• Video Game Urban Legends, Creepy Pasta, Hoaxes, and Other Shit v3 - Don't Make This Fail
    1,889 replies, posted
Simple reaction when I read this: [QUOTE]Let's Do it for Science I remember waking up inside a white building inside the industrial jungle we call "home." I remember seeing their iron masks, covering secrets of where and who I am. Not to say, I already know, it's just that most people forget once they enter for testing. I say, I must be doing bloody well for where I am. These machines; are they my friends? all I ever see are these, wild mechanical monsters. I'm pretty sure the last humans here are now dead. I know my brother is. Oh. Michael, you always were a true scientist, putting this through tests and torture. Including your own family. Oh Micheal, you are in a place filled with lab rats. Including yourself. Killing mother and father was not a required test protocol, you wanted to kill them. But she killed you before you could get to me. How lovely. I must say, for the monster she is, she's got a soft side. And a thing for potatoes. I'm GLaD she is dead. Everyone is dead. Except for this one machine. Wheat Thin, I believe his name was. No, Wheatley. There we go. Ah, what a true friend he is. It's a shame he killed her though. Oh well, in the name of science I guess it's okay. And he also told where to get this fantastic gun! It makes science, and death a lot easier. Hmm... this thing on my computer called "sCiNcE.exe" keeps appearing. But I know what it is. Her. He trapped her in here. She's reading everything I'm typing here. Oh God, why? I'm not looking forward to meeting with the final test. It will be quite amusing, yet seeing everything go is such a shame... "Ms. Chell, are you ready for final deterioration subjection?" "Yes, but before I go, can I speak with someone for a second?" "Sure. But make it quick, the bloody core is about to explode!" "Okay, Wheatley." Now, where was I? Oh yeah, GLaDOS, remember now, no matter what happens, I'll be implanted here, so will the next subject, and the next. I left a video for them when they get this. Oh how will they enjoy it! I'm sending this off somewhere in the suburban areas. This unbranded laptop will surely do the trick! "Chell?" "Coming, Wheatley." And remember, let's do it for science! [IMG]http://images2.wikia.nocookie.net/__cb20120410203949/creepypasta/images/f/f0/Sciencerules.jpg[/IMG][/QUOTE] Da fuq? I don't understand this..
I don't get it at all
[QUOTE=supersnail11;37635821]I don't get it at all[/QUOTE] Oh yes I forgot: [URL="http://creepypasta.wikia.com/wiki/Let%27s_Do_it_for_Science"]http://creepypasta.wikia.com/wiki/Let%27s_Do_it_for_Science[/URL] That's the link [editline]13th September 2012[/editline] [QUOTE]My name's Jim Harris, I'm a regular member on a emulation forum which has been shut down for unknown reasons which have been only told to the administrators. While the forum was on, I got a message from a regular on the forum regarding a file called "2515212391111.z64", which has not been tested yet. He attached the file to the PM, sending it to me and telling me to give it a test run. Excited as I am to be one of the few selected to test the rom, I began the download and eventually managed to get it onto my emulator. The rom happened to be a renamed version of Super Mario 64, so far everything has seemed normal on the title screen. When I had come to the save page there were three saves present in the game, one with four stars, another with nine stars and the final one had five stars in it. Eager to test this rom out, I chose my file and proceeded to the courtyard area ingame. When I came out the pipe, I noticed that the Lakitu that normally held the camera never arrived and that the dialog box at the beginning was blank. Despite this "Error" the camera still followed Mario around, though the icon showing you which camera type has also gone missing. When I entered the castle, everything seemed normal at this point, the dialog, the characters, most the things in Peach's Castle were actually identical to those in Super Mario 64, so I took a sigh of relief that this wouldn't turn out to be glitched for the entire game. The first thing I decided to do was go to the Bob-Omb Battlefield. On the star select screen, only one star was present, which was labeled "a". My chest began to tighten at this point forward and once I entered the level, I realised why the rom was referred to as mysterious. The Level was identical to the Bob-Omb Battlefield with several exceptions, the first difference is the sky, which was the same one generally used in Lava Stages, which made the level appear unsettling. The second difference is the dialog that the NPCs say. All the NPCs in the level now say "Turn Back", and nothing else. This made my veins go cold and caused my anxiety to rise a fair bit. I swore at the game while I talked to the third friendly Bob-Omb and it looked at me through the screen, so I decided to run as soon as possible. By the time I reached the mountain, I knew something was wrong with this rom. The mountain was now a flat plateau with debris, with a single sign placed in the middle again saying "Turn back". I had instead decided to collect the red coins, instead of having to go and do anything else. By the time I had collected the red coins, the level ended and I got back to Peach's Castle. When I had come back to the overworld Castle area, a message saying "KEY" appeared on screen and caused the game to glitch[/QUOTE] This seems pretty interesting, let's see what's next [QUOTE]Mario's model was then deformed, his limbs overly stretched and twisted and some of his body parts have been enlarged. The other NPCs in the castle have had the same effect and made me begin to sweat. By the time I went up to the door for the boss, I realised I could actually go through to battle Bowser for the first time. Jumping into the trap-pit, I was set to challenge Bowser, despite the deformed limbs I had got from the "KEY" message.[/QUOTE] ಠ_ಠ the rest: [URL="http://creepypasta.wikia.com/wiki/6-4"]http://creepypasta.wikia.com/wiki/6-4[/URL]
I like these stories i call "intpastas"(short for interestingpasta) they are just slightly creepy,could very easily happen really. Like that Fallout one when the guy finds Auger.
