• What is your dream video game?
    130 replies, posted
co-op STALKER [editline]21st May 2014[/editline] [QUOTE=Xenomoose;44865350]I spiritual successor to Trespasser that embodies everything Trespasser should have been. A standalone Predator game where you're given a whole city to hunt in (preferably a central/south-american type of place with a large amount of jungle surrounding it).[/QUOTE] Also these. So much these.
An first-person game set in the modern times which is free-roam where you can pick different criminal paths,like thief,murderer etc. You can go to a shopping mall,pick anything up and hit people with it or try to steal it. Eventually you can rank up,like going from stealing candy to stealing cars from a dealership and having wild chases.
A game like Euro Truck Simulator 2, but in a full scale, complete country of the USA, or just a complete North America.
A very high customization focused low/high fantasy MMORPG (Any amount of fantasy could work, I just don't want to see everyone in space marine armor, bikinis and weapons 5 times their size), that's not based on levels, raids and quests, but rather player interactivity and player created worlds. For example, sure you can go around and kill others, bandits, wildlife, or you could dabble into trading, grow into an important merchant, hire friends/others to protect your cargo as you travel between player-made villages/towns/cities spreading your wares around. Large enough guilds could form towns, sort out taxes, etc, build a castle if they gather enough money, and place themselves on the map, vying for more territory or remaining peaceful.
A GTA-styled FPS with Oculus Rift support, or a James Bond game that feels more like James Bond instead of 'generic one-man army action FPS.'
A game where you walk around kicking in kids faces with a spoon. Jeff Bridges is the main character:zoid:
Similar to the PS2 game 'The Getaway' but you're a regular police bobby on the street. You have no weapons aside from your handcuffs and truncheon. You have to use your powers of persuasion and authority to apprehend criminals, deal with crazy ladies on the bus, and defuse rambunctious situations. You can also play as armed response. Storm public transport, breach isolated farms and take down crazy farmers armed with shotguns. But If you get shot, you die and the save file is automatically deleted.
A very dark and grim Zelda game for mature audiences.
Half-life 3 [b]multiplayer[/b] with player-controlled Combine gunships/helicopters/APC's/Striders etc. Not just the good ol' death match without any objective, but also larger Battlefield-esque maps. (Episode2 ending anyone?) Then the player can choose between Resistance or Combine, with destructible buildings serving as objectives for either team to defend/destroy in a variety of ways: crowbars, rocket launchers, gravity guns, or going for a kamikaze attack as the Combine Gunship!! All of my cum.
A game kind of like chivalry except in feudal Japan.
My dream game, you say? [URL=http://imgur.com/Pm1sbEe][IMG]http://i.imgur.com/Pm1sbEe.png[/IMG][/URL] Joking aside, I'd love to see a sandbox game where you play as an escaped circus ape, climbing on stuff, throwing things, and other forms of ape mischief
Star Citizen, but with more out-of-ship jobs. Like being a street merchant or some shit.
TPS with some RPG elements in cyberpunk future with space travel. A Dead Space game that tries to go back to the style of the first and bits of second. Star Wars game that's a combination of Force Unleashed and Jedi Academy. System Shock 2 with better graphics and updated gameplay (not saying going very casual but there is room for improvement). New Splinter Cell with bigger maps and humor of Chaos Theory. Metal Gear games on PC.
Something where you create the campaign.
an open-world sort-of-survival game in a beautiful world. With no menus or HUD or anything. You would tell your health because your vision would go dark and out of focus as your level of pain went up. You would have full-body awareness so you could look at your limbs to see which one was damaged and what you would need to fix it, you would tell when your stamina was low because your movement would become loose and tired-looking and your breath would be ragged. There would be no inventory screen, only a bag of items you carried around with you that you would root through to find what you needed. More advanced bags would have better organization, while early ones that you would find would be basically a sack that you threw all your crap in. You would have stuff like a bow and arrow, or spears to hunt with, and there would be no targeting reticle, you would have to aim like you would in real life (by eyeballing it + lots of guesswork). Another game I'd like is a fantasy RPG, set in a world in the middle of an industrial revolution. Except not a crappy generic ~steampunk~ ~elves n dwarves~ fantasy game like every one out today. One with a unique and imaginative world that avoids the common tropes of fantasy games today. A western shooter that isn't just a semi-serious arcade shooter (Fistful of Frags is fun, but I like some srs with my western), but an immersive game that captures the appeal of old western movies (specifically Once Upon a Time in the West and TGTB&TU), with a damage system like Red Orchestra 2 (you die in 1-2 hits, depending on where you get shot)
Great ideas guys.
