• Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v3 - Don't Make This Fail
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[QUOTE=Terabytez;33772451][URL]http://wwwwwwwww.jodi.org/betalab/goodtimes/terms/index.html[/URL] Creepypasta. NOW.[/QUOTE] I don't get it. Is the mess of numbers and code and stuff meant to have some kind of meaning?
[QUOTE=Johan123;33781240]What happens? As armageddonscr said[/QUOTE] Uh... nothing happens, you just agree to stupid lies, click other buttons, look at a really blurry photo, END.
I copied some of the text from %goodtimes% and googled it [url]http://blockyourid.com/~gbpprorg/2600/4028.html[/url] A guy named Kevin hacked into AOL three consecutive times in February of 1995 and posted the results on a website called Kevin On Demand [quote]This is Kevin's last Well session, checking his buried nuts less than half an hour before he was arrested by the FBI. At this point he again seemed comfortable, but his apartment complex had been surrounded by FBI agents, U.S. Marshals, and local law enforcement officials.[/quote] > has never played Uplink Also [quote]Although virus hoaxes have been circulating since 1988, the granddaddy of them all is the supposed Good Times virus, the first really successful virus hoax. It started life on AOL in 1994, and it still pops up today. Its descendants are legion, as many other virus hoaxes have copied some aspect of Good Times. In that sense, it can be said to be the most influential virus hoax of all.[/quote] [url]http://en.wikipedia.org/wiki/Goodtimes_virus[/url] [media]http://www.youtube.com/watch?v=yIwa5Ek1M_0[/media] You are late by 16 years Side note: [url]http://kevin-on-demand.takedown.com/[/url] [quote] Kevin Mitnick, "America's Most Wanted Computer Outlaw," eluded the police, US Marshalls, and FBI for over two years after vanishing while on probation for his 1989 conviction for computer and access device fraud. His downfall was his Christmas 1994 break-in to Tsutomu Shimomura's computers in San Diego, California. Less than two months later, Tsutomu had tracked him down after a cross-country electronic pursuit. Mitnick was arrested by the FBI in Raleigh, North Carolina, on February 15th, 1995. While he was on the run, he broke into countless computers, intercepted private electronic communications, and copied off personal and confidential materials. Among the materials he copied off and stashed in readily accessible locations around the Net were personal electronic mail, stolen passwords, and proprietary software. Much of the stolen software was the trade secret source code to key products in which companies has invested many millions of dollars of development effort in order to maintain their competitive edge. His activities on the systems he broke in to, often altering information, corrupting system software, and eavesdropping on users, sometimes prevented or impeded legitimate use. He tried to stay a step ahead of the law by using cloned cellular telephones and stolen cellular and internet service for many of his intrusions. Mitnick was charged in North Carolina with 23 counts of access device fraud for his activities shortly before his arrest. In order to expedite his return to California, he agreed to plead guilty to one count and have his case consolidated in Los Angeles. In California, he was charged with an additional 25 counts of access device, wire, and computer fraud. On March 16, 1999, Mitnick plead guilty to five of these counts and two additional counts from the Northern District of California. He was sentenced to 46 months and three years probation, to be served in addition to eight months for his North Carolina plea and 14 months for his probation violation. He was released from prison on January 21, 2000, being eligible for early release after serving almost 60 months of his 68 month sentence. This site contains technical details of the break-in and pursuit, including actual analysis of the original break-in, voice messages left after the break-in, live transcripts of some of Kevin Mitnick's sessions, conversations, and much more. [/quote] [url]http://en.wikipedia.org/wiki/Kevin_Mitnick[/url] [img]http://upload.wikimedia.org/wikipedia/commons/f/fa/Lamo-Mitnick-Poulsen.png[/img] [media]http://www.youtube.com/watch?v=D-9l5jSDL50&feature=related[/media]
I'm actually quite surprised there's nothing about DEFCON. Like the game speaking to the player or something.
