[QUOTE=Hamaflavian;44901793]which idea did you pick[/QUOTE]
Secret. :wink:
Just a Pokemon game the quality of X & Y on the Wii.
[QUOTE=wulfe8857;44869225]Star Citizen, but with more out-of-ship jobs. Like being a street merchant or some shit.[/QUOTE]
Hmm, I'm looking forward to the on-foot part of Star Citizen even more so than flying ships. Is this bad?
I always have a new one every other week. My current idea is an RTS that takes place in an alternate history where World War One never began, and instead it evolves into a Cold War clear into the 22nd century. War is outlawed on Earth. Instead, all conflicts must be decided in the outer colonies.
The great powers have colonized the galaxy. You play as one faction from one of three different alliances (Central Powers, Entente, and Comintern). Each has its own special traits and units, as well as starting planets.
The campaign is a galactic conquest/Total War style mode where you build armies, industries, and manage politics and diplomacy. Think of it as a blend of, say, any given Total War game and Victoria II. You colonize new planets, manage policy for current ones, manage taxes, e.t.c. Every planet has different resources that do different things. Fuel is used to move ships around and supply units, sulfur to make ammunition, spice to trade and also raise happiness, e.t.c. Of course, you also build fleets and armies, then ship them to planets you want to attack while defending your own. Units need things like ammunition, supplies, and manpower to be created.
The battles are the meat of it. Like Total War, there is no base building. You also command thousands of men in hundred-men regiments, as opposed to individual squads. However, you don't move them in blocks like in Total War. Instead, you tell them to go to a place, and the squad AI takes over. This is where the extent of your control ends. The AI directs the squads automatically, requiring no player interaction or micro-management. While some players might be frustrated in the lack on squad tactics, it cuts down on micromanagement. This is because, in the end, the more important part of controlling the large maneuvers falls to the player.
Each faction has special units. Between various types of tanks, infantry, APCs, mechs, planes, and helicopters for each faction, they also get unique units.
Did I mention the space battles? Those are in there too.
Anyways, when you attack a planet, you get to fight over about 5-8 randomly generated strategic locations. Some are cities, which are the vital objective that MUST be captured to take the planet. Then there are things like refineries or spaceports that target enemy infrastructure, making them perform worse on the battlefield.
The story lines of each faction are different. The Central Powers story line ends with the invasion of Earth. Basically, it is a boss fight against the Entente and Comintern on their home turf. The Comintern ending is that Soviet Scientist, trying to open a gate to another dimension to colonize, open a portal to what is implied to be Hell and they have to close it. The Entente ending (the only canon one) has the Germans declaring war on the Entente after the Entente wins the war in space, but in the midst of the war an alien race invades the galaxy and must be fought off.
a roleplaying game where you can be a potter, and gain experience as a potter. none of that combat stuff.
An open world game like skyrim, set in the wild west :)
[QUOTE=KapperTheGreat;44912101]An open world game like skyrim, set in the wild west :)[/QUOTE]
pretty much RDR except ACTUALLY ON THE PC
[QUOTE=Public;44899361]I have officially gotten my idea for my next game from this thread.
Thanks guys.[/QUOTE]
It better be my "Trespasser reborn" idea, because Dinosaurs.:v:
Another Paper Mario that is as good as the first two.
An early UC gundam combat game with the same level of detail and work put into as arma
[t]https://dl.dropboxusercontent.com/u/20446371/gundamstuff/morishita_6.png[/t]
I can just see it now...
GTA: Republic City with elemental bending combat, I just want to be able to crush somebody with the sidewalk or evaporate all the water from somebody's body.
I would also love an Animal Crossing x Pokémon game with Pokémon as your neighbours and fruit trees replaced with berry trees etc.
Garry's Mod without bugs, fixed sliders and welds that don't jiggle everywhere.
[QUOTE=Zakkin;44914203]Garry's Mod without bugs, fixed sliders and welds that don't jiggle everywhere.[/QUOTE]
I would love to have a sandbox game/program where you load a game into it and allow you to do whatever possible in the engine.
