Payday 2 did not have a main writer until late 2017. Payday The Heist has the basic secret of stealing Mayan gold, and a guy named Baldwin was involved, and Payday 2 had the Guide of Bain pre-order bonus
and symbols and things from the Guide appear even in the White House heist. Most of all this stuff is on the new writer, but he said in a stream he was surprised how planned out it was. But, Simon Viklund, voice
of Bain left Overkill and is a freelancer, so that threw a big wrench into the story.
The Payday secret was a mistake. Especially tying it in as anything more than just a silly little easter egg.
Ignoring the changes to gameplay, I wonder what Goldfarb thinks of all this.
I take it all back, I didn't mean those nasty things I said about you back then. We deserved you all along.
Look right here buddy, Aliens and Ancient Gods is perfectly reasonable and explains why we can ressurect people from near death by shouting at them from a distance, regenerate our wounds by keeping hostages tied up, and become nigh immortal and become nigh immortal as long as we feed ourselves with blood and fire
oh well I did like the 'story' better when it was just crime organization drama, would've liked it better if they went in the direction of John Wick's world building
Ohh yeah because of No Mercy, John Wick and Left 4 Dead now share a universe. With Elder God's.
I like the Kataru stuff simply because of how completely out of left-field it came in a game that had been about pretty straight-forward robberies for 4 years.
On the other hand, I still think this ending would have worked better had the Ancient Aliens stuff never been introduced -- it would have given the game actual closure.
Now however people are expecting giant monstrosities and supernatural mysteries, making this a bit of an underwhelming way to finish the game.
There's a bunch of shit left over and I'm betting either Payday 3 will be crazy, or there will be a last few 'heists' that are straight up missions against elder gods.
The latest event straight up has someone try to unearth R'lyeh
Payday 2 felt unfinished on release and all the post-release stuff made it feel incredibly messy and half assed (not least of all because of the 20 wacky characters that all variously lacked lines for each other and had obviously spliced lines for new features)
I really hope Payday 3 goes back to its roots and streamlines/polishes the content to a consistent production value rather than winding up a corpse of random stuff stacked on a shaky foundation. I definitely had more fun with the 6 base +3 DLC thoroughly designed and fully voice acted/cast heists with crew members interacting with each other from PDTH than I did the like 42 base with variants +999 DLC heists that were all kinda the same thing and mostly consisted of Bain yelling at you.
So apparently, the "Secret" is already in the game files and is being datamined as we speak.
GG Overkill
All datamined evidence is being deleted and the posters doing it are being banned
OVK are a bunch of fucking children
They put a lot of effort into making the ARG, while they really should have made it unminable through websites I'd probably be miffed too if it was all done in an hour.
Can't they just go to the payday2secret subreddit?
They did the exact same thing for Payday 1 and threw an equal shitfit then. They know better.
On one hand the story got completely out of control, on the other hand I don't know how else you would top breaking into the FBI, the hardcore harry heists, and stealing nukes. Heisting privatized area51, the white house, and fighting jojo pillarmen are honestly pretty fitting in sense of scale and progression when compared to the earlier wild heists.
I'm kinda surprised by how crazy the lore of Payday 2 changed over the course of 1 year or so. The ending was bittersweet, but I'm happy all our heisting meant something on the long run.
In the safehouse Dallas now says "Weird dream last night: we did all this, got away with everything, we're all in this bar celebrating, then Vlad comes in and shoots me in the head" so that's pretty much
confirmation there's more to it.
I miss when this series was a gritty love letter to heist movies instead of this mess of B-movie plots and silly nonsense
Guys, a launch heist has you stealing a cold fusion engine. The first weapon pack gave you hand grenades, and the second gave you light machine guns. It was never a grounded game.
Yeah, I'm always gonna disagree with the notion of Payday 2, or even the first game, being ground or serious. Frankly this video is the most serious it has ever been.
I only recently started playing PD2 since I quit back during Diamond Heist / Clover release but man is having like 20 new heisters confusing. Despite this I really like the ending and consider it very well done.