A rhythm game where only the djdongs songs are being played
A third person shooter in which the player raids warehouses in order to perform snatch-and-grabs. Combat should be short, brutal and terrifing; no staggered 10-minute firefights, enemy AI with insane reaction times and everything dies in 1-2 hits. The player shouldn't have too much ammunition, perhaps ~6 or so on his gun and six more on reserve. The PC should react more to what he's doing (ie. hands tremble if executing someone, etc.) A game where you play as a dude who wipes the windshields on cars stopped in the red light.
[QUOTE=Jebediah;44871690]A third person shooter in which the player raids warehouses in order to perform snatch-and-grabs. Combat should be short, brutal and terrifing; no staggered 10-minute firefights, enemy AI with insane reaction times and everything dies in 1-2 hits. The player shouldn't have too much ammunition, perhaps ~6 or so on his gun and six more on reserve. The PC should react more to what he's doing (ie. hands tremble if executing someone, etc.) A game where you play as a dude who wipes the windshields on cars stopped in the red light.[/QUOTE] That sounds like Payday 2 on steroids.
Ever seen the movie "I Am Legend"? Think that, in game format. [B]To clarify:[/B] • First-person. • Open-world, overgrown big-city environment in a post-apocalyptic world. • A fight against the clock. Go out at dawn, scavenge resources. Be home before dusk, and hide during the night in your safe house. • Rage-stricken mutants that want to destroy everything you hold dear - but they hide during day. • Building a safe-house out of any given building you want. Start small, but the more resources you get the more space you'll need, and thus upgrades become necessary. The nights would be spent sleeping and sorting out your newly scavenged material, potential healing of damages or upgrading weapons. • As many buildings as possible are enterable, but it's dangerous as the mutants would hide indoors during the day. And of course: • Canine buddy So many games out there come [I]so close[/I] to being all of this, but they fall just short. The Forest looks promising, but it lacks the overgrown big-city thing. Project Zomboid gets the survival part, but not the mutant-bit. And it has the wrong perspective. Nether has the overgrown-city, but none of the other things.
I want an MMO with a skill system like this: rather than distinct classes, there are a number of small but distinct skill trees, and you pick several out of any of them. Archeage has something like this, but I want it to go farther than they do: if you spec deep enough into 2 trees (let's say 4 out of the 8 skills for each), you unlock a combo skill tree, specific to that combination of 2 trees and combining the playstyles associated with each. For instance, if you chose swords for quick and dexterous attacks, and dark magic for trickery and damage over time and such, you would unlock the rogue tree, which focuses on stealth, daggers, and coating weapons with poison. If you pick hand-to-hand for counters, grabs, and reacting to the environment (like throwing nearby objects or climbing things), and spears for mobility and reach, you would get whips, focusing on grabbing things from a small distance and swinging around the battlefield. If you pick earth magic for defensive buffs and temporary structures and such, then electric magic for burst damage, you would get magnetic magic. So on, so forth. Basically, I want Kirby 64: The MMORPG. (also, I've done the math. With 16 base skill trees, you would have 120 combo trees.) [QUOTE=Coyoteze;44873016]Ever seen the movie "I Am Legend"? Think that, in game format. [B]To clarify:[/B] * First-person. * Open-world, overgrown big-city environment in a post-apocalyptic world. * A fight against the clock. Go out at dawn, scavenge resources. Be home before dusk, and hide during the night in your safe house. * Rage-stricken mutants that want to destroy everything you hold dear - but they hide during day. * Building a safe-house out of any given building you want. Start small, but the more resources you get the more space you'll need, and thus upgrades become necessary. The nights would be spent sleeping and sorting out your newly scavenged material, potential healing of damages or upgrading weapons. * As many buildings as possible are enterable, but it's dangerous as the mutants would hide indoors during the day. And of course: * Canine buddy So many games out there come [I]so close[/I] to being all of this, but they fall just short. The Forest looks promising, but it lacks the overgrown big-city thing. Project Zomboid gets the survival part, but not the mutant-bit. And it has the wrong perspective. Nether has the overgrown-city, but none of the other things.