[QUOTE=Zillamaster55;33783687]I'm actually quite surprised there's nothing about DEFCON. Like the game speaking to the player or something.[/QUOTE] Or Uplink. ''Suddenly, someone knocked on my door. It was the FBI'' :v:
[QUOTE=Zillamaster55;33783687]I'm actually quite surprised there's nothing about DEFCON. Like the game speaking to the player or something.[/QUOTE] Just listen to the sound files in DEFCON. It's ten times creepier then any creepypasta ever. And it's only amplified by the fact that you're playing a game where nobody wins. You voluntarily launch missiles at cities of millions, committing mass genocide. Though in the end, some will survive, the mental and physiological issues combined with the radiation covering the landscape is sure to finish them off. And all you can do is sit there and continue killing, or god help you have your own people killed by the enemy. Nobody wins.
But you can always claim moral victory :v:
[QUOTE=BananaFoam;33784306]Just listen to the sound files in DEFCON. It's ten times creepier then any creepypasta ever. And it's only amplified by the fact that you're playing a game where nobody wins. You voluntarily launch missiles at cities of millions, committing mass genocide. Though in the end, some will survive, the mental and physiological issues combined with the radiation covering the landscape is sure to finish them off. And all you can do is sit there and continue killing, or god help you have your own people killed by the enemy. Nobody wins.[/QUOTE] Damn right. [media]http://www.youtube.com/watch?v=9lxHjUGxTr4&feature=related[/media]
DEFCON is IMO the game that works best as social commentary, everyone seems obsessed with killing, leisurely conversing about atom-bombing countries, calling death-sentence on everything, assaulting, murdering, killing other people for no apparent reason. It's kinda hard to feel bad for the people when you kill them by the millions for practically no reason other than "you're good and they're bad, kill the bad guys!"
shitshitshit I'm playing LSD right now. What the fuck is wrong with this game.
[QUOTE=Terabytez;33786288]shitshitshit I'm playing LSD right now. What the fuck is wrong with this game.[/QUOTE] Look at the title of the game.
[QUOTE=Terabytez;33786288]shitshitshit I'm playing LSD right now. What the fuck is wrong with this game.[/QUOTE] The harder question: What the fuck [I]ISN'T[/I] wrong with this game.
[QUOTE=The Hoovy Bear;33786316]The harder question: What the fuck [I]ISN'T[/I] wrong with this game.[/QUOTE] Well...um...it loads up properly...? It has better physics than Big Rigs?
My friend and I are going to embark on a long, video based creepypasta of Majora's mask (or maybe Ocarina of Time) It's going to start off as a normal playthrough, on the second day weird things start happening, but we won't point them out and they will be subtle (some things will be in the wrong place, etc) and they will gradually crescendo to an apex by the time we get to the goron temple. Probably going to play through an emulator (because we need to mod it) but if I can get mods working on my homebrewed wii we will play it on there.
[QUOTE=neos300;33788469]My friend and I are going to embark on a long, video based creepypasta of Majora's mask (or maybe Ocarina of Time) It's going to start off as a normal playthrough, on the second day weird things start happening, but we won't point them out and they will be subtle (some things will be in the wrong place, etc) and they will gradually crescendo to an apex by the time we get to the goron temple. Probably going to play through an emulator (because we need to mod it) but if I can get mods working on my homebrewed wii we will play it on there.[/QUOTE] Sounds fucking awesome, man. I'll definetly watch that.
It's going to be a long project, due to school and shit we are going to complete the whole thing and release it in one burst.
[QUOTE=Lolkork;33789639]LSD isn't very random at all, it's mostly a large world that you can navigate around in, the house where you start in is the middle of the world, if you walk downstairs and exit the area you will enter the "main" world, which is connected to some other places in the game.[/QUOTE] True, but walking into anything will teleport you to a totally random place, which I guess is what everyone means. Also, try running in a straight line the whole time, you'll almost always see the grey man.
[QUOTE=Ekalektik_1;33773889]Just a heads-up, I don't actually have Skyrim yet so I'm gonna hold off on writing this 'till I do. Then maybe it won't seem like total bullshit. Does CAQS ever dump you back in-game?[/QUOTE] Can you be more clear on how it "dumps" you back in the game? If it meant to return you from the game, yes. You need to wait for along while for it to read and finish the questlines. You'll probably end up floating high above skyrim. and pressing CAQS again will do the same but in another location (The long old hallway) And again, still the same but you now end in the cave where there is a big dwemer gate and a skeleton fence gate in the other end. When i first thought of it, I thought maybe it has something to do with the great disappearance of the dwemer without a trace. I want to take some screenies but it wont capture the scene with the print screen button.
