The game was rushed for launch, and clearly prioritizes performance over graphical fidelity. Certain parts of the game are seemingly unfinished, leading to stuff like this (this is not out of bounds, in fact it is very very close to where you end up after the tutorial)
https://i.imgur.com/5IqtLW0.jpg
There are a lot of things in the game that look considerably worse than Just Cause 3. This is probably the most egregious example I've found so far. The cutscenes also look absolutely horrible, and look like they were rendered in-game at low settings at sub-1080p 30 FPS. For the main story and side missions, gameplay wise, there are a lot of things that are objectively worse than JC3 as well.
If you can look past all this, the game has some significant improvements over JC3 in the realm of fucking around. Thrusters, which used to be a timed explosive, are now a grapple upgrade that doesn't expire and has a lot more options. It's a real shame it came out a few days before Ultimate since now it's going to be a while before I play any more of it.
http://zakk.lol/post/151356906441
https://youtu.be/3L-wYAlNStc?list=FLmIVh50qWhOowwcwvdlwqHA
old gl0d
https://i.imgur.com/5f5BeZV.jpg
Yet again they give you so many tools to have fun in a big open world but nothing to do in it. At least JC3 had a ton of random shit in it's cities. I've seen multiple small little cities with literally nothing in them.
I went a good halfway up the map and found not a goddamn thing to do. Plus the UI is atrocious.
Some people really just cannot process the idea of losing fair and square.
Recently, someone came to me with this 200 IQ excuse in Rocket League (how do people still manage to get angry over this game)
http://puu.sh/Cfu37.jpg
Apparently we won 5-1 by "being bad"
infinity war spoilers but linking just in case
Avalanche should just get it over it and finally make an open-world Gmod-style sandbox on that engine. It's like all the ingredients are already there, they just need to create a gamemode that's purely based around building and experimenting with the physics.
My favorite Notch moment was when he showed that he doesn't understand how Voxels work despite having made Minecraft
You can't just leave us hanging like that.
https://notch.tumblr.com/post/8386977075/its-a-scam
They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.
So obviously, it’s not made up of that many unique voxels.
tldr: mentions Sparse Voxel Octrees but doesn't understand that empty space in octrees are represented by very large empty nodes and not a bunch of empty individual tiny voxels
Oh yeah, back when he thought that "infinite detail" stuff was fake, as if he was some supreme authority on graphics tech. (despite independent interviewers having gotten their hands on it at that point)
Turns out it wasn't fake, but jesus christ it was so overhyped by the author it was simply ridiculous - and nowadays they're using it for their horrendously ugly "hologram" stuff.
Look up Euclideon on YouTube if you want a good laugh. What a massive waste of potential.