[QUOTE=DEMONSKUL;52693380]I'm putting together a video of glitches and stuff mostly from BF1. Gonna share it here once I'm done with it.[/QUOTE]
Yeah at the rate it's going, might as well forget it for now.
[QUOTE=Ghost_Nixon;52671614]The Fallout 3 and Fallout New Vegas are prob easy fodder but I really thought it was funny when the character models would fly out and become long bois.[/QUOTE]
Heres a glitchy boi that I recorded
[media]https://www.youtube.com/watch?v=vt0mbBqRDA4[/media]
This is an infamous one, but the swingset glitch on GTA:IV. Sending your car flying across the city never got old.
Linked so these videos don't eat up the entire page
Crash Gta V with infinite helmets:
[url]https://www.youtube.com/watch?v=S13kVzaDQYI[/url]
Play video games on a pretzel maker in Saints Row 2:
[url]https://www.youtube.com/watch?v=8IRjcECcyM4[/url]
Invincible spinning glitch plane cockpit in Just Cause 3 (lasts forever, but you have to get really lucky for it to actually hit anything destructable. I left it running for like 2 hours before it finally crashed into something):
[url]https://www.youtube.com/watch?v=6-a7S0raNBk[/url]
Magic Carpet in Skate 3:
[url]https://www.youtube.com/watch?v=l8rqV-Q_LUs[/url]
Space Elevator in Skate 3:
[url]https://www.youtube.com/watch?v=FTI58F38x9Q[/url]
The Space Elevator was one of several of my "found on purpose glitches", glitches I didn't discover by accident but instead had a feeling that doing that specific combination of actions would have that result before I did it. I knew that doing a drop in could push props around and I knew that you could make objects fall through you in the object dropper. I figured this would happen if I combined the two. Same goes for the Magic Carpet; I discovered by accident that you could do a drop in on a palette up against a wall, so I wondered what would happen if I used the "reset props" command in the park editor to get the skateboard even further inside the palette. I later found out how to do that outside of the park editor by using the "Zombie" cheat code, which makes props disappear when activated and reappear when deactivated.
Inside Out Rock in Skate 3:
[url]https://www.youtube.com/watch?v=gshbpOlQfCo[/url]
Car Nosestand in Skate 3:
[url]https://www.youtube.com/watch?v=IaBpENvvX_U[/url]
This is another "found on purpose" glitch. I knew cars flipped out when they drove over this particular part of the map so I wondered if you could get them stuck like that if you placed a prop in the right place.
Props stuck under NPCs in Skate 3:
[url]https://www.youtube.com/watch?v=Qfg0bCiMvfA[/url]
A third "found on purpose" glitch. Going from free skate to career mode makes NPCs appear on the map who will allow you to sign up for missions. But what if there's a prop where the NPC is supposed to spawn?
Perpetual Motion Machine in Skate 3:
[url]https://www.youtube.com/watch?v=xBvKmvHroZY[/url]
I laughed my goddamn ass off when this happened for the first time. Of all of the glitches in Skate 3 this one I understand the least why it happens.
Inverted Arms in Skate 3:
[url]https://www.youtube.com/watch?v=kJjEYZaX3V4[/url]
Superdude Super Launch in Skate 3:
[url]https://www.youtube.com/watch?v=oC7jNmfWsLY[/url]
A few years back, I recorded a buggy animation glitch but since I had Eagle Vision on and Fraps recorded the music I had playing, it kinda gave it a very spooky vibe.
PS: there is a popping noise halfway thru, just lower your volume a tad,
[video=youtube;H_yMacTpcmQ]https://www.youtube.com/watch?v=H_yMacTpcmQ[/video]
I fondly remember finding some good glitches and exploits while messing around with Zoo Tycoon 2 back in the day.