Here's one I found yesterday for Skyrim I thought could have happened: [QUOTE][B]Skyrim Realism Mod[/B] The following is a compilation of forum entries on the website 'skyrimmodlist.co.uk', which in the natural course of self-funded websites eventually dropped from the web in favour of the more prominent Skyrim sites. Before it's removal though this series of events was available for viewing by the public, and for the sake of an archive I have posted it here. -DG NOTE: Names are blanked for the sake of privacy. 14/11/11:Gonna try out this new 'realism' mod that_______ suggested. Think it just screws with the code, it's only 347kb. _______ told me it ramps up the monster levels and spawn rates, should be interesting! 15/11/11:Sorry guys, think the author f***ed up the code! Doesn't really do anything I can tell, monsters are just the same as before and the .esm is enabled fine. Never mind, I'll keep the link up but it's broke. 25/11/11:Necro I know, but turns out this does actually do something! I left it on (couldn't be bothered to delete it xD) doesn't work like I assumed it did; it affects you, not the monsters! Looked the other day in active effects and saw damage to health, stamina, and magicka. all that stuff was taken down by 5 under 'Nerves'. Can kind of see what he was going for, you ain't gonna fight so well if you're s***ting it anyway! Will run more scenarios, see if it's just there all the time or if it goes at all. 27/11/11:Sorry, link went down. Here you go: ------------ Checked it out more! Effects vanish after you sleep, come back starting at 5 after 14 hours being awake (incl. waiting) adds 5 per 3 hours after that. You better get a good sleep people! Game carrying on fine otherwise, no bugs or conflicts. ________ not sure what you mean but I haven't checked that out yet, sounds interesting though will keep you posted. 01/12/11:Mod is starting to get annoying now, can't find it in data files or load order; put too much s**t on my game already, starting to lose things! Just like Oblivion all over! But yeah game's screwy, bugged out and thinks I'm a werewolf so I don't get buffs from sleep anymore. Keeps saying something about my feral blood or whatever. Mod only works with rested bonus though so char is starting to lose out, anyone else having this problem? I haven't even played the companions yet so I dunno. 02/12/11:Can't find the damn thing anywhere, think I'll have to re-install it which is a b**ch but whatever, game's getting unplayable (thanks _______ for the suggestions though!). Modder thought it through though, I'll give him that. Got 'Fatigued' on my active effects now, droppin mah skills -5 across the board. 'Nerves' moved up to 'Fear' now, getting stupid but seems to cap at 50 at least. Gonna play Borderlands for bit, don't have to worry about this on there. 05/12/11:________ that's pretty weird man, I didn't know there was a texture file for that! Has to be in game though, file was only tiny, wouldn't worry about it. My char's getting a bit pale; you can tell better with Argonians, they're more vivid. So now it must think I'm a vampire too! nothing about it in active effects though but it's like when you haven't drank in a while, people are avoiding me and calling me a monster. I thought you can't be a vampire and a werewolf? 07/12/11:My character is in a sorry state man, I'd make a new one if it wasn't just gonna happen again. Guards attack him, he's got vampire skin (eyes and fangs the same) so he just looks ill, keeps getting f***ed up 'cuz one's now capped at -75 with 'Terror' and the other at -50 with 'Exhaustion'. Game's getting unplayable, I'm gonna say do not bother with this mod! Am I the only one still using it? Sorry for posting it guys, didn't realise it was this broken. 07/12/11:Yeah, completely broke! Won't even let me sleep anymore, always comes up with 'enemies nearby' even in my own houses. Tried to noclip but didn't see anything (same happens with waiting). So I gotta sit through the night now! 09/12/11:I'm starting to get kinda worried about this mod guys, it's messing with NPCs now as well. Even quest givers like the graybeards just respond with '...'. No one's around at night either, not even guards, which is good for getting about now but still kinda creepy. Same goes with monsters, not dragons though but they just insta-kill me anyway, gotta save every couple minutes the rate I keep getting f***ed over. EDIT: Also f***ing with my game files, keeps reducing the draw distance to minimum, getting on my nerves. 