• Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v3 - Don't Make This Fail
    1,889 replies, posted
[QUOTE=Electrocuter;33708079]I'm amazed there's no creepy pasta about Medal of Honor: Allied Assault, not the game in general but a creepy pasta of a certain secret part of the game that probably freaked out a lot of people the first time it happened. So imagine you've managed to finish a level, your crew still alive, the loading screen for the next level shows up and you ready yourself to kill some more nazis. Nope. The moment the level starts, all you hear is the screams of your crew and the following messages show up: "Sergeant Hammon has been killed in action." "T/2 Engineer Campbell has been killed in action." "T/4 Medic Glenn has been killed in action." There's no music playing, all you hear is the thunderstorm going on in the level, a few seconds later, this message shows up: "You have 60 seconds to find a safe hiding spot... ...and then Bazooka-Med will be on your trail!" I turned off the game, that seriously freaked me the fuck out when it first happened. Here's a video of it: [media]http://www.youtube.com/watch?v=YFqB3Mk9grA[/media] There's a lot of creepy pasta potential in this.[/QUOTE] Reminds me of the mutated scientist boss at the end of that Vietnam map for SVEN Co-Op. What was his name again?
[QUOTE=DudeGuyKT;33709245]I wish I was able to save the Red Dead Redemption creepypasta I wrote from my dead laptop. I chronicled events that happened when my game disc got scratched and it started doing strange things to the Undead Nightmare addon. None of it was faked, I'll see if I can find it.[/QUOTE] Found it in an old Creepy stuff thread. The map I made of the Dead Zones is gone so too bad. Also it isn't as creepy as it is a story, but it's video game related and scared the heck outta me so here you go. [quote]Recently, I bought Red Dead Redemption's Undead Nightmare DLC. Now, from the name itself you can assume there's gonna be some creepy things in it. Zombies chasing after you, undead bears, the like. I got really into it quick, and I began to spend every waking moment playing it. One day, I turned on my Xbox and began to play, heading to the Las Hermanas mission in Mexico, where a mission from Mother Superior, the lead nun, awaited me. When I grew close, however, my game froze. I could do nothing. Music still played, but it was warped and slowed. I restarted the Xbox, and tried again, the same thing happened. I removed the disc from the game and saw that there was a a large scratch across the back, obviously causing my problems. The next time I restarted it, I decided that I was just going to explore the world until I got a replacement disc. So, I started to ride across the bridge back into America, when my game froze again. These little spots I began to call Dead Zones, for obvious reasons. I got a picture of the game world, and marked out all the Dead Zones I could find, with approximate sizes for each: I still tried to play the game, even though there were game breaking anomalies scattered across the world. The fog that shades your view in places still infected by zombies was ever-present, even in towns I'd saved repeatedly, and was about five times thicker than before. 'I'll go shoot up Armadillo,' I decided. 'The cops will give me a good time.' So, I rode into town after taking an alternate route to America, and noticed something strange. No people spawned. I got off my horse and began systematically checking every open building for any people. Did someone spawn in the shops? Was there someone at the sheriff's? No. There was no one. Until I went to the saloon. I entered the building thinking there'd just be emptiness, but instead I heard a voice: a single, low, female voice. I pulled my revolver and checked behind the bar, then headed upstairs. On the balcony outside, overlooking the town, a nun stood there. Strange, considering the only places nuns spawn is Las Hermanas in Mexico, so I followed her. She walked around town, and seemed to stop outside every building for a few seconds. Thouroughly creeped out, I left the near-deserted Armadillo and headed out to the wilderness. I figured I'd check a gang hideout, and see if anyone spawned there, when a notification appeared in the top left corner. Armadillo is now under attack by the undead hordes. I quickly turned my horse around and rode back to town, wanting to see the zombies, see if they'd attack me, if they'd kill the nun, if they would even spawn. I rode back into town from the West. Spread across the main street, I saw around twenty people. Not zombies, people. They were all striking the T-pose associated with