• [Video] The end of Payday 2 (spoilers)
    77 replies, posted
I picked that one because it's clearly meant to be Bain with in the pic, and he's not some brooding hobo goth they've never met. My post was mainly about the lack of effort in writing and contradictions, but by "always been like this" you mean about the ancient conspiracy stuff right? I disagree, because the Payday secret was about stealing old gold and setting up Crime.net. The references to Baldwin just referred to gold. As for how much people noticed, that's really a matter of how much we were presented with. It was impossible to notice ancient aliens and god-kings in the years before they were introduced. They were gradually set up in the background of more recent years and are completely at the forefront of the last few heists. In very beginning Payday was about tightly-knit movie tributes and then organised crime, not some convoluted madness where John Wick and Scarface are steal presidential pardons in a war between the demigods.
I hate to break this to you, but there was a planned ending for payday 1, before the later DLC were cut and payday 2 was started. It involved the Aztec apocalypse and a giant obelisk (it is believed, on the planned yacht heist). Even then, Payday 1 had to end development early because players would exhaust new content and quit the game faster than the developers could produce it. People weren't sticking around for grounded crime movie references, and there wasn't sufficient money to fund the development of more of them. Payday 2's development structure was a response to this. Tie-ins and cross promotions, more powerful weapons and new enemies, more exotic locations and new loot, an overarching mystery...these are all things that were used to keep people playing the game. You are objecting to the expansion of content that let payday 2 exist in a GaS model. The alternative was that it would not have ever been created. There's a lot to object to about payday 2's extended development. The groundedness of its plot is the least significant issue by a pretty long shot.
There's is a gradient between "grounded" and "pure fantasy". Or can you only see the world in black and white. Also, just because something could have been planned in advance still doesn't make it a good idea.
I don't really see how the game is worse off for it. Raiding banks over and over again doesn't stay interesting, you have to mix it up somehow, and personally, I'm happy they are trying to develop an actual plot now. The simple goal of "get rich quick" unfortunately doesn't lend well for a story.
Discovering a deep state conspiracy would have been cool. Heck, the whole John Wick thing actually somewhat fits pretty well with payday in general. I didn't fucking sign up for BANK ROBBERS dealing with ELDER GODS. What the fuck is this shit.
Goldfarb was just a shitty level designer with bad ideas, this wouldn't be different with him
Goldfarb's blessed alcoholic soul felt like a clear direction back in those painful days. Not everything he did said or did was great, but damn if the game didn't at least feel more "Payday" than it does now. More importantly, I could at least run the game comfortably back then.
He also wrote the story for Bad Company 2? I mean it was a bit bland but it did the job, I liked the singleplayer.
Goldfarb wasn't a good fit for Payday 2, but his realm was gameplay and not story anyway. He wanted to make the "Dark Souls of heist games", which seemed to mean popular and difficult (emphasis on difficult.) He promised a lot that he couldn't deliver and post-launch spent a lot of time overhauling skills, cranking up the difficulty and making players earn less XP. A lot of his design decisions were reversed when he left and that's when the larger, better heists started to be released on a regular basis. I'm not a fan of the more wacky turns but I'll take Boiling Point and The Big Bank over Four Stores and Bank Heist: Random any day. For all the clutter and mismatched content I'd say the game is more fun now than it was with him at the helm. Plus he wasn't great at communicating with players, to say the least. Had a habit of teasing Payday news/content on twitter and then ranting that fans should leave him and his personal account alone.
In a way that infamous comment ended up coming true without him. The game is a complete mess difficulty wise, and things certainly seem more in the realm of fantasy almost than what we started with. Honestly, part of the reason I think the game started to get torn in multiple directions gameplay wise was because Overkill kept listening a little too much to what players were saying. It's great to listen to player feedback, but after a while once things get larger and larger, you really have to filter what's coming through and just kinda stick with a plan. Players can come up with some pretty good ideas, but difficulty and weapons are one of those things that were seriously polarizing amongst the community. It just felt like a mess the longer the game was supported, and they had the genius idea to fracture the difficulty situation even more, and basically just go out of their way to make it almost entirely a brainless horde shooter despite the game engine seemingly crying every step of the way. I guess it's better to say what I just miss that period of the game when newer heists were finally being announced, and we hadn't gotten complete DLC, character, and crossover bloat just yet.
you blow up a bridge with cars on it during PDTH and fulton-lift a prisoner out the payday gang have always been borderline domestic terrorists
Payday 2 got an update at 3am in Sweden, added some new sounds. Spoilers it's alien screams, pods opening, Locke shooting aliens https://www.youtube.com/watch?v=7V8qw1m6nJw&feature=youtu.be
https://www.twitch.tv/randomkenny_ SHITS GOING DOWN
You do all the recent story heists, build the machine, and play the piano in a certain way to get the machine to lock. It will then show 20 achievements one has to do, after these are done when in the White House the Mayan painting can be removed, and the wall blown up. Go down an elevator to a massive vault with a word lock, while you do so literal demon ghosts constantly attack you.
It should be mentioned that most of this spooky alien shit is largely beneath the surface - the on the surface stuff is things like Bain being betrayed, Kento joining Murkywater or whatever, etc.
Although I would have preferred Payday expanding on the crime universe, the alien stuff is cool just due to how unbelievable it is.
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