I'd say this pompous attempt to reductively and demeaningly define why people like the game, and why people who don't are somehow more mature says more about you than liking Kingdom hearts says me. This argument that Kingdom hearts or any other art for that matter is objectively good or bad reeks of insecurity in one's own point of view. If you don't like it, fine, that's perfectly alright. I'd even like to talk about the reasons why you don't like it and I do, but don't pretend that your opinion is the objectively correct one.
People like what they like. I don't make any claims that people have somehow had false fun, or enjoyment out of the games. If you liked it, I'm glad you got enjoyment out of it.
What I do, however, say, is that the game did not reach a standard that was previously established by previous games in its series. It has some improvements mechanically, but also takes steps numerous steps back, which is pretty criminal for an entry in the series that is supposed to be the ending of a very long arc, a culmination of everything so far. In particular, combat has seen some good steps forward, but most of those steps don't matter with the introduction of attractions, and its colorful attacks that trivialize much of the combat to a degree where all challenge is pretty much lost. It's fun in a casual way, but more than ever before the combat has been streamlined to such a degree that a lot of options don't really matter as a whole.
I think the most exciting things in the game for me was seeing the Union χ raid attack and after finally beating the game and watching the credits seeing the Foretellers' names show up in the voice actor section and realizing that meant I either missed a cutscene or they haven't shown up yet.
I had a lot of fun and it was well worth the wait.
To be fair, A lot of the awkward pauses are due to all the cutscenes being timed to the japanese dubs.
What about literally any disney world.
They show up post credits.
Kingdom Hearts 3 felt very weird to me. Like if they pitched a proof of concept tech demo and then accidentally finished the game as a proof of concept tech demo.
The game is gorgeous, don't get me wrong, but it just doesn't have the heart(HEH) that KH1 and 2 did where they made the games within the limitations of the PS2's hardware.
Even then most of the time spent looking at the visuals is through...cutscenes. Lots of cutscenes.
And I feel the game could've been better off if they'd chosen literally any other Disney property over Frozen and Tangled. At least if their stories weren't just 1/1 to the source material but with their Disney characters out of sight and out of mind when ~darkness~ and ~organization 358/2~ and ~xonglenorp~ appear.
Imagine Kingdom Hearts but with worlds for Atlantis and Treasure Planet. Give these early 2000's films some love, unlike Disney.
Oh I know, I saw the epilogue and secret movie. Still gets me excited since I know just how strong those bastards are. The secret Gummi boss is really cool too, makes me want to play Einhänder, especially because the original theme for that boss is in the game too.
that's why I said more tacked on. Most of the worlds are pretty sufficiently integrated imo
Yeah this is frustrating, people can have their opinions but being told your opinion is wrong or you only like something for x reasons is beyond obnoxious
After watching 10 hours of cutscenes and 2 nights of livestreams, all I can say for this game is:
http://kimberdawnco.com/wp-content/uploads/2016/06/Bless-this-Mess-KimberDawnCo.png
its awful, but wholesome kind of awful.
I just rewatched the video, and he just straight up lies to make his points.
He lies about what happened to Sora, saying that he forgot what happened in the other games, which, no he didn't, he lost his abilities.
He then goes on about saying the story is very confusing that even the character don't know what's happening, splicing in scenes out of context to make it more confusing than it actually is.
He lies about the disney worlds serving no purpose, which is also untrue. Sora went to Olympus for his own purpose of trying to get stronger. Toy Box, Monster's Inc, Caribbean and San Fransokyo are there for trying to gain research on the Organization.
There is definitely issues with pacing, but none of the worlds are irrelevant to the story.
He also lies about the combat, saying the Attraction Flow cutscenes are unskippable, which they are, and you can even turn them off completely in the settings.
I'm fine with people not liking a game, but I fucking hate it when reviewers try and twist the perspective of the game just to make a few brownie points.
I lost a lot of respect for him.
Go there, awkwardly self insert sora into the plot of said disney world, go through it, and then its never mentioned again.
It really feels like filler to the narrative and makes the entire disney appeal of the game feel superficial at best.
KH3 is my favorite garbage storyline. I think the game is still good though, he was a little harsh.
its like 8/10 for me, fun gameplay, terrible story, wholesome vibes though.
Honestly the music alone makes me feel emotional.
Y'know, I never got into KH (I hated the gameplay of 1 enough to put me off of the series), but I always had one question. How the hell do you take a story seriously when you've got donald duck's broken garbage disposal sounding ass along for the ride? I'm sure they're enjoyable, but like, I don't see how someone could shed tears at a story when that's goin on like less than 2 feet away.
KH3 basically doubled down on my confusion as to why the fuck Nomura is a lead director at SE.
The game is fun as fuck but the pacing is a nightmare, like, genuinely amateur at best. At least in the other games, you can argue that there's the vaguest reason for Sora to go to the Disney worlds, and in between there was a ton of original content that was actually really interesting.