It's not about being grounded, each heist from the first game could easily have been made into a serious heist movie (which many of the levels were inspired from in the first place)
On release Payday 2 was still pretty tame, over time it got shit like medieval weapons, collaborations with celebrities, anime masks, the illuminati and it kind of went off escalated into being a parody of itself
I played Payday 2 with my friends back in its younger days, when it was still fresh and people grinded the original release heists together. We played until the release of the heist where you steal the TF2 sentry off a train, where we finally got tired of the game's constant 5$ DLCs dangling weapons and things in front of our faces. We left it and never really looked back, but every once in a while events and goings-ons from Payday 2 caught my eye, like the heist where you steal cars from a dealership, or the suddenly massive amount of different playable characters they threw in like Scarface and Jacket, or even fucking H3H3 and John Wick. It all seemed bizarre to me, that the game had so much now and was progressing a lot more steadily in terms of content than it had before, but never quite enough to draw me back in but instead only illiciting a mild curiousity in me that I didn't ever act on.
Now in this thread is another one of those times where Payday 2 makes itself known to me again, except now I discover the game is supposedly at the ending, there are ancient artifacts of doom, aliens, and demigods, Bane is motherfucking dead, and the heisters have gone from simple bank jobs and criminal work to being involved in some crazy illuminati ass history channel conspiracy show plot?
What the actual fucking Christ is going on, what the fuck have I been missing out on all these years? If I were to suddenly take my old crew and tell them "fucking look at this" and pick up the game again, could we even begin to understand everything that's happened? It's all so bizarre...so bizarre but so so so intriguing.
There is a significant difference between the ungroundedness of stealing increasingly outlandish prizes using increasingly unsubtle real weapons and the ungroundedness of assisting an ancient alien in an eons-old war against other ancient aliens.
Still feels weird knowing that the game ends with the heisters being known as terrorists...
What happened to just robbing people?
This also now makes no sense because when the Story Line mode was added (four years after release) it was claimed that the gang moved to D.C. and worked with Vlad, who introduced them to Hector... even though Hector had already fenced their gold and ratted out Hoxton 1-2 years earlier. Story Line re-ordered and contradicted a lot, it's jarring to play through. At one point The Dentist says he's one of the few people that can fence The Diamond. Then after you steal it Bain says you're only using it for the Golden Grin's drill, even though that's never mentioned in the heist itself. Even before this new writer and ancient aliens nonsense it was clear that Overkill didn't care about the story, and most of the Payday gang exists solely to sell new DLC.
There was always so much contradictory info from the outset and Overkill had no idea where the web series was going. Not long before release it was claimed that Wolf was the only returning gang member, meaning that Chains was just a similar guy and Dallas was a different man with the same voice. Then the web series made Bain a super dark dude that look likes Not Important from Hatred, and claimed he never met the gang even though it was implied throughout P:TH. You even see him in Diamond Heist! There are still a bunch of lines in Payday 2 that suggest he was intended to be the crew's escape driver and they hang out after heists. Afterwards came more rubbish like Hoxton being called Jim Hoxworth and John Cleese is his butler, Hoxton introducing Clover to the gang then the FBI claiming she broke him out (???) and some of the classic heists are suggested to happen both once and twice... and all this is just the tip of the iceberg.
Payday was at its best when it was just ultimate heistin' buddies looking to pull off the impossible and get filthy rich.
https://i.imgur.com/nUEioUQ.jpg
Bread_Baron, that image was literally a clue to the first secret. It's always been like this, from the very beginning.
In a vacuum, the cutscene is pretty damn fucking cool and I like it very much. In the context of Payday 2 though, where you canonically kill hundreds of cops (if we assume that they only did each heist once) it's hard to take seriously.
And it would have been better if it was left as a fun secret on the side that you could have argued was just an easter egg like it was back then
Anyway to me the storyline isn't even the biggest problem, the atmosphere went from gritty to all wacky and full of nonsense over the years. Kind of like TF2, it's still the same game but the magic is gone
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