• Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v3 - Don't Make This Fail
    1,889 replies, posted
[QUOTE=supersnail11;33569558]LSD: Dream Emulator Although it's a real game, it's still creepy as fuck (and rare) [img]http://www.hardcoregaming101.net/lsd/lsd-01.png[/img][img]http://www.hardcoregaming101.net/lsd/lsd-02.png[/img][img]http://www.hardcoregaming101.net/lsd/lsd-03.png[/img][img]http://www.hardcoregaming101.net/lsd/lsd-05.png[/img][img]http://www.hardcoregaming101.net/lsd/lsd-07.png[/img] The game was based on a dream journal made by an employee. It does a good job of simulating a dream, though. [url]http://www.hardcoregaming101.net/lsd/lsd.htm[/url][/QUOTE] Oh my god yes.
I started a new world in Terraria with a friend, wanted to see the snow biome and shit. First off, when we start playing we get 3 blood moons in a row, and one every other night thereafter. Then, when I was down in hell grabbing hardmode minerals, a red message appeared in the chat (like a death message) but all it said was my friend's character's name. I asked him if he died, he said no. Then I told him to enjoy being faceraped by his old abandoned characters because this shit is right out of that Terraria creepypasta in the OP.
[QUOTE=DTkach;33831104]I started a new world in Terraria with a friend, wanted to see the snow biome and shit. First off, when we start playing we get 3 blood moons in a row, and one every other night thereafter. Then, when I was down in hell grabbing hardmode minerals, a red message appeared in the chat (like a death message) but all it said was my friend's character's name. I asked him if he died, he said no. Then I told him to enjoy being faceraped by his old abandoned characters because this shit is right out of that Terraria creepypasta in the OP.[/QUOTE] Joke apart it would be awesome in a game like Terraria that you could come by your other characters while wandering in the game. Or go to hell and actually see the ghosts of your previous characters that you removed a long time ago.
[QUOTE=Gilboron;33827712][sp]I think he could have kept the monster hearing him part. That part was still really fucking creepy. But the rest, yeah, it breaks the entire mood. You're not supposed to explain where the creepy shit comes from (which, it didn't really do, but you know what I mean), and 'hyperrealistic' shit is the bane of good creepypastas.[/sp] Other than that still one of the best creepypastas I have ever read.[/QUOTE] yeah that 'hearing' part worked well because [sp] it could have been his mind playing tricks on him, or just part of the game, it doesn't automatically scream "LOL GAME IS ALIVE". [/sp]The same cannot be said for the later parts of it
Also, did anyone ever play that weird half life 2 mod where you're supposed to do some climbing and basic parkour in time-attack platforming based puzzles ? I can't remember the name but I tried it and immediately left when I reached the final level of the tutorial, where you're being taught how to do a long jump. You were supposed to do it in a dark tunnel, and if you failed, you were sent back to the beginning of the tunnel with a pair of bright red eyes staring at you. That shit creeped the fuck out of me when I tried the game.
[QUOTE=RedCzar;33825851]To the people wanting a Defcon creepypasta, here is an okay one [url]http://anobnoxiousblog.blogspot.com/[/url][/QUOTE] While short, that was actually very good.
[QUOTE=RedCzar;33825851]To the people wanting a Defcon creepypasta, here is an okay one [url]http://anobnoxiousblog.blogspot.com/[/url][/QUOTE] That last line made me speechless, beautiful story.
I didn't like the end of godzilla.
-snip stupid 3 word post-
[QUOTE=Ganerumo;33833519]Also, did anyone ever play that weird half life 2 mod where you're supposed to do some climbing and basic parkour in time-attack platforming based puzzles ? I can't remember the name but I tried it and immediately left when I reached the final level of the tutorial, where you're being taught how to do a long jump. You were supposed to do it in a dark tunnel, and if you failed, you were sent back to the beginning of the tunnel with a pair of bright red eyes staring at you. That shit creeped the fuck out of me when I tried the game.[/QUOTE] I remember this mod, I absolutely loved it even though I sucked
[QUOTE=RedCzar;33825851]To the people wanting a Defcon creepypasta, here is an okay one [url]http://anobnoxiousblog.blogspot.com/[/url][/QUOTE] My god, I was playing that earlier today and...wow...I feel like I need to be sick, or something...
Everyone is talking about godzilla creepypasta etc but nobody links it where the hell can i find it and what is it about?
