What the fuck is going on with the lighting? This looks absolutely terrible. Really disappointed.
Also, why have they changed the super mutant's voice for the third time - but made the voice actors say the exact same lines since FO3?
fastest I've ever got bored of a game
Wow what is this pile of shit game you've made Todd...
this is absolutely dismal
It's just so... bland. It's any other shoot and loot but with a Fallout skin. And if that's what you want that's great but I've been watching videos all day and it really doesn't feel like the series I love. Even the shallow-ass Bethesda Fallout's have done a decent enough job capturing the feel compared to this.
W/ever. Despite those dreary predictions it'll probably sell very well because I'm not really the target audience anymore.
They're reusing FO3's licensed tracks for a third time? Holy fuck, I already can't listen to the radio in FO4 because of the FO3 reuse & the overplayed nature of that game's soundtrack... and you can't even mindlessly murder randoms to deal with the stress of hearing "Let's Go
Sunning" for the six hundredth time!
Some cool looking new enemy designs and pretty neat new weapons. That's about everything positive I have to say about this so far.
Gameplay looks like exactly what I was dreading- mindlessly wandering around fighting ghouls, occasionally getting a radiant quest tier objective from a disembodied voice, broken up by exciting player vs player encounters in which your entire team gets curb-stomped by a higher level dude in fucking enclave power armour because one of you was unlucky enough to clip him on the thigh with their pipe pistol.
Clumps of non hostile robots just slowly walking around aren't exactly an adequate replacement for human npcs.
The PVP looks garbage. Even with the damage gimping, the player gets followed around by a wanted player, slowly losing tiny bits of health (even needing to use a stimpack once the guy starts throwing grenades) until he just fast travels out in the middle of the attack.
Why bother having PVP if it's so badly gimped? why would you use any other weapon on other players but a shotgun?. So, some guy is shooting you with his sniper rifle? just casually stroll up to him and only initiate combat when you are in a position to instagib him with a point blank blast to the face! but only if he doesn't teleport to the other end of the map before you get to him!
Literally 20 minutes in and I'm already seeing enemies that shouldn't exist yet being fought with weapons and armour that wont exist in universe until decades after the game is set.
The lighting is disgusting - The hotel/bunker area around 25 minutes in looks like some kind of dream sequence.
That or someone trying to recreate a Hotline Miami map as part of their fallout 4 mod, intentionally replicating the garish colour burn aesthetic. When the vault door opened to reveal a solid white wall that instantly warps the player above ground on contact, I felt like I was watching a fucking fallout gmod RP.
The exteriors don't look much better, why does it always look like the player is either blinded by white/orange light while looking at a fullbright world through a grubby camera lens- or stumbling around the crushed black nightmare terrain of the fucking shadow realm?
At times I feel like the framerate is going to make me puke and I'm not even playing the game.
Objects are constantly popping into view metres from the players face.
V.A.T.S looks comically awful. Instead of just being real time V.A.T.S it now causes your bullets to fire out at impossible angles for a chance to hit something you aren't even pointing your fucking gun at?
Survival elements look like a classic case of baby-sitting your character as they constantly whinge that they are hungry or thirsty.
Other players move around so unnaturally- like objects pretending to be characters while sliding and stuttering around. It reminds me of the way the player character moved in fallout 3 and new vegas.
The only way they can make me even remotely interested in this game is
a) put it on Steam so I can refund it if I hate it
b) have it not be stupidly expensive
Timecode for it?
6:55
V.A.T.S is used a lot around the 7 minute mark. It looks like instead of entering the V.A.T.S targeting mode from previous games, you just get an overlay that gives your shots a higher chance to hit an enemy the closer you are to actually aiming at them. It looks like you can fire a shot that would completely miss and have it home in on your target anyway based on a percentage roll.
I think I'll join you in your assessment of it being comically awful.
Holy crap, it looks so dumb.
It seems basically like it's FO4's themepark design taken to the extreme with multiplayer. Wander around, find shiny, go to another location, find other shiny, etc.
Wow. It's exactly Fallout 4 with no other humans that aren't other players.
seems like a missed opportunity to have factions for players to rally around.
Pretty sure they're legally required in the EU atleast to allow refunds on Bethesda.net.
Hey folks i'm back.
When Fallout 76 was announced to be a MMORPG (Or something similar) that allows people to play together and have fun I was initially excited, however as time passed on and everything was generally
'hush-hush' on how the game would play I became a little confused but optimistic. But with the release of over a hundred hours of collective gameplay I simply don't have the same optimism I had for the
game anymore; it's largely replaced my own positive outlook toward it with a passive attitude, I don't really like the look of it at all. Bethesda has been really ambitious with their project of creating a
multiplayer experience but no matter what I look at it seems half-baked.
