Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v3 - Don't Make This Fail
1,889 replies, posted
[QUOTE=Tovip;34230128]
[IMG]http://i.imgur.com/yTjtz.jpg[/IMG][/QUOTE]
That thing on your left looks like a cat, or at least the head of it.
[thumb]http://i.imgur.com/EKViA.png[/thumb]
i know the plot! that man sitting there was after your cat but now hes hungry for more
[QUOTE=LCBADs;34229871]I did it. Wasted my time on that stupid Rise of Nightmares thing. Worst favor I ever got my friend to reciprocate. The paranormal shit aside, it's just boring and uninteresting in the kind of way that's so generic it transcends description, and if that was all it was, I'd probably end my post here. Like the others said, the controls(which we not as bad as Topiv said but still far from stellar), start to get worse and worse, to the point where it literally is unplayable. I decided to wait until it got to this point because I wanted to recreate Topiv's initial conditions, but in my planning I forgot about the chair.
Turns out it wasn't a problem for our ghost friend, because when I paused the game to do the calibration test, there he was, just chilling there on the family sofa. I probably wasn't as shocked as the other two - half because I already knew he might show up, and half because I already knew he was just a clever trick from the programmers, like supersnail pointed out - but it was still enough to make me jump. I just watched his silhouette on the TV, not turning my head to see if there was anything there. I didn't turn off the TV or anything, I just watched him sit there, watching me back. And then he got up. He got off the sofa and stood there for a while, looking at me through the TV screen. It's not like I was possessed or literally paralyzed or something, I could have just turned the damn thing off and I wouldn't have run the risk of getting murdered by some crazy shovelware demon. But I didn't, I just waited as he walked forward until he was right behind me. At this point I broke the silence and asked, "Who are you?"
I didn't even get the first word out when the ghost put his index finger over my mouth, whispering a long [I]"shhhhhhh"[/I] into my ear. [I]I felt it.[/I] I felt a large index finger being pressed against my mouth, I didn't even look down to see if a finger was even there. It was strong, yet soft, chilling, yet warm. He took his hand from my face and brushed the back of his fingers against my pale face. Strong yet soft, chilling yet warm, his voice was like that too. He asked - "You've been real lonely lately, haven't you." He sounded like the black guy from the Allstate commercials. It was true - the fallout was still settling from a bad break-up I went through not too long ago, and I wasn't in the best condition. Stunned, all I utter is a weak, impotent "Yeah." His other hand, dormant until now, gripped my forearm(or maybe my upper arm, whichever one is closest to the shoulder) as he moved his first hand to my chest, gently tracing the contours of my torso as it moved downward toward my waist. "I've been lonely too. Nobody should have to be lonely forever." the ghost said as he probed the zipper of my jeans. I couldn't help myself, despite the intense vasoconstriction, I got hard. His other hand moved to wrap around my body, pressing me between his arm and his large, muscular(and apparently bare) chest. His first hand lifted my boxers away and started jacking me off. For that long, endless instant, I panted in silence, the pulse from his body reverberating through mine, my eyes firmly fixed on the image on the TV. It wasn't fear or lust that kept me there, just raw, formless intensity, going on and on for what have must have only been a moment.
I closed my eyes as I reach climax, letting out a final, broken whimper as I ejaculate onto the carpet in front of me. When I opened my eyes, his image was gone. I didn't feel his body anymore. I finally turned my gaze from the TV to look around the living room, seeing no one, before turning back to the lone silhouette on the screen, shaken and slouched, somehow smaller than the one that started playing Rise of Nightmares only a couple of minutes ago. Daubing the sweat from my brow, I clean the carpet and turn off the Kinect. That game is going in the fucking furnace, my friend will understand.[/QUOTE]
[img]http://fc06.deviantart.net/fs71/f/2011/340/7/3/buttery_biscuit_base_face_gif_by_craftygeeks-d4id23f.gif[/img]
watdafuckman
[sp]i want this game[/sp]
[QUOTE=LCBADs;34229871]I did it. Wasted my time on that stupid Rise of Nightmares thing. Worst favor I ever got my friend to reciprocate. The paranormal shit aside, it's just boring and uninteresting in the kind of way that's so generic it transcends description, and if that was all it was, I'd probably end my post here. Like the others said, the controls(which we not as bad as Topiv said but still far from stellar), start to get worse and worse, to the point where it literally is unplayable. I decided to wait until it got to this point because I wanted to recreate Topiv's initial conditions, but in my planning I forgot about the chair.