The game has a mechanic where you can increase your zoo's fame by releasing animals into the wild, with the bonus capping at 10 animals released. I once happened to notice that, if you release an animal into the wild while time is paused and you have your list of animals open, the animal doesn't disappear from the list. It can then be selected, moved, and released again, and this can be repeated an arbitrary number of times, so long as the menu isn't closed and time isn't unpaused. This usually results in a huge, deafening swarm of helicopters appearing when the game is unpaused to carry your one animal away to freedom. :v:
This being a tycoon game with construction elements to it, you can sell stuff that you don't want. When you pull out the sell-stuff-tool and drag it over stuff, said stuff is highlighted and oscillates between red and yellow. I somehow found a way to interrupt this process, causing highlighted things to remain highlighted indefinitely. My favorite thing to do with this glitch was to use it on cable fences to make them look like laser fences. :science101:
A similar thing would happen with sky trams. If you were to select the station and/or the support poles while a guest was on the tram, the guest would be highlighted along with the tram system, and would remain permanently red/yellow if he or she gets off of the tram while in this state.
Guests were super glitchy in general. For some bizarre reason, their heads would sometimes become desynch'd with the rest of their bodies, causing headless people and disembodied heads to haunt your zoo. They would also reset to their idle animation if interrupted in the middle of another animation by being picked up, but they wouldn't do so instantly; the game would sort of slowly interpolate between the two animations, causing their limbs to twist and fold over on themselves in brutal and impossible ways. This would also cause certain things that they were using at the time, like cell phones and such, to become permanently fixed to their hands.
What a wonderful glitchy abomination of a game. :cat:
man i never quite lost it as badly as when skyrim came out and this happened to me
[video=youtube;OGQplWHCCbo]https://www.youtube.com/watch?v=OGQplWHCCbo[/video]
Firewatch had a bug where you literally could not progress at all
had to get a save from someone else, absolute shite
from then on there hasn't been a single game that I haven't save-backuped automatically, every 5-30 minutes
I guess you could say that..
[video]https://youtu.be/vKR9LKETUgE[/video]
Then there's Arma physics
[video]https://youtu.be/vyeNfASgChQ[/video]
Something that 13 year old me discovered.
[media]https://www.youtube.com/watch?v=phceSeBg9hg[/media]
In his words
[QUOTE]ok if you can se i explode it and then hold a bomb in front of where the barrel comes out then make that barrel go kaboom and there there are the long bomb the other is also simple you just jump ind the barrel jump op of it and stand on it and toss a bomb and then get away, then jump in the next barrel and jump out of that (it do not matter where) and then when the bomb explodes bang you will get shot up in the sky.•[/QUOTE]
Useless as hell, but it happens :v:
I discovered on my own the mind control/teleporter exploit in Faster Than Light.
The final boss has four weapon rooms that are two tiles large and not connected to the rest of the ship. Teleport two guys into the weapon room (the missile room first, naturally) and then mind control that room, bringing the gunner under your own control. Because three friendly units cannot exist in a two tile room at once, the mind-controlled enemy gets kicked out and sent to the main area of the ship with no way back in.
Crew can't attack modules until there are no enemies in the room so this trick basically bypasses 20 seconds of combat, and only allowing it to fire one volley instead of two or three.
Me and my cousin discovered an odd glitch in Perfect Dark that I don't think anyone else knows about. We tried it on the XBLA version 10+ years later and though I haven't played it in a long time, the last patch was ages ago so I'm very certain it still works to this day. :v: I can't even find videos about it on Youtube either, so I really think this is just our find!
So you have to play multiplayer with 2 players on the Pipes level. Go to the hovering elevator thing. You then stand in the corner against the wall as much as you can, and have another person stand on your head in the same corner. Then you just wait. I have no idea why but when you do this, the elevator brings you up like normal but for some reason doesn't bring you back down. However, it still acts like you're on the ground floor, so it lifts you up again even though you're already in the air. It'll do this for a very long time if you let it, going all the way up to where you can see the entire level. There's also a point where the visuals fuck up and it looks like Source games when you have a leak in your map, with the weapon and UI smearing all over the screen. For some reason one of the players will also be stuck and unable to leave, though it's been so long I forget which one. The only way for them to get out of it is if the other person moves, because they're stuck completely immobile.
Eventually you do hit a barrier but it's really neat that we found this and nobody else seems to know about it, as far as I can tell.
[media]https://www.youtube.com/watch?v=_K0wPdhCre0[/media]
I remember being amazed when I found this.
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