A majority of what I see within Fallout 76 are largely re-used assets from it's previous one (Fo4), outside of it there's very, VERY few things that are wholly original that isn't just retextured models or
rerigged assets. Though the biggest forseeable difference is actually the environment it seems to be the only beneficial and new factor actually into the game. And, to be honest, feels like it's the one
thing that Bethesda has done consistently right; creating such pieces within the main setting that seem to be enjoyable to romp through and look at it.
But the fun quickly stops there.
The small quests, daily quests, and a main story hobbled together into a frankenstein piece of horror it looks like the game doesn't offer any actual storyline whatsoever or any NPC to interact with. Infact most human characters have been notably removed to add to the isolation or what have you. Instead this removal only hurts the player and the game itself because the raiders were reskinned to
'ghoulified' non-raiders who act exactly like raiders with the handwaving of them being 'half feral'. As others said above the large theme park-esque state that Bethesda has increasingly favoured in giving players will run itself into the ground shortly when there's nothing else to offer other than the repetitive task of going around and shooting the next red thing that pops up on your screen to gain EXP, Caps and maybe a few trinkets that would either be scrapped or immediately vendored.
Mechanically the multiplayer aspect of it has been given thought, I admit, but Pete Hines and Bethesda have shown how much they favour a PvE environment over PvP. Now this is understandable, but
instead of giving people an option to play in unsolicited PvP servers with the flip of a switch they gave a half-attempt in trying to introduce 'legitimate' PvP by simply flipping on the radio which
(somehow) enables a one-direction 'The Ship' style of a goose chase. If you'd prefer to do PvP though then you're outrightly punished by doing a miniscule 10% of your damage until the other person
shoots you back to enable it, which means you'll waste your bullets to kill them, and if you do decide to waste an uncomfortably large amount of ammo to kill somebody you only have junk to claim - Also you're punished for it. Punished by the means of the game letting everyone know you're a murderer in a lawless wasteland and they can kill you right back which'll take money out of your own pocket.
Funny.
The game, I feel, has the chance to quickly become a chore dependent on how much time it'll take you to level up. A bit more poignant though is that if similar level-scaling is across the board like Fo4,
Skyrim, Oblivion, you'll find yourself not feeling stronger as you encountered enemies levelling with you over time. Which feels rancid.
What's also a bit more worrying is that the increasing want to monetize modders content and then reap the majority of the payment given for the modders hard work by Bethesda. Gladly some people
should be paid for their work - but paying a corporation for simply owning the IP that the modder changed (varying from minor to significant) to perfect it towards one playstyle seems overly scummy.
And Fallout 76 could also be a very big money pitfall when certain things get introduced down the line. And the major thing that points towards this is no private servers at launch, and likely they
themselves will be out of the picture of a quarter of the year or more.
I really like the setting and everything, and the new creatures they've introduced (even if some feel a bit rehashed).
Why does it need to be multiplayer?
That's the worst part of this, I'd be all over this if it wasn't multiplayer.
holy fuck i genuinely cannot believe how bad the actually new environments look.
https://files.facepunch.com/forum/upload/106981/228f0de1-733e-43dd-b6ba-05b5594c9387/image.png
this doesn't just look worse than 3 - this looks worse than the similar environment in Deadly Premonition. it looks so startlingly terrible that it makes me wonder if 76 is a fuckin money laundering scheme or made by the mobile division or something.
dont be mean, deadly prem had some shadows:
http://www.mobygames.com/images/shots/l/646575-deadly-premonition-the-director-s-cut-windows-screenshot-police.jpg
I don't mean to take Bethesda's defense, but the Greenbrier Hotel is kind of gaudy. That side, the lighting engine here is fucked beyond repair.
looks like a bag of shit honestly
You guys are worrying too much. Think about all the new content that's gonna get ported over to Fallout 4.
I don't know what's worse, the fact that I can see the frame rate dropping to around 20 or less or the fact the VATs system is literally just "stare wherever you want and the bullet magically knows where to go".
I thought I was looking at a New Vegas mod for a second
instead of putting in raiders we'll just put in ghoul raiders
????
it's not just the colors, the environment itself makes no sense. i didn't even realize it at the time but that pillar is apparently built on top of the rug, because the rug isn't cut around the base of the pillar or anything. so presumably they carpeted the place first and then put down lode-bearing structures, which thus can't actually be attached to the floor in any serious way.
it reminds me of 2001 A Space Odyssey when the aliens try to simulate a hotel room, but they don't actually understand what purpose furniture serves so they just put light fixtures on the floor and shit.
one thing which retains my hope in the game is the fact that, being a persistent online game, it will be updated post-launch. so perhaps what sucks ass will be made to suck ass less.
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