Turns out it wasn't a problem for our ghost friend, because when I paused the game to do the calibration test, there he was, just chilling there on the family sofa. I probably wasn't as shocked as the other two - half because I already knew he might show up, and half because I already knew he was just a clever trick from the programmers, like supersnail pointed out - but it was still enough to make me jump. I just watched his silhouette on the TV, not turning my head to see if there was anything there. I didn't turn off the TV or anything, I just watched him sit there, watching me back. And then he got up. He got off the sofa and stood there for a while, looking at me through the TV screen. It's not like I was possessed or literally paralyzed or something, I could have just turned the damn thing off and I wouldn't have run the risk of getting murdered by some crazy shovelware demon. But I didn't, I just waited as he walked forward until he was right behind me. At this point I broke the silence and asked, "Who are you?"
I didn't even get the first word out when the ghost put his index finger over my mouth, whispering a long [I]"shhhhhhh"[/I] into my ear. [I]I felt it.[/I] I felt a large index finger being pressed against my mouth, I didn't even look down to see if a finger was even there. It was strong, yet soft, chilling, yet warm. He took his hand from my face and brushed the back of his fingers against my pale face. Strong yet soft, chilling yet warm, his voice was like that too. He asked - "You've been real lonely lately, haven't you." He sounded like the black guy from the Allstate commercials. It was true - the fallout was still settling from a bad break-up I went through not too long ago, and I wasn't in the best condition. Stunned, all I utter is a weak, impotent "Yeah." His other hand, dormant until now, gripped my forearm(or maybe my upper arm, whichever one is closest to the shoulder) as he moved his first hand to my chest, gently tracing the contours of my torso as it moved downward toward my waist. "I've been lonely too. Nobody should have to be lonely forever." the ghost said as he probed the zipper of my jeans. I couldn't help myself, despite the intense vasoconstriction, I got hard. His other hand moved to wrap around my body, pressing me between his arm and his large, muscular(and apparently bare) chest. His first hand lifted my boxers away and started jacking me off. For that long, endless instant, I panted in silence, the pulse from his body reverberating through mine, my eyes firmly fixed on the image on the TV. It wasn't fear or lust that kept me there, just raw, formless intensity, going on and on for what have must have only been a moment.
I closed my eyes as I reach climax, letting out a final, broken whimper as I ejaculate onto the carpet in front of me. When I opened my eyes, his image was gone. I didn't feel his body anymore. I finally turned my gaze from the TV to look around the living room, seeing no one, before turning back to the lone silhouette on the screen, shaken and slouched, somehow smaller than the one that started playing Rise of Nightmares only a couple of minutes ago. Daubing the sweat from my brow, I clean the carpet and turn off the Kinect. That game is going in the fucking furnace, my friend will understand.[/QUOTE]
Hummmm ghost fap.
Thread music
[media]http://www.youtube.com/watch?v=XTgFtxHhCQ0[/media]
[QUOTE=LCBADs;34229871]I did it. Wasted my time on that stupid Rise of Nightmares thing. Worst favor I ever got my friend to reciprocate. The paranormal shit aside, it's just boring and uninteresting in the kind of way that's so generic it transcends description, and if that was all it was, I'd probably end my post here. Like the others said, the controls(which we not as bad as Topiv said but still far from stellar), start to get worse and worse, to the point where it literally is unplayable. I decided to wait until it got to this point because I wanted to recreate Topiv's initial conditions, but in my planning I forgot about the chair.