[QUOTE=Adarrek;33843695]Everyone is talking about godzilla creepypasta etc but nobody links it where the hell can i find it and what is it about?[/QUOTE] Look at the OP, It's there.
[QUOTE=Adarrek;33843695]Everyone is talking about godzilla creepypasta etc but nobody links it where the hell can i find it and what is it about?[/QUOTE] Second page: [QUOTE=Pennywise;33577631][URL="http://z3.invisionfree.com/bogleech/index.php?showtopic=1896&st=0"]Have some NES Godzilla creepypasta[/URL][/QUOTE] Or...the OP as well.
[QUOTE=RedCzar;33825851]To the people wanting a Defcon creepypasta, here is an okay one [url]http://anobnoxiousblog.blogspot.com/[/url][/QUOTE] I think a comment on one of the DEFCON OST Tracks put it best: [QUOTE]DEFCON is what could've happened every day for 45 years of human history....[/QUOTE] Quite worrying.
[QUOTE=Cone;33846484]I think a comment on one of the DEFCON OST Tracks put it best: Quite worrying.[/QUOTE] Don't worry, it can still happen.
[QUOTE=rinoaff33;33846508]Don't worry, it can still happen.[/QUOTE] Which is why I'm glad England isn't a superpower anymore.
There are enough atomic weapons on the world to exterminate the human race 5 times over, fucking nuts!
[QUOTE=Cone;33846520]Which is why I'm glad England isn't a superpower anymore.[/QUOTE] Has nothing to do with it - if multiple nukes are launched, the whole world is fucked because of nuclear winter - it's like a volcanic eruption but 20x worse.
[QUOTE=rinoaff33;33846838]Has nothing to do with it - if multiple nukes are launched, the whole world is fucked because of nuclear winter - it's like a volcanic eruption but 20x worse.[/QUOTE] Good thing I'll probably get lucky and be instantly vaporized, I guess. And if I'm not lucky, at least I'll be able to argue I [I]still was[/I] the lucky one. After all, I'd probably be totally batshit by that point. And probably blind. And bald. And missing chunks of skin.
[QUOTE=Cone;33847032]Good thing I'll probably get lucky and be instantly vaporized, I guess. And if I'm not lucky, at least I'll be able to argue I [I]still was[/I] the lucky one. After all, I'd probably be totally batshit by that point. And probably blind. And bald. And missing chunks of skin.[/QUOTE] Who knows, maybe you'll get "lucky". [IMG]http://www.dualanalog.com/sites/default/files/ghoul.png[/IMG]
[B]Pale Luna[/B] In the last decade and a half it's become infinitely easier to obtain exactly what you're looking for, by way of a couple of keystrokes. The Internet has made it all too simple to use a computer to change reality. An abundance of information is merely a search engine away, to the point where it's hard to imagine life as any different. Yet, a generation ago, when the words 'streaming' and 'torrent' were meaningless save for conversations about water, people met face-to-face to conduct software swap parties, trading games and applications on Sharpie-labeled five-and-a-quarter inch floppies. Of course, most of the time the meets were a way for frugal, community-minded individuals to trade popular games like King's Quest and Maniac Mansion amongst themselves. However, a few early programming talents designed their own computer games to share amongst their circle of acquaintances, who in turn would pass it on, until, if fun and well-designed enough, an independently-developed game had its place in the collection of aficionados across the country. Think of it as the 80's equivalent of a viral video. Pale Luna, on the other hand, was never circulated outside of the San Fransisco Bay Area. All known copies have been long disposed of, all computers that have ever run the game now detritus buried under layers of filth and polystyrene. This fact is attributed to a number of rather abstruse design choices made by its programmer. Pale Luna was a text adventure in the vein of Zork and The Lurking Horror, at a time when said genre was swiftly going out of fashion. Upon booting the program, the player was presented with a screen almost completely blank, except for the text: -You are in a dark room. Moonlight shines through the window. -There is GOLD in the corner, along with a SHOVEL and a ROPE. -There is a DOOR to the EAST. -Command? So began the game that one writer for a long-out-of-print fanzine decried as "enigmatic, nonsensical, and completely unplayable". As the only commands that the game would accept were PICK UP GOLD, PICK UP SHOVEL, PICK UP ROPE, OPEN DOOR, and GO EAST, the player was soon presented with the following: -Reap your reward. -PALE LUNA SMILES AT YOU. -You are in a forest.There are paths to the NORTH, WEST, and EAST. -Command? What quickly infuriated the few who've played the game was the confusing and buggy nature of the second screen onward — only one of the directional decisions would be the correct one. For example, on this occasion, a command to go