• [Video] Kingdom Hearts 3 (dunkview)
    93 replies, posted
You should play BBS because it's pretty important even if it's a "spinoff".
You must entertain the concept of "guilty pleasure", though. And just to be clear, the whole series is my greatest guilty pleasure ever, but I still hate this game's guts
The standards for the worlds was completely atrocious in the game. Olympus was absolutely fantastic and really got the ball moving for the game. Then the rest of the worlds are all too lax and less involved (Monstropolis was the only real exception but that had FF13 Hallway Syndrome like nobody would believe) But all the other worlds are simple backtrack city. Frozen you just run up the mountains thrice and thats it. Flowmotion is useless as a utility outside of scripted events now. The game forgot that 0.2 had a critical mode. Enemies refuse to attack Sora at all. The ending literally is a middle finger to anyone who waited for the game. The secret ending is a middle finger on that. It feels like the last 1/4 of the game is missing with sora revisiting the sleeping worlds and Scala actually being a full blown WORLD instead of a dock before the final boss fight. The game feels way too FF13-2 without any of the highlights of it. There were no major developments from 0.2 and most of the content carried over from 2 was dummied down. Instead of actually playing the game you get to watch most of the action unfold in cutscenes which is absurd considering none of the other games did this in their final versions. shit like this was justifiable in 2005 but concepting for KH3 likely began right after the end of 2. 14 years later along with constant new titles it seems like square enix learned nothing because I would argue this game fell flatter than Chain of Memories and Dream Drop Distance combined. At least those felt like KH games, not Marvel Cinematic Universe KH EDITION ZX- PLUS EDITION. And people are already hyping up DLC that isn't confirmed to exist at all on reddit. The fuck happened to standards now?
Kingdom Hearts 2 has the best controls, mechanics and bosses. It's stupid how future games couldn't follow it in any way.
I like how half of this thread is just "well *I* hate it therefor it *has* to be bad" is ridiculous.
0.2 had one of the worst Critical mode ever in the franchise. It was this bad they had to do a small patch to make it slightly bearable. Disabled Combo Master which most of the enemies fly around + floatiness, extremely reduced MP which is terrible considering you have enemies that you need to use magic on (Fire core and Water Core), removed Second Chance along with reduced HP (but that's pretty standard and it doesn't bother me) You only had high damage. The final boss took me some tries on critical, it wasn't fun. Doesn't excuse KH3 not having it but if it had and it was like 0.2 then fuck playing it. Flowmotion is not really useless and it'd be terrible if it was like DDD (i did nothing but spam flowmotion for moving, even glide was useless), you can still apply some attacks and movement (basically using shotlock and getting close to enemies, using poles for hitting enemies and the typical DDD flowmotion attack from up-down that deals good damage.) And the ending didn't felt like a middle finger to me, in the end it still managed to tie up some stories even though it was already known the game wouldn't be over but i guess i played 3 fully aware of this not being anything remotely final. Doesn't mean i don't have gripes for various characters (expected a lot more from Lea and Kairi: former kind of redeemed with the meta jokes but Kairi was lifeless and still undeveloped. Worst offender is with Riku, that felt like a middle finger or slap on the face. I really expected some sort of chapter with him since you could play as him but nothing. Sucks since Riku is probably the only character that made me bear a bit with DDD Ask Osaka Team. The team that worked on 2 went to do Versus XIII if i'm not mistaken and that was... yup. Still, i give props to the team for somehow improve some of their mistakes from BBS and DDD.