missing animations, and were all slowly gliding across the ground. Something moved in the corner of my screen and I looked up to see several T-posed people skating across the sky. I looked back down to the street, to see the twenty townsfolk now running, throwing their hands out, snarling wildly with the warped background music in an unholy cacophony. These people were zombies in human skins. One of them came from behind me, ripped me off of my horse. Suddenly the crowd was on me, clawing at me as I tried desperately to get up, to leave, to survive. I finally got to my feet and I pulled at the trigger button, eventually blowing a hole through the crowd wide enough for my escape. I holstered my gun and ran, not even bothering to fire back at the gathering mob behind, just wanting to get out. The music glitched more, playing the same violin chord over and over again, twang!, twang!, TWANG!, and I ran. Soon I had healed enough that I could safely turn around and fire. I pulled out my Henry repeater and aimed down the sight at the crowd, on level with their heads. I began yanking the trigger, slowly dropping the human-monsters, bang! bang! bang!, each shot covered the ground in a glitched blood texture that seemed to span miles, and soon there was one left, a fast crawling zombie. The skin was one I'd seen many times: It was a Marshall Leigh Johnson, a man that had helped Marston so many times in-game that I had trouble pulling the trigger. But when I heard the snarling growls coming from this fake, I quickly robbed him of his head. In the midst of all this, I had forgotten about the nun. I slowly walked back into town, to find her completely unharmed, standing in the center of town, praying. I pulled my shotgun, and with one quick motion I sent her to the ground. I whistled for my horse, and rode to Blackwater, avoiding the Dead Zone along the way. When I got to Blackwater, I wasn't surprised to find the town deserted. I got off my horse and began checking for zombies. After five minutes, I concluded that the town was safe, and began to mess around in the hotel. Several minutes later, I saw a shape in the abnormally heavy fog. A dark, blob-like shape. I started to walk towards it, to see if it was a person or a zombie. The shape ran away, and disappeared. I ran after, trying to find it again. I couldn't. I turned around to head back to the hotel, when I saw the shape standing in the street. Now I could clearly make out what it was. It was a nun, covered in blood. She began to walk towards me, slowly at first, but it soon became a run. I pulled my revolver and tried to shoot her, but barely missed her head. When she got closer, she dropped down, halfway into the ground, flinging her arms about wildly and charging at me with super human speed, even for the fast crawlers. I'd seen this glitch before. The nun's skin was on the NPC of a cougar. She jumped out at me, knocking me down, and headed back into the fog. When I stood up I pulled my explosive rifle, the one I had been saving ammo for, in case I needed it. I waited for her to come back. Suddenly she struck me from behind, sending me sprawling out onto the pavement. Then, before I could get up, I saw the demented nun make a large arc, and strike a second time, killing me. The camera pulled back, but the screen to respawn never showed. Yesterday I got my replacement game. I don't think I'll be touching the original anytime soon.[/quote]
[QUOTE=DudeGuyKT;33709245]I wish I was able to save the Red Dead Redemption creepypasta I wrote from my dead laptop. I chronicled events that happened when my game disc got scratched and it started doing strange things to the Undead Nightmare addon. None of it was faked, I'll see if I can find it.[/QUOTE] Manimals... I needn't say more. [editline]ass[/editline] Oh hey! My prediction came true!
[QUOTE=BananaFoam;33709555]Manimals... I needn't say more.[/QUOTE] Manimals are the WORST THING [editline]13th December 2011[/editline] [QUOTE=BananaFoam;33709555]Manimals... I needn't say more. [editline]ass[/editline] Oh hey! My prediction came true![/QUOTE] Are you a wizard?
Godzilla creepy pasta was pretty good. The Red guy was cool but the ending was cliched and lame.
Wow, LSD, just... The title LSD is perfect, as this game is the shining example of the WTF! Oh, and its a shitload creeper than Amnesia will EVER be, I mean, damn. I just had this weird run-in: found a girl, her head fell off, and her body chased me. If you haven't played this yet, get it. You will not be let down.
I love creepy-pasta's about games I used to play as a child, like on the Playstation. It completely destroys my fond childhood memories.
