• Unpopular Opinions v. "this might get a lot of disagrees BUT..."
    179 replies, posted
https://files.facepunch.com/forum/upload/224210/14122da2-76c7-466a-b56f-62bdc9ee031c/image.png
https://www.youtube.com/watch?v=0uuCNAwXGaQ
https://youtu.be/u0MgL5OI_Q8?t=19s Fuck weapon skins.
I was kind of hoping Jedi: Fallen Order would use the Source Engine when it was first announced, because we've already seen how well Titanfall's movement enhancing abilities work with Quake 1's player physics. Now imagine bunnyhopping with force powers
I don't have to. Outcast and Academy were built on the Quake 3 engine.
David Tennant as Crowley in "Good Omens" looks like The Postal Dude https://files.facepunch.com/forum/upload/114616/625e2f4e-c9fe-4017-b80b-b19ef497ac6b/crowley-coat.jpg
Weapon skins in games remind me of those vans you see with cheesy fantasy art airbrushed on the side of them, except without the benefit of being so dumb it's great.
That at least makes sense, but why are professional soldiers applying skins on their weapons again? I can excuse hero shooters based on their fun tone, but elsewhere it‘s just obvious that they struggled to come up with anything that made sense... like hats...
Cyberpunk has become toothless. The same iconography repeated over and over for it's own sake, rather than to inspire discussion of real world possibilities. All style, no message. No bite. No hunger. Capitalism co-opting criticism of itself to perpetuate itself.
Dude, that's like, post-Cyberpunk. You should make a film about it.
Devolver Digital is being SUPER CRINGY right now at E3. I get that's their thing, but last year was wayyy better.
Devolver's thing was funny the first time it happened when it was unexpected but now it just feels like someone telling the same joke over and over.
recognizing actors hurt immersion
How do you watch movies
with tolerance
you're supposed to use your eyes for that To ride your wave, I generally dislike seeing celebrities in movies There's no guarantee they can act as they would normally in a digital environment; they get a size of the budget which could be spent elsewhere; they usually play a character version of themselves, so we don't get original characters some of the time Don't get me wrong I love seeing Keanu Reeves in Cyberpunk and yet the general idea doesn't appeal to me
Question: did people actually like the idea of Double Fine Productions owning Double Fine Productions? We've all seen Tim Schafer's ability to manage projects moving on from Brutal Legend, so i'd like to think that Microsoft owning them is doing Double Fine a favour.
yeah I'd much rather it be Microsoft's money at risk to develop the game than the consumer's.
I think it's natural for the medium to blend together with movies a bit, but I think there almost always is a better way to spend the budget
95% of kinetic typography is a lazy and uncreative attempt to make some words somebody liked look cooler, and basically an AMV for adults.
Unknown actors makes movies way more enjoyable for me. Stars ruin the immersion, especialy if they have no play range. Even worst, when non actor stars act in a movie and you can absolutely tell theyre not professionnal actors and it ruins the performance. Playing skill and fitting the role > getting trendy stars cause marketing.
There's something about ensemble casts that bug me. It's like as you add more famous actors, they magnify each other's star status rather than dilute.
The best part of romancing a companion in an RPG is not bringing them to the Bone Zone, it's seeing how it changes them. They're no longer just one of the dudes. Their personal business is now yours and vice-versa.
On the topic of Rainbow Six, I feel like we need a new IP based on the gameplay of Vegas 2, with the Rainbow Six IP being a continuation of Siege's gameplay.
I dunno exactly how unpopular this is or if I've mentioned this before, but: https://i.imgur.com/7tpm64w.png When games go into territory where damage is dealt in the hundreds of thousands or even millions of points (per second), they lose all meaning. I don't get any sense of "this has high damage for X level", I only get "yeah, that sure is a lotta numbers" tones which is disappointing.
when it gets to this stage you only look at the first three damage digits. But yes big big numbers are just a massive distraction and compensation for the times wasted on the game.
I'm sure I said this before but... The best Fleetwood Mac song is 'Sara'.
Might as well say it since the forums are dying. Memes are fine when you indulge in them (aka post them) once in a while. But when many people can't have proper discussions/influence how the act in real life is when I think memes are legit a bad thing that plague the internet.
I'm gonna have to agree with this. That shit feels really "spammy" and childish. Same goes for the horribly high amounts of shield and health in those games. I know damage and health and all that are relative to each other in the BL universe, but I'd just rather see normal, respectable numbers rather than cocaine-fueled ones.
We should pool our money together and buy phwonline.net
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