I'm saying its bad, objectively, from a mechanical, story, and presentation perspective, and a chunk of the people defending the game are also saying that "but I like it anyways" (which is fine). My argument here is that you can enjoy the game, sure, but to deny that it is heavily, heavily flawed in almost every aspect is willful ignorance. Its fine to like and enjoy a game that is shit, but you have to recognize that if the game is shit, well, its shit, regardless of whether you enjoy it or not. I quite enjoyed and would even say liked Fallout 4; but the game is still a technical mess with tons of half-baked and barely functioning systems, and a story that is just fucking stupid if you stop to think about any aspect of it for more than five seconds. Its a bad game. But I enjoyed it. And that's what I'm getting at here; you can enjoy the game, but to deny all of its shortcomings as being problematic when looking at it objectively is to give it better press than it deserves. If you ignore the shitty parts about games you like, how will the developers ever know they're big enough issues to the fans to actually bother dealing with them? Complain, and maybe you'll eventually get a game that captures what you liked about the shittier, previous title, without bringing over the parts that made it shit in the first place.
There is no objectively bad, with art. If you think it's bad, fine. I don't
Honestly I feel like people are focusing too much on the story and the usual anime tropes that plague the game instead of focusing on any real criticism about the actual game design. I personally thoroughly enjoy the game but found the Disney words to have a pretty boring story. (Mostly Tangled and Frozen, which as everyone else said were just retellings on the movies with the main trio just standing on the side fighting heartless.) On the other hand, combat while satisfying I feel suffers from a bit too much spectacle. Magic aside, it's mostly mashing the x button with the occasional triangle press to trigger a flashy animation. Kinda wished they had done something with similar to BBS or re:coded or at least adapted some of the command system.
Gameplay wise, if this had been the next game after KH1 it would've seemed pretty good. Unfortunately, KH2FM was made and happens to be one of the greatest Action games ever created, so what KH3 brings to the table is pretty lackluster compared to a PS2 game from 12 years ago.
Games are combinations of art, design and tech. So yes, they can be bad, just not absolutely.
Man i finally beat the game, the ending is a little lackluster, and dumb. For sure the credits scene made me tear up because of the nostalgia of my childhood and everything, but damn the final fights just felt so awkward and tediousto me.
Bad can only be defined by a goal, and how that goal is achieved. That goal is different for each piece of art, and more or less accomplished depending on the person. So still, no. Stop trying to make your point of view look more legitimate than it needs to. You're not objectively right. Move on
So Fallout 76 isn't fuck awful?
The final boss has indeed a grand total of five phases to his name and comes after a huge bosses rush with lenghty cutscenes between each, but at the very least the location is nice (the glimpses you see of it, mind you) and said boss is among the few in the entire game who actually fights back at you
I like how they didn't even bother to put anything in the room (spoilers i guess?) https://i.imgur.com/PY0YvcL.png
On an art side things are totally subjective, but from a technical standpoint things can be judged as lacking because there are other games who have fighting and misc mechanics that are more refined, less tedious, and generally more fun, so yeah I can look at many of kH3s mechanics and say they are bad. If you’re going to come straight out and say we aren’t allowed to make any criticisms of an obviously flawed game the you yourself need to make some arguments, not just say “well I like it so all of your critisms are wrong so go away.”
The literal purpose of design is to engineer something for a specific goal. I can agree to an extend that art is ambiguous, open to interpretation and difficult to objectively judge at times, but saying there is no bad design is.. well, an insult to design. If game struggles to deliver its intended experience, even if someone tolerant might still find it enjoyable, it as a whole still failed because it couldn't satisfy the majority of the audience it is intended for. Maybe don't call it bad, call it 'unsatisfactory' or 'lacking', sure, but don't find excuses to justify something that's barely functional. I'm not calling out on KH3, games are complex conglomerations, you are fascinated by specific pieces more than others, and that's totally legit. If every facet of a game is bugged and unsatisfactory, yeah, I wouldn't defend it and say "oh it isn't bad because someone will appreciate the game crashing every now and then. And that part where the developer who played their own game several hundred hours expects the player to be as good as them? Nuh uh, game's fine because not playtesting isn't their incompetence but their intention to neglect."
Nah mate, games can be objectively fuckin bad, unless you're telling us that games like The Slaughtering Grounds (for example) are masterpieces in disguise or something.