[QUOTE=Electrocuter;33708079]I'm amazed there's no creepy pasta about Medal of Honor: Allied Assault, not the game in general but a creepy pasta of a certain secret part of the game that probably freaked out a lot of people the first time it happened. So imagine you've managed to finish a level, your crew still alive, the loading screen for the next level shows up and you ready yourself to kill some more nazis. Nope. The moment the level starts, all you hear is the screams of your crew and the following messages show up: "Sergeant Hammon has been killed in action." "T/2 Engineer Campbell has been killed in action." "T/4 Medic Glenn has been killed in action." There's no music playing, all you hear is the thunderstorm going on in the level, a few seconds later, this message shows up: "You have 60 seconds to find a safe hiding spot... ...and then Bazooka-Med will be on your trail!" I turned off the game, that seriously freaked me the fuck out when it first happened. Here's a video of it: [media]http://www.youtube.com/watch?v=YFqB3Mk9grA[/media] There's a lot of creepy pasta potential in this.[/QUOTE] I might see if I can dig up some, it definitely does have potential
[QUOTE=novapolice;33708586][IMG]http://i.imgur.com/Htvrp.jpg[/IMG] You know, Fallout 2 had a lot of unfinished stuff in it. Questlines, NPCs, entire locations, equipment, random encounters, all sorts of weird stuff. [url=http://creamofplenty.blogspot.com/]Some of that stuff isn't very nice[/url].[/QUOTE] Unfortunately, this can't scare a serious Fallout fan. The "Auger" sprite [sp]is actually the Crashed ISS random encounter from Fallout Tactics[/sp], and the "weird hooded figure" uses [sp]Goris' sprite set[/sp]. The "Hey, you. Come over here" dialogue is[sp] actually the dialogue used by the drug dealers in New Reno[/sp]. Oh, and the [sp]dead party members travelling with you thing is actually a bug - you can do the "not quite dead" thing to everyone. [/sp]. I do have to admit that it was very well written, and most of that stuff [sp]can actually happen in the game (although not in the way it does in the creepypasta, of course)[/sp]. Spoiler tagged because I didn't want to ruin the creepiness to people who don't know all that.
I'm feeling bored and I think writing a bit will make me feel a bit better. Is there any game anyone wants a srs Creepypasta about? Obviously I can't guarantee as to its quality (I'm both too modest and too terrible a judge of character), but I'm bored and I have nothing better to do.
Saints Row: The Third or Crysis sound like they'd make for interesting creepypastas.
[QUOTE=TheWhiteFox1;33721769]Saints Row: The Third or Crysis sound like they'd make for interesting creepypastas.[/QUOTE] I dunno, making SR:TT creepy will be tricky. And I've only played Crysis 2 since my computer (naturally) can't run the first one. I'll have a crack at Crysis 2, but if anyone has any better ideas I'd be willing to do them.
A creepypasta about Space Station 13, one of my favourite game. I know it's far from scary (and pretty hilarious), but it has content that could be creepy for someone who has never played the game. ([sp]The Russian Space Station[/sp])
[QUOTE=M.Ciaster;33720606]Unfortunately, this can't scare a serious Fallout fan. The "Auger" sprite [sp]is actually the Crashed ISS random encounter from Fallout Tactics[/sp], and the "weird hooded figure" uses [sp]Goris' sprite set[/sp]. The "Hey, you. Come over here" dialogue is[sp] actually the dialogue used by the drug dealers in New Reno[/sp]. Oh, and the [sp]dead party members travelling with you thing is actually a bug - you can do the "not quite dead" thing to everyone. [/sp]. I do have to admit that it was very well written, and most of that stuff [sp]can actually happen in the game (although not in the way it does in the creepypasta, of course)[/sp]. Spoiler tagged because I didn't want to ruin the creepiness to people who don't know all that.[/QUOTE] really I think any true fan of a game will be immune to its creepypasta.
What does "Still the Best: 1973" mean in that Godzilla creepypasta? Did Solomon finish best in his class in 1973 over Red and that made Red angry?