09/12/11:New active effect, just reads '...' and gives me night-eye? Wtf, thought that was only a Khajiit thing. (It should be noted that from the 6th onward, no other replies were made to this thread. Other threads did continue, though the user in question only posted in this particular one until the forum closed.) 10/12/11:Reduced draw distance again, so I put it back up to full. Level starts loading, textures pop in etc. etc., but I saw something there for a second like an anomaly; probably just a rock or a misplaced NPC, just this weird black thing that popped out as the rest of the landscape came back. 11/12/11:It got closer when I used night eye man. I don't like this anymore. The thread was locked after this by an administrator; no complaints were made at this, at least not publically. The forum shut down in an unrelated financial problem a month or so later; as such, not sure when the user was last active. No mention of this has occurred since though. [/QUOTE] Not amazing, but it was a bit interesting to me at least.
[QUOTE=Hanso;37662048]Here's one I found yesterday for Skyrim I thought could have happened: Not amazing, but it was a bit interesting to me at least.[/QUOTE] Read it before. I think it was pasted here. Correct me if I am wrong
I made a creepypasta: [quote]In 1981,a new game for NES was being developed. It was named M.A.D: The Star Defect. But only a few weeks into the development the game was cancelled and the development team was locked in a mental asylum. Not everyone,but mostly the coders and beta testers. Strangely,the director and the three "idea guys" were completely normal,unlike the others who went so crazy they couldn't speak or think rationally and expressed extreme cannibalistic behavior. This was no coincidence. A full investigation team was mobilized to inspect all the data and destroy it if it's dangerous. A few days in,one of the investigators found something strange. A piece of code that said "launch 241.4432.ngt" and after that a bunch of gibberish. They couldn't find the "241.4432.ngt" file anywhere. A few months later the case was closed. While deleting the files,a officer accidentally clicked the "unzip" button. And there it was, the file they were looking for months. The officer reported his discovery and the case was reopened. They opened the file but it was still a bunch of gibberish. They decided the only way to do it was to play the game and see what happens. They ran it,and found that it was no ordinary game. The graphics were much better,utilitising some sort of that experimental "3D" tech. The game looked very unfinished,pixels were missing and the game world was full of "dead zones" places where the game would freeze up and break. The gameplay was above average,considering that the only scripted part of the game was the first few levels. Suddenly,they found a pitch black part of the map which was,surprisingly,not a dead zone. They walked into it. A disgusting sound played and then they saw it: A wall of strange symbols appeared,symbols nobody,no linguist,no historian could understand. The investigation team has met with the same fate as the development team,locked in a asylum.[/quote]
[QUOTE=IPK;37721952]I made a creepypasta:[/QUOTE] Interesting. I like your pasta. But the name said something. M.A.D- asylum.
So i bought this game with no cover at all. Tried putting it in my PS1 and then it exploded and my cat died. I can still hear it go MIAO in the night and it tells me im going to die.
[QUOTE=SteenRNS;37794289]So i bought this game with no cover at all. Tried putting it in my PS1 and then it exploded and my cat died. I can still hear it go MIAO in the night and it tells me im going to die.[/QUOTE] [img]http://upload.wikimedia.org/wikipedia/en/thumb/d/dd/Ghost_Cat_Poster.jpg/220px-Ghost_Cat_Poster.jpg[/img] This is you
[url]http://www.gametrailers.com/full-episodes/zqni4r/pop-fiction-episode-27--crash-course[/url] Yup, another Pop Fiction
if you play survival crisis z on hardcore insane at 3 in the morning, you will be scared shirtless and unable to sleep fearing that any moment the room will fill up with ghost children zombies, at least that's what happenend to me when I played it at 3 in the morning in my family's 100+ year old summer cottage which itself is probably haunted
You guys want me to write a new CoD creepy pasta?