Turns out it wasn't a problem for our ghost friend, because when I paused the game to do the calibration test, there he was, just chilling there on the family sofa. I probably wasn't as shocked as the other two - half because I already knew he might show up, and half because I already knew he was just a clever trick from the programmers, like supersnail pointed out - but it was still enough to make me jump. I just watched his silhouette on the TV, not turning my head to see if there was anything there. I didn't turn off the TV or anything, I just watched him sit there, watching me back. And then he got up. He got off the sofa and stood there for a while, looking at me through the TV screen. It's not like I was possessed or literally paralyzed or something, I could have just turned the damn thing off and I wouldn't have run the risk of getting murdered by some crazy shovelware demon. But I didn't, I just waited as he walked forward until he was right behind me. At this point I broke the silence and asked, "Who are you?"
I didn't even get the first word out when the ghost put his index finger over my mouth, whispering a long [I]"shhhhhhh"[/I] into my ear. [I]I felt it.[/I] I felt a large index finger being pressed against my mouth, I didn't even look down to see if a finger was even there. It was strong, yet soft, chilling, yet warm. He took his hand from my face and brushed the back of his fingers against my pale face. Strong yet soft, chilling yet warm, his voice was like that too. He asked - "You've been real lonely lately, haven't you." He sounded like the black guy from the Allstate commercials. It was true - the fallout was still settling from a bad break-up I went through not too long ago, and I wasn't in the best condition. Stunned, all I utter is a weak, impotent "Yeah." His other hand, dormant until now, gripped my forearm(or maybe my upper arm, whichever one is closest to the shoulder) as he moved his first hand to my chest, gently tracing the contours of my torso as it moved downward toward my waist. "I've been lonely too. Nobody should have to be lonely forever." the ghost said as he probed the zipper of my jeans. I couldn't help myself, despite the intense vasoconstriction, I got hard. His other hand moved to wrap around my body, pressing me between his arm and his large, muscular(and apparently bare) chest. His first hand lifted my boxers away and started jacking me off. For that long, endless instant, I panted in silence, the pulse from his body reverberating through mine, my eyes firmly fixed on the image on the TV. It wasn't fear or lust that kept me there, just raw, formless intensity, going on and on for what have must have only been a moment.
I closed my eyes as I reach climax, letting out a final, broken whimper as I ejaculate onto the carpet in front of me. When I opened my eyes, his image was gone. I didn't feel his body anymore. I finally turned my gaze from the TV to look around the living room, seeing no one, before turning back to the lone silhouette on the screen, shaken and slouched, somehow smaller than the one that started playing Rise of Nightmares only a couple of minutes ago. Daubing the sweat from my brow, I clean the carpet and turn off the Kinect. That game is going in the fucking furnace, my friend will understand.[/QUOTE]
disappointed in lack of ectojizm
[QUOTE=Wilford Brimley;34230835][img]http://media.tumblr.com/tumblr_ltlco9uImf1qfrl6j.gif[/img][/QUOTE]
That gif fucking hypnotized me, I can't stop watching it.
[editline]16th January 2012[/editline]
Also, i'm going to play LSD. ([sp]I'm wearing diapers so it's all good[/sp])
rescue
[quote]
So, has anyone thought about how Portal is a giant allusion to Purgatory?
There is (seemingly) no reason to be putting Chell through these horrible experiments - it's for GLaDOS' sadistic pleasure.
But what if it's REALLY a test?
Not a scientific test, but a test of character and determination as to redeem oneself? Perhaps GLaDOS' taunts of, "All your other friends couldn't come either because you don't have any other friends because of how unlikable you are. It says so right in your personnel file: 'Unlikable. Liked by no one. A bitter, unlikable loner whose passing shall not be mourned...' It says you were adopted. So that's funny too," isn't just pointless mocking but a reminder of Chell's former life?
It's also heavily implied that GLaDOS could possibly be a much more knwing being as some kind of tester for Purgatory. Quotes like, "Speaking of curiousity, you're curious about what happens after you die, right? Guess what? I know."
Quotes like this have a much more significant meaning when thought of in this context.
"I feel sorry for you, really. Because you're not even in the right place."
"This is your fault. It didn't have to be like this."