[QUOTE=Cone;33722091]I dunno, making SR:TT creepy will be tricky. And I've only played Crysis 2 since my computer (naturally) can't run the first one. I'll have a crack at Crysis 2, but if anyone has any better ideas I'd be willing to do them.[/QUOTE] Alright, as it happens Cryis 2 is pretty hard to make scary. Or at least, I have no idea how to do it. Keep in mind I'm mostly doing this as an excersize. I've not written a proper videogame Creepypasta before, just shitty Lovecraftian stories. So, uh, anything easier that hasn't been done to death? [editline]14th December 2011[/editline] [QUOTE=MisterSjeiks;33722529]A creepypasta about Space Station 13, one of my favourite game. I know it's far from scary (and pretty hilarious), but it has content that could be creepy for someone who has never played the game. ([sp]The Russian Space Station[/sp])[/QUOTE] I'm afraid I don't play it. Give me the basics, I'll see what I can rig up with some interesting cosmonaut theories I've heard.
So, I'm going to make a Skyrim creepypasta that will try to be as plausible as possible. Just give me a bit of time to write it. [I]It will have pictures![/I]
[QUOTE=WarRocker32;33723173]What does "Still the Best: 1973" mean in that Godzilla creepypasta? Did Solomon finish best in his class in 1973 over Red and that made Red angry?[/QUOTE] [media]http://www.youtube.com/watch?v=76RcRCzFLq0[/media] 1:45
Halo 2 myth that me an Funky Pickle read a few years ago. It went something like this: "When playing the level Outskirts on Legendary difficulty, players may be able to find a Grunt wearing a batman costume on one of the roofs. Kill him, and take the costume. Another Grunt, this time riding a scooter, enters the courtyard. He tells you something interesting. A goat will now spawn and if you shoot it, it explodes with rockets flying in every direction. You must get hit by one of these rockets. If you've done the glitch correctly, you will now have an SMG that shoots babies."
[QUOTE=Zethiwag;33724284]Halo 2 myth that me an Funky Pickle read a few years ago. It went something like this: "When playing the level Outskirts on Legendary difficulty, players may be able to find a Grunt wearing a batman costume on one of the roofs. Kill him, and take the costume. Another Grunt, this time riding a scooter, enters the courtyard. He tells you something interesting. A goat will now spawn and if you shoot it, it explodes with rockets flying in every direction. You must get hit by one of these rockets. If you've done the glitch correctly, you will now have an SMG that shoots babies."[/QUOTE] There was a site with a whole bunch of these fake easter eggs. One included that if you played with a Halo 2 profile named "Samus" you'll play as Samus Aran from Metroid. They where all fake, but I wish some of them where real. :suicide: Also, a snippet of my Skyrim Creepy pasta thing: [QUOTE]When the player runs the game with this mod the first thing he will notice is the menu music has changed. It has now been changed to what is described by players as "Deep wind or breathing". It has been confirmed to just be the menu music with its speed lowered significantly. Reason for this is unknown.[/QUOTE] [url]http://snd.sc/vxz7gm[/url] How can I use media tags on Soundcloud tracks correctly?
[QUOTE=BananaFoam;33709537]Reminds me of the mutated scientist boss at the end of that Vietnam map for SVEN Co-Op. What was his name again?[/QUOTE] Richard Boderman?
[QUOTE=PredatorKing;33725636]Richard Boderman?[/QUOTE] Yes, that one. [video=youtube;VzsVqO08pCM]http://www.youtube.com/watch?v=VzsVqO08pCM[/video] I hope you're sitting on the toilet, because you're about to shit bricks.