There a creepypasta on the madness level of moon base alpha?
[QUOTE]Ah, the virtual boy. One of nintendo's unknown system. For those of you who don't know, here is the summary. Virtual boy was a nintendo system released in 1995, it was nintendo's first ever 3d console. Though it produced more headaches then after a roller coaster, it was a success for the rich people. Around the time, people did not believe it could make things 3d. The ones who have a virtual boy are indeed lucky, because the virtual boy stopped production in 1996. I bought one in the mid 1995, it came along with mario tennis. I bought mario clash for the thing, and after 1997, I never played the thing again. That is, until today. I was moving. Packing all my retro games(as a collector of retro games), I stumbled upon it. I had the nostalgic feel. I, of course, sat in my living and started playing. it was twilight, I had to move out of my house before midnight, so I had time. I started up mario tennis. The feeling I had was a chill. I don't know what it was. After that chilled feeling I took a look at donkey kong. He didn't look like donkey kong. The character was smaller and had more accuracy. Well, good for me then. I looked for my mario clash. It wasn't as easy to find as the virtual boy itself, but after a while, I found it. Now it was night. I would believe it was about 9. When I booted it up, the 3d effect did not work. I don't know why, but it resorted to 2d. I played the game in confusion. Then next to me was a different game. It was called "Clu Clu Galore". It sounded like a sequel to Clu Clu Land, but I can't make such an inference. It was for virtual boy. This was not right. I only bought 2 games for the thing, not a third. And I'm sure there was not a game for the virtual boy called "Clu Clu Galore". I played. It was an rpg. A 3d rpg. In the clu clu and universe Great. I played furthermore. Until it said: "YOU WON A FREE IPAD" Simple: DAFUQ? This did not make sense. Either one of my friends made his own copy of a virtboy game, or it was a hack, this was utter shit. Then it happened. Gaming, The virtual boy opened up, sucked me in. Now I am stuck. END THE.[/QUOTE]
[QUOTE][B]IMPORTANT NOTICE.[/B] There has been unknown recording from the moon. We don't have any information at all from these. We found them at A.E.I.O.U's moon record system. The following are the recordings: "John madden John madden John madden John madden John madden John madden John madden John madden John madden John madden" "UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUH" "brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr" "Aeiou."[/QUOTE] Look what I found while browsing the internet.
This thread can't die.
It's a bit late now, but here's Chapter 3 to the sequel to the Godzilla Creepypasta [url]http://godzillareplay.blog.com/category/chap3/[/url]
I think creepypasta index is dead, anyone have any other good websites like it? I've been waiting since he announced 2.0 to submit some video game ones that I wrote (they're in this thread, a few pages back), but there doesn't seem to be much progress.
New pop-fiction- [URL="http://www.gametrailers.com/full-episodes/2yvg0q/pop-fiction-episode-28--mega-man-mega-mystery"]http://www.gametrailers.com/full-episodes/2yvg0q/pop-fiction-episode-28--mega-man-mega-mystery[/URL]
[QUOTE=MenInBlack23;38111952]New pop-fiction- [URL="http://www.gametrailers.com/full-episodes/2yvg0q/pop-fiction-episode-28--mega-man-mega-mystery"]http://www.gametrailers.com/full-episodes/2yvg0q/pop-fiction-episode-28--mega-man-mega-mystery[/URL][/QUOTE] Playing 15,000 Mega Man levels, cheat codes or not, would be hell.
[url]http://www.cracked.com/article_20125_the-6-creepiest-glitches-in-famous-video-games-part-2.html[/url] More creepy glitches from Cracked
[QUOTE=supersnail11;38224798][url]http://www.cracked.com/article_20125_the-6-creepiest-glitches-in-famous-video-games-part-2.html[/url] More creepy glitches from Cracked[/QUOTE] The writer is either desperate to round it off to a nice even six, or they're being a giant pussy about what is, quite frankly, the most hilarious glitch ever.