"You're not a good person, you know that, right? Good people don't end up here."[/quote]
herobrine
[t]http://img839.imageshack.us/img839/3554/1282562318477.jpg[/t]
[quote]Remember the chronicles of Riddick - escape from butcher bay ? That game with awesome melee fight and good graphics at its time. If you played it, you surely remember the escape itself, where you jump into the pit using a guard as a human airbag.
Remember how fucking full of zombies the radioactive sewers were ? Remember how your shotgun kept saying (yep, the shotgun was talking) how much minutes of flashlight you still had ?
At this point of the game you were supposed to run and shotgun your way through the sewers, get to that fat man, and give him a radio so he can give you feline eyes.
Well, when the game was on beta, it was supposed to run quite differently.
If you guys played the game deeply and found all the cigarettes packs, you might as well know the "Prototype" videos, which are footages of the earlier beta phase of the game. a lot of things were different, very different then, including that specific passage... which was never shown in a footage, and probably never will.
I managed to actually play this part of the game - you have to own a specific version of the game, in its first unpatched edition. Only several copies were known to include this feature, none of them actually being released in the market but sold on Internet game shops. Rumors stipulate that they decided to hide these "special" games, with the very limited number of FIVE per shop, only choosing three of them, making the count of games where you can do this to 15.
The game was almost identical, except that the box was delivered with a small blank card, with nothing special about it. The game itself was the same, nothing was really different. But the small blank card had a specific utility : place it toward sunlight, and you will see through it... and see a small line of code written in the card that you couldn't see without doing such a thing before.
The line of code was /summon Mark_Herbert_11-05-01. Entering it in the game wouldn't do anything, and at this time most of the people who had the luck of owning this version of the game and finding the card's actual content just gave up.
But I didn't.
You actually had to enter the code in google's main page, and hit I'm Feeling Lucky.
You were then brought to a pitch black site, with nothing on it but the same numbers (11-05-01) and that was all. You had to set your windows clock to the same date to actually show a new line of code.
This line of code was simple. "Map Herbert". The "Map" command entered in the console is normally known to teleport you in the map you wish by putting the map name after it.
Here, it teleported you right in the pit. The cutscene was different. You weren't falling with a soldier, but with another prisoner, but a strangely realistic face compared to the rest of the game. Once you touch the ground, you pick up the same shotgun, and every thing is going on the same way than in the normal game, except that there is no zombies. You can just walk around and go directly to the end of the level, finding the doctor, but the time limit on the shotgun's flash light is still here, and you have to wait for your only light source to turn off to actually get to the creepy part.
Once you are in the dark, whispers can be heard. Your objective suddenly change as RUN. Just that word, RUN. You start running using the small around of light around to find your way, and most of the time you just get killed by something running after you that you can't identify, though it's clearly not a zombie.
If you manage to get to the place where the doc is supposed to be, he won't be here. You will just be hit by an improvised blunt weapon, and put on a chair, tightly strapped to it. The whole thing happens in full first person, with high realism. The thing that was running after you finally shows itself - it was the man you used as an airbag earlier.
He turns around you and speaks, telling a lot of non sense... and then mention Dark Athena. He doesn't mention in the game's context - he clearly mentions it as a game being developed, as something that will "come eight years after the moment I pronounced this sentence".
He then proceeds to leave, letting you alone on the chair, and there is absolutely nothing more to do. You can bash every single key of your keyboard, even press esc, the game will stay like this, only allowing you to move the view around, and that's all. You have to use a reboot or ctrl+alt+del to actually get out of this.
Surprised, terrified and astonished, I emailed the developers about this.
First, I asked them if this moment of the game was normal.
They said that, during the game's beta, you were actually supposed to be strapped on a chair and left for dead and had to escape in order to get your feline eyes, as a reward.
But it wasn't supposed to be left in the game, and no one was supposed to give you a speech about "dark athena".
I then asked them if they knew about how to unlock this feature.
None of them actually even tried to include this, saying that adding a specific card in exactly 15 copies didn't depend on them.