A zombie survival game that's actually good and not half assed like 90% of them
Darkstone 2.
[QUOTE=iAmaNewb;44886662]There are two that I have in mind:
1) A Racing MMO that takes place in three different stages, the City, the Highway and the Mountain. Basically like Need for Speed Underground meets Initial D meets Wangan Midnight Maximum Tune 4(Cool game, check it out) Each stage is dominated by a "King" or Boss that has the most challenging AI programmed.
[/QUOTE]
A little unrelated, but I have a card from Midnight Maximum Tune 2.
1. Elder Scrolls (Setting, style, open worldedness) with borderlands mechanics(co-op, 17 quintillion iron swords)
2. An rpg where you play as a broken robot's head and you progress through the post apocalyptic robot world adding scrap parts to yourself in a manner similar to spore's creature creator.
3. A kaiju fighting game so detailed you can see the people falling out of buildings as you wreck their shit. (With bonus mode where the players have to wreck as much shit as possible and the score is measured in human casaulties)
Oh, I remember.
The Intruder if Royzo ever comes back from the dead.
[QUOTE=Berkin;44866008]I want an open-world game where all interactions, objectives, and character personalities are randomly generated. No regard for social norms or linguistic correctness whatsoever. And I want everyone to be voiced by a TTS engine.
When you are assigned a mission, it should be common sense that whatever goal was put in place for you has nothing to do with the prompt. If you are asked to rob a gas station, you should be expected to do something entirely unrelated, like derail a train with a colossal dick carved out of a tree, and send it crashing into the gas station or something.
It would essentially be like a hybrid between GTA and every YouTube Poop ever made.[/QUOTE]
Just a quick update: I am now developing this game.
A second person shooter.
[QUOTE=arandom;44935115]A second person shooter.[/QUOTE]
[URL="www.kongregate.com/games/himojii/second-person-shooter-zato"]Done[/URL]
I just finished watching Battle Royale for the first time
I want a hardcore multiplayer game like that fucking now where is it
Fallout New Vegas: Online.
The ultimate Sci-Fi game:
Basically an RPG like Mass Effect.
-You can customize your character infinetely; anything from name to facial features to age to gender to eye color to
your species (which are just the aliens from Mass Effect).
-Dark humor of Fallout.
-Special abilities from Mass Effect, depending on what class/combat profession you chose from Mass Effect.
-Vehicular & space combat of Star Wars: Battlefront 2/Halo.
-Dialogue system; reason, agree, disagree, or have conversations with the many NPC's.
-Wide galaxy to explore, many worlds to visit, with their own politics, problems, developments, etc.
-FPS Combat of Republic Commando.
-Wide variety of clothing, armor, weapons, food.
-Inventory system of Fallout.
-Omni-tools as your personal computer, much like the Pip-Boy.
-Be able to kill anyone or be the ultimate pacifist.
-MMORPG mode where you can import your character into it.
-Your own ship used to travel across the galaxy (not huge like the Normandy though).
A new red dead redemption would be good
How about a racing game with an actual variety of Australian cars. I just want to race a Ford fucking Falcon. Gran Turismo and Forza don't count, as the Tickford XR8 in GT is obviously a deliberate race car and the only actual similarities between the Ford V8 Supercars which appear in Forza and the proper street cars are the rough body shape and badge. Nothing else is the same; the V8 street Falcons stopped using OHVs many years ago, which the Ford V8 Supercars still use today.
[QUOTE=Schmaaa;44900977]can I join your team
I have no skills but I'll be the ideas guy[/QUOTE]
If you're being serious, send a job application my way, and I'll pass it on.
My idea of a perfect game would just be to take Sleeping Dogs, give it GTA 5's open world interaction/multiplayer, and Mafia 2's police system. And mod tools.
Bam, best open-world game ever, right there.
A super realistic fps/rpg like fallout, set during any old war (like 1950's to 1980's), with magic and enchanting and lots of quests (think the elder scrolls)
But not made by Bethesda
Fallout setting and rpg elements with stalker inventory system and survival, and metro gun play and stealth.
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