• Resident Evil 2 (2019 Remake): 10 Minutes of Claire Redfield Gameplay
    39 replies, posted
it's one thing to have tough enemies; it's another thing for a character to not even flinch whatsoever when being hit. It looks like the guns are incredibly weak which is pretty uncommon for resident evil the enemies look so tough that the pace of combat looks tedious by the end of the fight
sexy Also, it's lovely to see Polygon journalists getting more work.
then go around them it was exactly like this in the original This isn't supposed to be the average "see enemies, take down all enemies" kind of game. It's survival horror. It's pick your fights, manage your ammo, get spooked, get fucked if you make a mistake. The point is to not spend your time killing every single thing.
Dude I literally just replayed and finished REmake as Chris on Challenging 1 month ago, I know what RE's core gameplay is like and how it's a game of pros vs cons; but the enemies in this game look unaffected by your weapons. The player ran out of ammo (around 40 bullets) after fighting 2 zombies; 2 zombies in REmake takes less than a Handgun clip. It was not exactly like this, lol. One zombie took two defensive items and like 25 bullets to kill; that shit is just retarded, imo.
not really you now have easy to use third person instead of the tank controls, so in other words, its most likely gonna be a case of wound and evade if the huge zombie health points are to be a real thing, I'm sure thats gonna be the idea, especially with dismemberings now being also a thing
Hair is that pierces through your neck when you move backwards is amazing wtf are you on about.
it's not like you're gonna need to do that you don't need to do that in a normal run either, you can just straight up dodge zombies with the least bit of effort
dude it's actually very much looking like you need to do that. if it looks like im going to waste my entire stock of resources to not even kill one zombie; then it does seem like i'm going to have to memorize that zombie #342 has to be led around like a Scooby-Doo monster...
its obviously not gonna be like that...
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