in a direction other than NORTH would lead to the system freezing, requiring the operator to hard reboot the entire computer. Further, any subsequent screens seemed to merely repeat the above text, with the difference being only the directions available. Worse still, the standard text adventure commands appeared to be useless: The only accepted non-movement-related prompts were USE GOLD, which caused the game to display the message: -Not here. USE SHOVEL, which brought up: -Not now. And USE ROPE, which prompted the text: -You've already used this. Most who played the game progressed a couple of screens into it before becoming fed-up by having to constantly reboot and tossing the disk in disgust, writing off the experience as a shoddily programmed farce. However, there is one thing about the world of computers that remains true, no matter the era: some people who use them have way too much time on their hands. A young man by the name of Michael Nevins decided to see if there was more to Pale Luna than what met the eye. Five hours and thirty-three screens worth of trial-and-error and unplugged computer cords later, he finally managed to make the game display different text. The text in this new area read: -PALE LUNA SMILES WIDE -There are no paths -PALE LUNA SMILES WIDE -The ground is soft -PALE LUNA SMILES WIDE -Here -Command? It was another hour still before Nevins stumbled upon the proper combination of phrases to make the game progress any further; DIG HOLE, DROP GOLD, then FILL HOLE. This caused the screen to display: -Congratulations —— 40.24248 —— —— -121.4434 —— Upon which the game ceased to accept commands, requiring the user to reboot one last time. After some deliberation, Nevins came to the conclusion that the numbers referred to lines of latitude and longitude — the coordinates lead to a point in the sprawling forest that dominated the nearby Lassen Volcanic Park. As he possessed much more free time than sense, Nevins vowed to see Pale Luna through to its ending. The next day, armed with a map, a compass, and a shovel, he navigated the park's trails, noting with amusement how each turn he made corresponded roughly to those that he took in-game. Though he initially regretted bringing the cumbersome digging tool on a mere hunch, the path's similarity all but confirmed his suspicions that the journey would end with him face-to-face with an eccentric's buried treasure. Out of breath after a tricky struggle to the coordinates, he was pleasantly surprised by a literal stumble upon a patch of uneven dirt. Shoveling as excitedly as he was, it would be an understatement to say that he was taken aback when his heavy strokes unearthed the badly-decomposing head of a blonde-haired little girl. Nevins promptly reported the situation to the authorities. The girl was identified as Karen Paulsen, 11, reported as missing to the San Diego Police Department a year and a half prior. Efforts were made to track down the programmer of Pale Luna, but the nearly-anonymous legal gray area in which the software swapping community operated inescapably led to many dead ends. Collectors have been known to offer upwards of six figures for an authentic copy of the game. The rest of Karen's body was never found.
I wish Facepunch had a "Spook my bones" rating, at times it would actually be useful.
Just finished reading the NES Godzilla creepypasta... Gotta say, it was good.
[QUOTE=Hanso;33848239][B]Pale Luna[/B] -Huge story-[/QUOTE] First creepypasta where the "OMG IT WAS LEIK REAL" Part was not absolute crap. Good job.
I recalll having a nightmare about a creepypasta Zelda/Pokemon game, amusing that the nightmare turned into LSD and everyone became skeletons
What's so scary about Yume Nikki anyways? I just watched a walkthrough of it and I saw nothing too crazy, even Uboa.
Reading that Defcon thing made me stop and think. How dulled we are to the bloodthirst of competition. How we are ruthless in our attempts at getting to the top, trying again and again to beat the guy above you, and then the guy above him and so on. How we'll stop at nothing just to say "I won". We'd probably do anything to win. It's in our nature really. When you think about that... and then you remember that Valve originally planned for the Manhacks to be controlled by arcade gamers... It's a terrifying thought isn't it?
[QUOTE=lintz;33850866]When you think about that... and then you remember that Valve originally planned for the Manhacks to be controlled by arcade gamers...[/QUOTE] Wait, wait, what ?
In universe I mean. Valve said that during the beta, they had planned for NPCs to be controlling the manhacks via an arcade station. They would be fooled into thinking it was just a game, but they would actually be controlling manhacks and killing people.
Sorry, you need to Log In to post a reply to this thread.