• [VIDEO] Ted Talk with David Cage on story telling
    45 replies, posted
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I see that you're not biased at all when you say that everything bad ever in his games is solely David Cage's fault while anything good was made by someone else.
Because the bad parts are directly taken from his mainlined games? You could literally make a checklist of schlock that follows every game he makes, and we already know cage was indeed caged for Detroit and told to sit in the back seat and occasionally give directions. Look at the mansion part vs literally every other part, its just retarded and full of random spooky/spiritual imagery vs the majority of the game that has none of that. Heavy/beyond/indigo were full of that garbage and it creeps back in randomly for scenes (gee i wonder why).
All of Cage's games have good and bad scenes. Most people loved Fahrenheit in every aspect up until the final act.
There are very few people who are less qualified to talk about storytelling than Cage.
Also the android graveyard was one of the best scenes in Detroit, it was completely relevant and genuinely horrifying.
which is where the stupid shit springs forth, which came from cage's bullshit, which was amplified in rain and beyond because he became the figurehead. Android graveyard wasn't the zombies, it was the basement of the mansion. The entire mansion section was dumb as hell and didn't fit at all with the rest of the game. The mansion looks like a halloween horror house in the middle of fucking Detroit. Who owns a house with jesus imagery all over with fucking skulls lying around with candle lit candelabras in 2038. It was stupid, and the entire plotline with the zombies in the basement was ridiculous and cagey compared to the rest of the game. Not to mention that entirely pointless B plot with the amusement park and the frozen androids that was tossed in for the final scene at the concentration camp.
I agree with Beyond and I hate that game (almost) as much as the next man, but I don't see what you mean with Rain here. You're right, the mansion is silly and the amusement park is useless and the concentration camp is rather tasteless. Kara's storyline us indeed the most "David Cagey" in the game but even if it's typical of him, I don't see why he can't be praised for the rest of the game. He's still the sole director of the game (officially) and he should therefore be held responsible for the entirety.
possibly because he most likely had no direction with the other two, and especially not the detective storyline. Heavy rain just had the dumbest shit because the murderer is a character you play as, and the game had to lie to you so it wouldn't be revealed, which is lazy writing. Not to mention the amount of cheese in heavyrain makes MGS blush.
tbh every time I play anything by David Cage I can't help but feel all the plots in the game are forced and the twist are usually ridiculous or can be deduced way ahead. Every now and then you may come across a decent scene or event but these generally feel fairly detached from the actual game/story itself with no meaning tied to the mechanics or actual plot, just some stuffs that he probably thought as cool.
If David Cage let someone else write his ideas and he just did the directing, he wouldn't be nearly as bad.
All of David Cage's games have at least some genuinely good elements to them. Connor's story in Detroit is legitimately well done for the most part, but Markus's story zig-zags all over the place and Kara's ends up being a complete waste of time that does not seem to have any worthwhile point to make. At the end of the day I'd only classify like 35% of that game as genuinely quality and that's not exactly a passing grade. And that's ignoring the fact that the main reason Connor's story holds up so well is, imo, mostly because of Bryan Dechart's and Clancy Brown's performances which is hard to attribute to Cage's direction when you learned they ad-libbed chunks of dialogue iirc.
I didn't know that and that's pretty awesome. Bryan DeChart was seriously robbed of the "best actor" award at the Game Awards.
The second it's revealed that the kid is actually an android Kara's story is rendered entirely pointless.
While we all do have plenty to criticize on Cage's storytelling techniques, he must got to have some merits front and back end to allow him to stay on top of the list for so long. Like, a lot of people do genuinely enjoy his games, and he did direct the biggest narrative-centric games on the market. Low bar or not, he has connections and accomplishments. He can and should improve, but he definitely isn't without some praise. That said, please continue tearing his games apart.
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