It's the abstract kind of awful art
I think my hatred of this franchise stems from me watching a friend play KH1 years ago and getting genuinely upset at the chest opening animation he has a fucking KEY blade and the chest has a massive KEY HOLE, I hate that he just taps it and doesn't jam it in https://files.facepunch.com/forum/upload/110042/fbc9b604-c522-4e92-81ef-57b21202d34a/chrome_2019-02-13_12-51-46.jpg
That's one of my favorite parts of the chest-opening animation. Big, flashy spinning windup, only to lightly plink the chest on the top and it springs open.
Big Rigs: Over The Road Racing is an objectively terrible game. And no, the ironic amusement factor can't be factored into it, because at that was not the intended goal for any facet of it's creation.
Hey if you want to get more upset, this is an actual cutscene of that opening https://youtu.be/kLbIFDCrmk8?t=109 (1:49)
Just because a game has bad mechanics doesn't overall hinder the experience. Nobody here is saying KH3 doesn't have bad mechanics though. But overall it's not an objectively bad game, that's just you hating on it, which is fine. To me however, there's absolutely nothing quite like KH in terms of its combat, its weird as fuck acid trip story, its quirks in design. That's why I play it, because nothing at all compares to it. Nobody tries to make "KH but better." Yes, there's other J/ARPGs but nothing strives to be similar to KH's fun and fast paced combat, its satisfying air combos, and the blocking/magic system. It's safe to say KH2FM nailed this. Literally the closest thing I can think of in terms of combat is Dark Souls, but even that is a HUGE stretch. So until someone makes "KH but better", I'll play KH.
Without spoilers I’ll say the final boss itself didn’t bother me, it was fun and somewhat challenging, and the environments were sick. The bosses before that were easy and just dragged on with pointless super simple puzzles imbetween, and the the most awkwardly paced cutscenes.
I swear, every time I get to watch Kingdom Hearts Dream Drop Distance footage, I forgo an undefined number of brain cells
Speaking of bosses, is it me or do these games have an awful difficulty curve? KH1 was on the easy side with some bosses being frustrating only because of questionable design choices, and then it spikes up when reaching Hollow Bastion, after that it's a struggle (Though i'd say that Ansem Riku is possibly the best boss in the game, it's well thought out and makes you master your moveset. Fuck that flying flesh ship final boss though.). KH2 is easier than one mostly because of polished mechanics and less "ambitious" bosses, but then you reach The World That Never Was, pass the first corridor and you get a fight which will surely almost oneshot you the first time. After that the fights are harder, not KH1 hard but still hard, and then the final boss' final form is a joke. Can't say anything about KH3, i'm 3 hours in, it's the first game i'm playing on proud mode and yet i'm finding it easier, mostly because of the reaction commands which are guaranteed to one shot multiple enemies at once, but plenty of people have already said this.
Starting from as early as Kingdom Hearts: Chain of Memories, bosses in the series can be divided into two main categories: 1) Basically big, colorful targets or otherwise Disney bosses which will flinch at everything you throw at them and, generally, won't fight back as long as you keep pressure on them with your animesque moves, transformations, spells, abilities and such 2) Original characters, humanoid bosses who are programmed with the ability of dishing out powerful combos and/or limit attacks (more often than not making themselves invulnerable for the whole duration), no-selling the above-mentioned animesque stunts and retaliating if you damage them too much in a given window of opportunity The main problem with Kingdom Hearts III, as far as difficulty goes, is that, while in the previous games the two categories of bosses appeared in the game in equal measure all the way to the end, in this installment you mainly encounter the bosses from category (1), and only the very last bosses come from category (2)
I finally managed to beat the superboss on the hardest difficulty after like a week of failed attempts. This whole thing is a giant dance, and if you step out of tune once you're punished with instant death. Very painful, but so damn satisfying. https://www.youtube.com/watch?v=MEjcEWNyKMY The final boss is like this too, just to a much lesser extent. Mastering these patterns is really fun.
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