Mostly done! I'm going to tweak a bit and make some pictures, probably: It's called "V05C.esp" [IMG]http://i.imgur.com/p4lvx.png?5723[/IMG] [QUOTE] If you have heard of the new Skyrim mods "Parlor_PlusV05c.esp", "Quest_Extender_PlusV05c.esp", "Unofficial_Skyrim_Patch_V05c.esp", and "Armands_Beast_RacesV05c.esp", or any mod that's near identical to another but with "V05C" on it, DO NOT DOWNLOAD IT. If you have: DO NOT PLAY WITH IT INSTALLED, DELETE IT. The dangers of this mod should out-weigh your curiosities about it. If you ran the game with this mod, I STRONGLY advise you keep reading, it will tell you what choices not to make for the most part. [/quote] [IMG]http://i.imgur.com/kZHSS.png[/IMG] [quote] The first thing about this mod you should know is you never download a .esp file when you get it. It's always an installer file that changes filetype depending on the OS it was downloaded on. When you run the file it looks like any other installation program, except the description looks like it was assembled from random pieces of real skyrim mods. Bare in mind that the .esp isn't the only thing the program installs: It also installs malware onto your machine that does things depending on what you do in the game using the mod. This malware also seems to copy and renew itself every 30 seconds: This makes it extremely difficult to un-install even before you load the game. [/quote] [url]http://soundcloud.com/sbwaffle7/skyrimmodsongpart/s-5Wt5l[/url] [quote] When the player runs the game with this mod the first thing he will notice is the menu music has changed. It has now been changed to what is described as "Deep wind or breathing". It has been confirmed to just be the menu music with its speed lowered significantly. Saving/loading is disabled and doesn't even appear in the menu, forcing the player to make a new character. What's worse is that even if you remove the mod, all of your current saves in your Skyrim folder will be corrupted. Note that if you quit the game now, the malware will reformat YOUR WHOLE HARD DRIVE. If you get this far, there is no turning back. When a new character is created, instead of the usual execution scene like in the normal game, the player jumps right into the character selection screen in a white room. All the races have been removed, except for a race named "Player". This mysterious new "Player" race seems to be the default Nord with no textures on the model or any racial benefits. It has no extra face, head, or hair options either. When the character is ready to be assigned a name, the name "Prisoner" cannot be erased. This forces the player to play with the name "Prisoner". The game can be a bit unpredictable at this point, and if you exit the game at all without finishing it the malware will wipe your HDD (Including, but not limited to: Crashing, Alt-Tabbing, Ctrl-Shift-Escaping, or Ctrl-Alt-Deleting and closing Skyrim). Despite the Creation Kit not being out at the time of this writing, the player starts in a seemingly new dungeon with no starting clothes. After the character creation, the player can exit the white room through a door that takes him to a rather dungeon-like area half-way submerged underwater with cages. There is no music except for the slowed down menu track the whole game. The player spawns within one of these cages with the door locked. If the player dies in any way, the game will freeze, play a startlingly loud screeching noise and restart Skyrim: making you start all over. Every time you die, the game gets more and more unstable. There is a lockpick in the cage with the player and if he succeeds to pick the Hard lock, then he only has to swim upwards to the upper platform where the entrance for the next room is. The next room is a dimly-lit maze with a creature that seems to be a Troll with a glitched Breton model bent backwards, and a largely stretched jaw. This creature will be called "The Hisser" from now on, due to all of its sounds except for idle (Which is silent) being replaced with loud hissing, white noise, and distorted screaming. If the player is seen by the Hisser, it will open its small eyes and large jaw. It will then chase the player [I]very[/I] fast while playing a broken running animation. If the Hisser touches the player, he will die from a gruesome finisher not seen in-game. If the player somehow dodges the Hisser and finds the exit door to the maze, he will spawn where he would normally escape Helgen from. It will always be night in the game. There are no quest-givers. There are no Animals, Dragons, or bandits. Every other NPC say nothing, and if you talk to them the text "I HAVE NO GREETING" will appear (This happens in Oblivion as well when an npc has no greeting dialogue, or any at all). General Tullius and Ulfric Stormcloak are also dead, bodies impaled on stakes in Whiterun. All AI from the game also seems to be removed, causing everyone to just stand in place forever. You can even punch everyone to death, and no one will do anything. When the player goes to Riverwood, the Blacksmith isn't there. He is instead replaced with an NPC with a race never seen before: A small, Bald, wide, wrinkled, old looking humanoid with long thin arms, short thin legs, large black eyes, and a small "o" shaped mouth. It will always