I asked them about the code.
Mark Herbert was part of the film crew who shot Pitch Black in 2001 and also part of the development team. His date of death is the 11 of may 2001. Back then, the game wasn't even a concept, Pitch Black was just out and The chronicles of riddick wasn't even out yet.
I looked for Mark Herbert on google.
One of the results was the face of a man, a face I already saw somewhere else.
A face of the prisoner that talks to you in the game.[/quote]
and some action man
[quote]
On the 28th of June 2000, a team of police investigators were called to collect evidence surround the apparent suicide of a seven-year-old boy. The boy had been found with a Playstation controller wire wrapped tightly around his neck; he had died from strangulation. He was being watched by his mother, who had left to go to the bathroom. When she returned, she found him dead in front of the television.Initial investigation had revealed little of interest. Nobody had gained access to the house by force, and the mother was not a suspect. With suicide suspected, the police tried to work out a motive, but there wasn't anything obvious for a normal and happy seven-year-old.
With nothing else to turn to, they decided to take the game out of the Playstation and examine it. The game was called Action Man: Mission xEtreme and rated 3+, so they doubted the boy would have been traumatised by anything horrific he had seen. But as it was the only lead, the decided to investigate.
The front cover of the game showed Action Man scowling and standing with his arms folded, behind him was a fiery explosion with a sick-looking figure and a bandaged figure running to escape it. To Action Man's left was the grinning face of Dr. X, the villain from the series. Several anomalies were apparent on this version of the box than that of other copies sold on the high street. Firstly, the title was different; normally it was called either "Operation Extreme" or "Mission Xtreme," but never "Mission eXtreme." Minor differences could be seen on the characters' faces. The two figures in the background looked frightened on this version where normally they were scowling. The detectives thought that this must have been a misprint and carried on.
The game started up with Action Man performing several martial arts moves while his car speeded along back alleys and streets. The game began, and Action Man had to save the city from criminals who were stealing components. Action Man's instructions were issued by a female computer voice. Nothing out of the ordinary happened, and the next level was reached. Action Man had to infiltrate a desert base that was being used to manufacture chemical weapons. The other detectives who were watching lost interest and decided to call it a night. However, the investigator playing said he'd carry on and let them know if he found anything unusual.
He began to notice several small things about the game that seemed odd. The enemies of the base didn't have any lethal weapons, and sometimes they would run away from Action Man. However, to complete the missions, you had to eliminate them by shooting them or beating them to death. The game, however, told the detective in an end of mission status report that the enemies had been "captured." The detective presumed this was so the game could get a 3+ rating and wouldn't upset any children.
The detective destroyed the base and moved on to the following missions. Nothing seemed out of the normal except the enemies continued to run from Action Man rather than fight him. Then the detective reached a cutscene where Action Man was captured by his enemies and put in a prison cell. This was particularly disturbing for a children's game as Action Man was brutally beaten and tortured by his captors. When Action Man came to, he had to avoid the cameras on the boat he was captive on and escape from the hold. The game camera became fuzzy, and the picture began to flicker. The enemies sometimes held up their hands, but Action Man shot them regardless. When the screen returned to normal, the enemies were dressed in combat gear.
As the detective completed the mission, he sank the boat and captured the leader of the soldiers on the boat. The next mission began with Action Man in the Arctic destroying enemy boats. All was normal until a transmission came through his radio from his enemies; all the transmission were either white noise or screaming sounds. Action Man's computer turned on and told him in a cold tone to eliminate all resistance. The level continued as normal until the boss fight where Action Man destroyed an enemy submarine. The crew's corpses could be seen sinking to the bottom of the lake and Action Man began laughing.
The detective began to get increasingly worried about the game and rechecked the box. It definitely said 3+. The loading screen popped up and the enemies "captured" counter had increased, despite the fact that the investigator had seen them die on screen.