[/QUOTE] I had an idea like that too, but with an extra detail: Somewhat similar to the original [I]I Am Legend[/I] book, [sp]the mutants regain some of their human brain functions over time, and become smarter and more human like. They'll start setting traps, avoiding your traps more often, and trying to trick you into thinking they're survivors. However, there would also be other actual survivors, so it doesn't become "kill everyone, mutant or not, just to be safe".[/sp]
Fallout New Vegas + Fallout 3 + Multiplayer = :dance:
A game that makes you happy and your dad doesn't hate you anymore he's proud of you.
An Elder Scrolls game (or similar) with coop (2-8 people. Give or take) where each player gets different quests and can join different factions if they choose. The other players are never displayed on your map or with any kind of marker above them. If you were looking for a specific player, you could send them a message by courier to meet you somewhere (assuming you know their name). Doing a quest for one faction could make things more difficult for players in an opposing faction (i.e. Successfully guarding a supply caravan for Faction A would make Faction B's attack on Faction A's fort more difficult because they now have a bunch of weapons. Depending on how soon after Player B accepts the quest to attack Faction A's fort, Faction B may not have had time to learn about Faction A's new defenses). So in short, an open world multiplayer game that reacts to the actions of the players and in which it's possible that you won't physically encounter another player for some time.
Spore but with everything EA took out.
Best way I can describe it is an MMO Life Sim. Pick from all known species and ethnic groups, make your character look as realistic or as bizarre as you want. The game is whatever you want it to be. Get a job and go to work, be a criminal or a vigilante, stay at home and do nothing, etc. The skill tree would be almost endless and utilize an "improvement by doing" system. Other than obvious things like cybernetics/nanites/mechanical augments hampering magical abilites, you can mix and match every skill. You could be a Pimp with musical talent and a penchant for fire magic. Or a wandering Hobo Samurai/Healer that is skilled in pottery for some reason. Its as off the wall or as sane as the players make it. Stage a corporate takeover in the form of an Easter Egg Hunt, Start a Pomeranian Farm, become a 5 star cannibal chef who has "special" moments with the "cuisine" before cooking. DO IT ALL! I DO NOT mean something like Second Life. My idea has an actual game element to it. Stat tracking, quests and all that.
Great suggestions.
I'd like to see a game where you play through multiple campaigns with 6 other people, but if somebody dies, that's it. They're dead and they can't rejoin until you and the remaining players (or lack thereof) finish the whole campaign. The story changes based on how many players survived. The permadeath feature heavily encourages people to stick with the group and plan each encounter no matter how small.
An open-world RPG RTS hybrid set in middle-earth where you play as Sauron. You start as disembodied weak spirit in Mirkwood. You can fly around and manifest and do dark sorcery. You gather armies together and spread your influence and eventually succeed where the actual character fails. There's also the one ring somewhere in the world for you to find that will overpower your sorcery. Basically if you combined Skyrim and Battle for Middle Earth.
[QUOTE=MightyLOLZOR;44878340]I'd like to see a game where you play through multiple campaigns with 6 other people, but if somebody dies, that's it. They're dead and they can't rejoin until you and the remaining players (or lack thereof) finish the whole campaign. The story changes based on how many players survived. The permadeath feature heavily encourages people to stick with the group and plan each encounter no matter how small.[/QUOTE] Sounds like what L4D did.
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