face the opposite of you. It never makes a sound. It just exists. [B]IF YOU ARE PLAYING UP TO THIS POINT - WHATEVER YOU DO - DO NOT TALK TO, OR EVEN GO [I]NEAR[/I] THE THING. [/B]If you look at him from ten meters away, it will snap its head facing right at you, [I]and he will let out an unsettling screech as it walks towards you, mouth wide open, the entire game. This causes the game to be extremely unpredictable[/I]. Some people didn't heed this warning. They experienced glitches so bad from the... Thing that it rendered the game unplayable. They lost their computer and everything on it. After 15 minutes pass in the mod, the real danger begins. A message box will appear saying "YOU HAD YOUR CHANCE" and the player will be brought to the cell "PARLOR01". It looks like a living-room made of stone with doors on each of the four sides, with a sign next to each of the doors. One will say "Knowledge". [B]DO NOT PICK THIS DOOR. DO NOT [I]EVER[/I] PICK THIS DOOR.[/B] The door definitely will give you knowledge, but not at all what you're thinking. Given most people's lives, this information will break them. Mankind shouldn't know these secrets. Not yet. The only known person that opened that door, is no longer understood by anyone. His ideas seem like nonsense and gibberish to us, but it's because it's way above our comprehension. But no matter how good that might seem to you, just know ignorance is bliss. Some things you [I]really shouldn't know.[/I] If you are using this as a guide (I wished you haven't even gotten tangled in this in the first place by the way), pick the one that says "IMPOSE" and NO OTHER DOOR. I don't want to have to explain it, fearing you might figure out too much, but just know that you never want to bear the knowledge buried behind that door. If the player picks the "IMPOSE" door, he spawns in a room with three corpses dangling my their ankles from rope attatched to the ceiling. Looting one of them will be the first piece of any apparel at all in the entire game. A ring, "OBLIGE", that runs a script which opens the next door when worn, but cannot be taken off, and damages the player 2 health per second when standing still. You now can never leave this game: Dying will increase the chance of crashing, crashing and quitting will whipe your HDD, and now standing still, or otherwise being AFK will kill you. Any other corpse being looted will scream, shake the screen, and kill you. The corpse with the ring is random every time, you just have to guess. The next room is a larger, more complicated version of the starter maze, but there are traps that kill you instantly, switches and doors, buttons, physics puzzles and TWO Hissers. you must think fast, move constantly, and hide from the Hissers. If that has been accomplished, then the next room will be a small one with a chest containing a full suit of iron, full suit of hide, 2 swords, an iron shield, a hide shield, a claymore, 2 waraxes, a battleaxe, 2 maces, a warhammer, some spell tomes, a hooded robe with an increase magicka enchant, and 2 daggers. This is the only part where you get to attack anything besides the npcs in the actual game world. After the armor, weapons, and/or magic have been chosen, the player enters the door, leading him to "The Tower" (Cell ID: "VICTIMSTRIALS") which can be comparable to an Oblivion tower in Elder Scrolls IV, except there is a straight pathway upward. It is very high, and there are doors on the walls with giant gates blocking the pathway upwards next to the door: Each door has a challenge room the player needs to complete, and completing the challenge will open the gate allowing you to climb higher. there are [i]over 80 challenges that usually take a half an hour per challenge.[/i] Hissers are abundant in these challenges, too. Now you see why you should not install this mod. You're not going to get your computer back from this mod until you complete every challenge and get to the top. You're not going to get your computer back from this mod until you complete every challenge and get to the top. No eating, bathroom, sleeping, or any breaks at all. You will be a slave, bending to the game's will for your precious computer. If you also were foolish enough to irritate the odd thing in riverwood, you will have that screaming at you too, through all the trials. You must now ask yourself: "Is my computer even worth it anymore?" That, my friend, is up to you. I will however guarantee that you will eventually get your computer back, if you are so skilled that you will never die in any of the brutally difficult trials in the tower. Are you going to take a huge risk, take the trials, have to start over again after you die and increase the chance of catastrophic loss in doing so? Or are you going to save the humility, go to the menu, and hit "Quit"? Will you possibly miss the one lucky shot at getting your computer back? All this can be avoided if you just listen: [I][b]DON'T EVEN THINK ABOUT DOWNLOADING ANY "V05C" MODS.[/b][/I] [/quote] Meh, I might add to the end a little bit. You guys just let me know. I'll touch it up a bit too, please give me some sort of constructive criticism so I can improve. I don't want to make crappy stories and not know it. :downs: More pictures will come! ... Eventually!