KH3? Nope, the plot goes 1 hour of Original content for setup, forty hours of irrelevant Disney stuff, three hours of original content that picks up right after the events of the first hour of gameplay.
Seriously the game is fucked. It is a 45 hour long game and only 3 hours of it are relevant at all, and bookend the game. It's fucking atrocious that the game was made like this
But they're not irrelevant to the story. An above comment says why, and I'm not sure how you missed it if you played it
Slapping in an Organization member who you don't even fight for a concept that is ENTIRELY IRRELEVANT does not make the Disney worlds important to the plot.
At all. Also they already have replica data so uh no they don't need that. That shit gets established right at the beginning anyways.
Incomplete data though. There doesn't need to be a fight for an area to be relevant. It's relevant to Sora and his journey, it's relevant to the themes of the story, and the organization.
Honestly you get use to it, i actually forgot Donald and Goofy we're Disney characters entirely near the end of 1 and only remembered when I saw them interact with other Disney Characters
Although 3 doesn't have a moment like this which is golden for me
https://www.youtube.com/watch?v=d7O4cTtfRTs
The difference is that Dunkey has actually played the whole series, not just the latest game. He made that clear from his insanely accurate Kingdom Hearts story recap video.
Putting aside Dunky's style (I mean how he speaks and phrases his argument), which I myself often find donwnright grating, and that the guy crammed the review of a very complex game to talk about in some minutes, I really must agree to some extent.
I've noted this elsewhere already, but I didn't have such stellar expecactions for Kingdom Hearts III, given the whole series is a guilty pleasure of mine and nothing more: a gameplay taking the best clues from Kingdom Hearts II and the endless spin-offs and a plot on par with the low standards of the series, at the very least.
What I got was a game which, while incredibly well-presented, empowering to play and (at times) emotional, is basically a boring snoozefest from one enemy to the next and reaches new lows in terms of storytelling I never deemed possible till now
Not even close to the first time. I don't get why people take Dunkey's reviews seriously, he always makes shit up. His regular videos are good but he's a dogshit reviewer.
Now I know that most people tend to look at Kingdom Hearts and go "less final Fantasy more Disney please" but I would adore a Kingdom Hearts for all of the Final Fantasy games as long as they don't have a crap lineup of worlds.
...So over in the human world a door just flew into some kid's bedroom, which contains a door to some other kid's bedroom, which contains several other kid's rooms with several other doors, and then the closet door in that one kid's room shreds into pieces right after it's done puking up this subdimensional nightmare with an angry magic man at the base of it all?
I think I can hear Roz having an aneurysm from here.
People complain channels like CinemaSins for lying about a movie's content to make their jokes and dunkey is pretty much doing the same here, yet people seems to buy it. This isn't really a good video even for dunkey standard imo
I'm playing through the games right now, because i really wanted to catch up with this franchise. Being a gamecube user back in the day I never had the chance to try these.
I've finished KH 1.5 and while i've really liked the presentation, and how closely the Disney character look compared to their movie counterparts, it's really flawed even for its time.
1) Why did they bother adding so much platforming if platforming itself is broken and messy?
2)There are like, 2 or 3 fun boss fights (Ansem Riku is hard but fair and challenging, even the final boss' first and second form). The rest? Oh boy it's a mix of barely working fights with a messy camera (Ursula and Chernabog being the worst offenders)
3)Fights in general feel very slow and clunky, and z-targeting barely works. Doesn't help that at some point difficulty really ramps up when you reach Hollow Bastion.
I didn't bother playing Chain Of Memories because of its card based gameplay, but did watch the cutscene to understand the plot.
I'm playing KH2.5 right now and it's basically the opposite as the first one, they really polished everything up, from the camera, to the flow of the fight, to the bad boss fights, and i'm loving it. You could argue that the levels are too flat and linear, but honestly, compared to stuff like Deep Jungle, I think it's for the best. So far it's a really solid game that fixes most of the issues I had with the first one.
After i'm done with 2.5 i'm probably gonna watch the cutscene of all the other spinoffs, and then jump straight into KH3. I might play Birth By Sleep, i was told that it's not as good as 2 but still a good game.
If you look closely, the doors are actually three upcoming worlds in the game.
I like how half of this thread is just “well *I* like it therefor it *can’t* be bad” is ridiculous.
You can enjoy something that is generally pretty bad, but you look like a child when you get mad and stamp your feet saying “you can’t say it’s bad because *I* think it’s good!”
No one (important) is trying to stop you from enjoying this game. They are informing new people that, hey, this game is shit. Even when people play the whole series, they tend to dislike it unless they grew up with it. Sounds like nostalgia is all it has going for it, and that’s fine but pretending it’s anything else that’s keeping it afloat is straight up wrong; sales figures and the fact that only repeat customers ever seem to enjoy these titles speaks for itself.
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