PageDown. This lets you unstick lost guys, although sometimes it's not worth it. Sometimes one of them will fall down a long insurmountable incline and you might as well leave the poor sucker down there. Jumping into your different teammates is more valuable for the way it lets you use different weapons. Assuming the A.I. hasn't blown all the ammo, many of the missions are made a lot easier by jumping into your sniper to clear towers and gun emplacements. Unfortunately, there's nothing the least bit imaginative about the weapons. Stop me if you've heard this one: automatic rifle with a grenade launcher, shotgun, rocket launcher, machinegun, sniper rifle, flamethrower. Then you've got the Breed's arsenal of glowing blue energy versions of these guns. You could use them if you wanted, but they seem to have been designed to fire everywhere except where you're aiming. Most of the guns, human and Breed, seem to fire with a polite cough, lacking any sense of oomph. Some of the vehicles, however, do have some oomph. Perhaps because the handheld guns are so deferential, Breed's tank is a hoot, sporting three firing positions and a main gun with four different kinds of ammo and separate firing modes for ground and air targets. When you hop into this, there's a sense of "yee-haw, now we're getting somewhere!" But five minutes later, you're back to an on-foot mission. There's also a buggy, which is less of a hoot because the vehicle physics don't have any of the freewheeling daredevilry of Halo or Far Cry. And all of the aircraft are absolute killjoys, especially the jet pack, which is like trying to play Lunar Lander with a broken mouse. Breed is the first action game I've played in which I died because my space fighter stalled. Breed's graphics are serviceable in a 1990s, pre-Far Cry kind of way, with low-resolution textures, stiff animation, and clunky smoke and lighting effects. The world is bright and colorful with an almost cheery Dr. Seuss palette coloring the derivative artwork. It's like a children's version of Halo. Although the environments tend to be wide-open areas, the level design uses islands, cliffs, roads, and bridges to shunt you from waypoint to waypoint with little freedom. It is nice to see towers that can be destroyed and trees that can be knocked over. It would be nicer to see them in an engine that didn't crash so often and take such a long time to load. Okay, so you're thinking that maybe multiplayer might be Breed's saving grace. With these big island levels and muscular tanks, maybe there's a hearty assault mode or even some team-based capture the flag kind of stuff for people who don't have the hardware for Unreal Tournament 2004. No dice. Unlike the huge-scale team games that were originally touted, with battles happening simultaneously on and above the planet, there's only deathmatch. In fact, some of the maps include vehicles, as if someone forgot to remove them when teamplay was scrapped."
What really fucking sucks is that AoS technically still exists exactly as it was in the form of Build and Shoot but the only active servers are horrible custom maps and gamemodes and the classic trench warfare and tunneling that made it such a joy is all but completely dead
Yep it was a huge unpolished, unfinished piece of shit but it was a special piece of shit.
For me it's definitely PSO. I honestly have no idea how many hours I've invested into playing that game on Dreamcast, Gamecube, and PC. I'll occasionally still play BlueBurst on a private server, but I miss when the official Sega servers were in their heyday. It was great to log on and see everything absolutely packed full with other players. PSO really clicked with me in a huge way, and I miss those days when my friends and I would just spend hours online with it. I'm very thankful to the people who still keep their private servers up and running, but it will never be the same. Hell even right now I'd absolutely die if Sega released an official port of BlueBurst on Steam with MP capability. https://files.facepunch.com/forum/upload/226487/3cc049f4-b9a6-4188-ae15-55e5a12a07fe/maxresdefault.jpg
I miss RDR online, many fun times were had fighting people in saloons around the map.
RuneScape and Habbo Hotel era 2005~ , was the one time I actually interacted with people growing up. Another is the Valve boom, where Gmod was popular and tons of YouTube videos about it came out, and TF2 wasn't what it was now. Only reason I miss it was because I was too young and couldn't afford a PC, so all my experience was through YouTube videos. The same with GTA:MP
PSO maybe, but what about PSU? Played that fucker till the end.
Definitely Super Monday Night Combat, I loved that game, put nearly 400 hours into it in the short time that there was people playing. Got dang good at the game too. It's such a shame it can't be played at all any more since the servers are gone, can't even do little private lobbies any more.
I've replayed UG1, UG2, MW and Carbon over the last 5-6 months, and now I kinda feel bad I missed out on NFS World
I don't miss any one game as much as I wish I could still be bothered to play big 3D games. I never played Witcher 3 until now and it's well made but the gameplay loop is too familiar and time consuming for me to want to finish it.
Honestly I never took a liking to PSU quite like I did with PSO. I really tried to enjoy it, but for some reason it just never grew on me.
Marvel Heroes. A large chunk of my senior college year was spent playing that game back in 2015, and then it just kinda dies a few years later.
https://vignette.wikia.nocookie.net/sega/images/2/2a/Ristar_cover_EU.jpg/revision/latest?cb=20080630125703
Rise of Incarnates 3 years after its death, it is still the closest thing to Gundam Extreme VS on PC. At this point, they should just bring the game back and throw in a guest character. https://www.youtube.com/watch?v=iN2Si2OrwAg
i miss hellgate london oh how i wish blizzard would buy it and revive it.
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