[QUOTE=Renegade Master;33727634]Some-what done! I'm going to add onto it as soon as I can: [IMG]http://i.imgur.com/p4lvx.png?5723[/IMG] [IMG]http://i.imgur.com/kZHSS.png[/IMG] [url]http://soundcloud.com/sbwaffle7/skyrimmodsongpart/s-5Wt5l[/url] Still making the rest of it. I'll touch it up a bit too, please give me some sort of constructive criticism so I can improve. I don't want to make crappy stories and not know it. :downs:[/QUOTE] [quote]The only known person that was recorded to open this door was 16 years old, ended up panicking when seeing people and only speaking gibberish (or a language no one understands) and ended up in a mental hospital, re-learning how to speak (It was that bad).[/quote] [quote]The other doors WILL cause you REAL mental harm somehow, not even I know how it works.[/quote] [quote]permanent loss of sight and hearing.[/quote] You're pushing it. Don't try to do anything cliche.
[QUOTE=supersnail11;33727789]You're pushing it. Don't try to do anything cliche.[/QUOTE] Wow, I gotta admit the 16-year-old kid thing was a little cliche looking back on it. I'll try not to do that mental stuff anymore, Thanks. [editline]15th December 2011[/editline] I'm totally changing the second one right now.
[QUOTE=Renegade Master;33727634]Some-what done! I'm going to add onto it as soon as I can: [IMG]http://i.imgur.com/p4lvx.png?5723[/IMG] [IMG]http://i.imgur.com/kZHSS.png[/IMG] [url]http://soundcloud.com/sbwaffle7/skyrimmodsongpart/s-5Wt5l[/url] Still making the rest of it. I'll touch it up a bit too, please give me some sort of constructive criticism so I can improve. I don't want to make crappy stories and not know it. :downs:[/QUOTE] Despite the cliche things that supersnail mentioned, the story seems to be turning out quite well, especially the description of the... [i]thing[/i] in Riverwood. Looking forward to seeing more of this story.
[QUOTE=TheWhiteFox1;33728026]Despite the cliche things that supersnail mentioned, the story seems to be turning out quite well, especially the description of the... [i]thing[/i] in Riverwood. Looking forward to seeing more of this story.[/QUOTE] Thanks, I'll still be tweaking the story and try to get rid of some cliches, maybe accidentally make some in the proccess.
Finally read that godzilla story. I couldn't stop laughing. STILL THE BEST, 1973
[QUOTE=Renegade Master;33727634]Mostly done! I'm going to tweak a bit and make some pictures, probably: It's called "V05C.esp" [url]http://soundcloud.com/sbwaffle7/skyrimmodsongpart/s-5Wt5l[/url] Meh, I might add to the end a little bit. You guys just let me know. I'll touch it up a bit too, please give me some sort of constructive criticism so I can improve. I don't want to make crappy stories and not know it. :downs: More pictures will come! ... Eventually![/QUOTE] [quote]Are you going to take a huge risk, take the trials, have to start over again after you die and increase the chance of catastrophic loss in doing so? Or are you going to save the humility, go to the menu, and hit "Quit"? Will you possibly miss the one lucky shot at getting your computer back?[/quote] No, I'll just reset my computer and wipe out the malware without going through all that shit. [editline]gay dicks[/editline] Either that or tgm, tcl, and setav my way through the whole thing. Considering the whole 'malware is hard as fuck to delete' thing and that I'd get to FUS ROS DAH my way through all the crazy shit that way, I'd probably go with that option.
[QUOTE=Zethiwag;33724284]Halo 2 myth that me an Funky Pickle read a few years ago. It went something like this: "When playing the level Outskirts on Legendary difficulty, players may be able to find a Grunt wearing a batman costume on one of the roofs. Kill him, and take the costume. Another Grunt, this time riding a scooter, enters the courtyard. He tells you something interesting. A goat will now spawn and if you shoot it, it explodes with rockets flying in every direction. You must get hit by one of these rockets. If you've done the glitch correctly, you will now have an SMG that shoots babies."[/QUOTE] Funny enough all you do find on the roofs are dead ODST'S and Jackals so someone could confuse the ODST for batman. Still don't know why the bipeds are up there as nothing is ment to spawn that high up even on legendary
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