The final mission came up which was entitled "Ice Base." The mission began with Action Man using a longbow to eliminate the guards, who were all unarmed. The game moved on into several corridors that Action Man had to clear. None of the enemies here even tried to attack Action Man, they all screamed and cowered in the corner, but the level would not progress until they were captured. As the detective reluctantly shot them, police investigation photos of homicides flashed onto the screen. The detective got up and ejected the disc. It was printed like all other Playstation games and looked completely normal. He reinserted it and blamed his tiredness for the visions he saw.
After Action Man had shot the rest of the enemies, he finally reached the final boss: Dr. X. The boss battle was incredibly simple. Dr. X wore a robot suit and attempted to subdue Action Man. The player had to simply run backwards while shooting at the doctor. When the doctor collapsed, Action Man had to run up close and beat the suit. Then the doctor would get back up and the steps would have to be repeated. After the battle was over, the end game cutscene played.
The cutscene began with the Arctic base exploding into flames. The camera then switched to a crowded city. Civilians ran around aimlessly choking to death, photographs of people who had died from chemical weapons flashed on the screen. Action Man was then seen leading Dr. X away towards a prison cell. He locked Dr. X inside and walked away. Dr, X began to cry and scratch at the walls, his screams continued to play as the camera zoomed on Action Man's smiling face.
The credits silently rolled over the Action Man logo. After they finished, childhood photos were displayed next to the developers' names. The detective thought nothing of this at first, and stood up, getting ready to go to bed; apart from the images and the morbid sense of the game, he saw nothing out of the ordinary. He glanced back towards the screen and stopped dead. On the screen photos were still scrolling, however, he recognised some of them. They weren't the developers of the game; they were children who had been murdered! He recognised some of the children who were the victims of the Moors Murders, and others that he didn't recoginize. Lastly, a picture of Action Man appeared with a beard, entitled Alex Mann. The picture zoomed on the photo and a white noise began to play from the speakers.
The detective didn't show up for work the next day, so the rest of the investigators decided to go to his house to check on his progress with the case. They forced the door open and found him dead on the sofa. He had clawed out his own eyes. The television was still turned on and a grinning picture of Action Man was displayed. There was text underneath reading:
"We hope you enjoyed playing Mission eXtreme, but you have now been captured!"
[/quote]
[QUOTE=supersnail11;34262488]The line of code was /summon Mark_Herbert_11-05-01.
You actually had to enter the code in google's main page, and hit I'm Feeling Lucky.[/QUOTE]
I tried this and it took me to an old version of this thread from 2010 :v:
[QUOTE=Tovip;34230128][URL=http://i.imgur.com/tAH17.png]The ghost ruse was a distaction[/URL] I don't really see this ploy going any further so I will just come clean.
[B]what really happened:[/B]
I was playing rise of nightmares and like I said it was picking up someone that wasn't there but this "someone" ended up being a collection of lights that resemble a person
[IMG]http://i.imgur.com/yTjtz.jpg[/IMG]
This gave me inspiration to make a creepy pasta
after writing the second one I started to plan out a trail of internet clues but somehow [URL=http://www.facepunch.com/members/174990-supersnail11]This guy[/URL] found my fake yahoo answers along with my several yahoo answers accounts that answered the question before I was ready to reveal it.
So yes this did somewhat happen but it was not part of the game nor was it a ghost, people that said they tried it were just BSing.
My god what in the world also you spelled my name wrong[/QUOTE]
Ah screw you, I actually thought that was real.
Well, apparently, we made this fail.
These threads are doomed to be limited to 25 pages or less.
NOT IF I CAN HELP IT!
I wanted to get around to writing some creepypasta but I can't be bothered
There ought to be a creepypasta of Jimmy Neutron: Boy Genius for the GBA
Maybe we should make a creepypasta collab or some shit? Everyone writes a part.
[editline]18th January 2012[/editline]
With ''everyone'' I mean some of the people that already wrote some good ones in this thread.
[editline]18th January 2012[/editline]
Gimmick ones don't count!
only if it ends with a skeleton popping out.
like, the entirety of it is deadly serious
then skeletons
We should get Creationism Corner to write some
sell it
make money
use money to increase page count of this thread to above 25
gogogo
Quick, patent the idea!