[QUOTE=JCDentonUNATCO;33773643]Regarding the Halo "Ghost" bug, its a fairly common thing that happens due to lag. Nothing supernatural or hyper realistic about it.[/QUOTE] It's due to Host giving host ownship to someone before quickly rejoining and having it taken back
[QUOTE=Sirdrone536;33795008]It's due to Host giving host ownship to someone before quickly rejoining and having it taken back[/QUOTE] It's happened to me before on Halo: Custom Edition where it was just me and this other guy screwing around on an empty dedicated server when his game crashes and host is given to me. Then later when he rejoined he explained the situation when I noticed a third person on the map. I walked up to this guy (who wasn't moving and was clearly a lag ghost) and looked at him, then fired a few shots. At first I just fired a few rounds at him, but then I threw grenades and eventually rockets. But every round just stopped in mid-air around him. Every grenade just lost all inertia and fell to the ground around him and every rocket froze in the air around him. I then tell the guy about the ghost but just as he comes to see, my game crashes, along with the server, apparently. TL;DR: Ghost spawned from lag, stopped all projectiles, broke everything.
the best creepypastas are ones that aren't written from a person's point of view, rather, obscure games that seem like they could actually exist, such as Pale Luna and the Theater
Does anyone remember the rant that someone posted that explained the history of how the people of the world in Majora's Mask tried to reach the gods, but their tower failed? It made perfect sense. It was also creepy as all hell.
[QUOTE=neos300;33788469]My friend and I are going to embark on a long, video based creepypasta of Majora's mask (or maybe Ocarina of Time) It's going to start off as a normal playthrough, on the second day weird things start happening, but we won't point them out and they will be subtle (some things will be in the wrong place, etc) and they will gradually crescendo to an apex by the time we get to the goron temple. Probably going to play through an emulator (because we need to mod it) but if I can get mods working on my homebrewed wii we will play it on there.[/QUOTE] I always wanted to have like a paranoia movie or video of some description, where it starts off normal and you gradually add things that are bizarre. If possible, make it so that theres this figure with piercing eyes watching from a doorway, and just increase the number of times such a person appears. Make the audience paranoid while keeping on playing. and for the love of god just keep it in the game and don't start bleeding from the eyeballs or hyperrealism
I just realized I set up the beginning of a creepy pasta, with my friend as the main person. He mentioned that he actually kinda missed playing pokemon and then I told him I had a copy of it on my computer. I uploaded it to him, and told him that my save still was there, but he could just ignore it. Then he said that he got nostalgic listening to the theme again. When I was done I said I had to go to bed because it was late, and then I logged off. Suspiciously. Thankfully no pictures of his dead family appeared and no skeletons popped out of his closet, so it was all good.
Any more stories without a protagonist? The more alienating and cold they are, the more real they feel for some reason.
Anyone remember that old GTA IV easter egg "The Heart of Liberty"? Shit creeps me out -_-
[QUOTE=calebc789;33806544][b]-_-[/b][/QUOTE] don't do that here as long as you refrain from using smileys and shit, you'll probably fit in fine.
[QUOTE=Muntu;33562446][url]http://lparchive.org/Animal-Crossing/[/url] Easily the best one I've read.[/QUOTE] I didn't find it creepy, but I found it amusing on how the writer used the game elements to make the game look twisted.
The downfall of a lot of creepy pastas tends to be the supernatural take on things. I mean its really fucking creepy hearing about some twisted version of a game. Sure its fake but its still scares people, its only when they go the "AND THEN THE GAME STARTED TALKING TO ME" or the "AND THEN I DIED IRL" that it gets obviously and stupidly fake.
[QUOTE=Zeos;33803517]Does anyone remember the rant that someone posted that explained the history of how the people of the world in Majora's Mask tried to reach the gods, but their tower failed? It made perfect sense. It was also creepy as all hell.[/QUOTE] I remember that story. Here it is for your reading pleasure [URL="http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/50295-stone-tower-of-babel-why-termina-was-doomed.html"]http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/50295-stone-tower-of-babel-why-termina-was-doomed.html[/URL]
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