I think the problem is it's pretty hard to write a creepypasta based soley around a videogame, especially as most ideas you can use have been done to death and now sound cliche.
[QUOTE=tommo400;34281997]I think the problem is it's pretty hard to write a creepypasta based soley around a videogame, especially as most ideas you can use have been done to death and now sound cliche.[/QUOTE]
A good, well-written creepypasta for a video game would end up being less of a creepypasta and more of an expanded universe/fan fic, defeating the purpose. Like, say you write a creepypasta for Silent Hill that's downright nerveracking and amazing...that wouldn't be much of a creepypasta, because the genre is already horror, and it is to be expected, making it a fan fic.
Really, 95%+ of all creepypastas are meta (i.e. have some kind of influence on the outside world or have some insane TvTropes-WMG-style conspiracy). It's hard to keep within the bounds of good storytelling and a video game being unexpectedly creepy without resorting to "OMG the game is affecting me IRL!" or "this game is a hacked version!", which is trite as hell. And writing a story that is entirely within the confines of a video game's own story isn't the same as a creepypasta.
The only good example of an "in-story" creepypasta I can think of is that awesome Animal Crossing one.
A canon one would be CHIM for the Elder Scrolls.
Did any of that make sense? I get the feeling that I may have contradicting myself in there somewhere. Basically the purpose of a creepypasta is to instill paranormal fear in its reader, which is nearly impossible when you're within the confines of a game rather than going meta, which in turn leads to the super-cheesy stories we all know and love.
I think, so long as you're creative enough, you could write a good meta creepypasta without turning it into fan-fiction. Like, I was thinking of a story told within the confines of a game, but the protagonist of the game is slowly becoming more and more aware of this. That way it's meta enough to remain creepypasta, but you can get some of the benefits of a short fan-fic in there as well.
Just little innovative ideas are what fuels the creepypasta market, so as long as we can keep coming up with new ones the thread should stay pretty healthy.
Also, just as a side-note, that collab creepypasta book thingy sounds like a good idea, and if anyone got it going I'd gladly participate.
I'm gonna try writing a creepypasta without any real life shit. Probably wont be very good but hey
A community creepypasta would be awesome. It would have to be something longer though, like "I Have No Mouth And I Must Scream" or so length.
Knowing facepunch it will either turn into dick jokes or be killed by generic "HAHA SKELITUN POPED OUT SO FUNY" shit before the third page
[QUOTE=Wilford Brimley;34285563]Knowing facepunch it will either turn into dick jokes or be killed by generic "HAHA SKELITUN POPED OUT SO FUNY" shit before the third page[/QUOTE]
editors
Not really creepy pasta but In Age of Mythology The Titans there was a god spell that would spawn trapdoor giant spiders as mines.
The sound soldiers made when they trigged the mine and got killed used to fucking scare a 10 year old boy like me
[QUOTE=Wilford Brimley;34285563]Knowing facepunch it will either turn into dick jokes or be killed by generic "HAHA SKELITUN POPED OUT SO FUNY" shit before the third page[/QUOTE]
Hey, [URL="http://www.facepunch.com/threads/1149843"]we made a huge city[/URL]. With that in mind, I think we can do this.
Though it should definitely be a compilation rather than a singular story, because then it'd be an editing nightmare trying to get everyone's versions of the story into the final print. Plus we'd inevitably end up with disagreements over the direction of the tale, and that'd really rend the group a new one.
I'll help. We need to make sure it doesn't go the way of other creepypastas with the "omfg its real if i die in game i die for real i cant die oh yay i killed it i win"
I think more something along the lines of Candle Cove would work, where you get a lot of people writing about their experiences with a particular game. That way it can be a little different each time while staying largely the same, and there'll be no "there was a monster and i killed it" because it'll remain a big mystery that we're all supposedly trying to get our heads around.
If that makes sense.
Do you have to have posted a story in this thread previous? I haven't written anything for this thread, yet, but I may be able to whip something up if we do a Candle Cove-type thing.
Candle Cove-ish creepypasta would be pretty cool.
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