Candle Cove: Video Game Edition! [quote]I'm glad I'm the first person to mention the infamous Jail Game, which is something I always check back in on every year or so to see if anyone's solved. For anyone who hasn't heard of it, the 'Jail Game' mystery began on some gaming forum years ago in a thread similar to our 'games you can't remember the name of' threads. Someone made a post about a game they had played as a child sometime around 1985. I can't find the post now, but it was something like this: [quote] I remember the game had really good graphics, like the best I had seen in a game at the time. It started you in a dark jail cell with text that kept popping up urging you to get out. I specifically remember the words 'GET OUT' written at the bottom of the screen.[/quote] Pretty much my entire experience with the game was moving my character pointlessly around the cell, because I never could figure out how to 'get out'. It was a top down view and your character was kind of brownish looking. People began responding that they too had played this exact same game, but weren't sure of the name. People were conflicted even on what console the game had been for, with most claiming it was the NES, but others claiming it was for an Atari console or even the C64. Everyone agreed on a few things, though: the game had amazing graphics for the time, you started in a jail cell, and there was text somewhere on the screen (or sometimes on a sign or in the intro) telling you to 'GET OUT'. As more and more information came in, people became very puzzled that no one could actually track down what game this was. Even stranger, almost no one claimed to ever been able to do anything other than explore the jail cell. Eventually someone claimed to have gotten past the jail cell by killing a prison guard character who entered the cell at one point, but no one else remembered any such thing. The few people that had claimed to play it couldn't remember exactly where or how they were introduced to the game, only that they had vivid memories of it. One person claimed that he definitely owned this game and that it was in storage somewhere, but he never managed to find it. By this point a lot of time had passed and the mystery had gained some attention. A lot of people began claiming to have played the game, including some obvious hoaxes by people who made up extravagant details, such as the game was about escaping prison and murdering people and children. Telling the difference between lies and people who genuinely believed the game to exist became impossible, and the original game was never found. I always checked back every once in awhile to see if anyone discovered it, but now I can't find any information on it including the original thread. Does anyone know if it's archived somewhere, or if any information on it has been released? The mystery always fascinated me because you could tell there was definitely a real game somewhere, but there were so many cases of contradicting/false memories and outright lies that the details became impossible to nail down.[/quote] [editline]2nd November 2012[/editline] [quote]It’s not something whispered about in certain circles, it’s not something that comes in a plain-looking jewel case, it’s not by a nameless untraceable developer… and it’s certainly not supernatural. The game in question is indeed called The Theatre (r before e), and was developed by a company called Salida Software. I’m fairly certain it’s an English company, despite the Spanish name. As far as I know, all they made was learning software (I have a maths suite from them somewhere around here), so The Theatre was probably meant to be some sort of edumentainment game. The game was obviously never finished, probably from lack of funding or the whole company going under. The description in the story is actually pretty accurate; it’s in a first-person perspective, with flat sprites in a 3D(ish) environment, and glitchy as hell. The Ticket Taker has an egg-shaped body, and one of his hands.is huge and misshapen, I think to look like he’s reaching toward you for your ticket. The description of the Swirly Head Man is also accurate, just a glitched version of the Ticket Taker, but I saw a few people saying that he looks like Giygas… That’s not the case. The features of his face are just swirled, and are red because his lips are gigantic. I have absolutely no idea why this happens, because while there are a few character sprites in the game’s resources, that isn’t one of them. Oh, and just to clarify, the sprite is a bit creepy. That’s all. It’s not terrifying, it’s never filled me with a sense of dread, it’s just a bit creepy. The game plays pretty much exactly as stated in the story; so accurately, in fact, that I think the author just downloaded it somewhere and decided to make a scary story of his experiences. I’ll admit that some things in it can be unsettling, but not OMG crap-yer-pants scary. Like I said, the game is unfinished, and very glitchy. I think the idea is to select a movie from the posters on the wall, enter the theater, and play a minigame. The minigames are glitchy (and missing resources) to the point of being almost unplayable, but there doesn’t seem to be a time limit on any of them, so you just have to plow through until you’ve done something right enough times to be dumped into the lobby. What’s described in the story is what happens if you don’t select a movie; you’ll be allowed to enter the theater, but since the parameter of which game to load hasn’t been set you’ll just be dumped back into the lobby. Here’s where it gets a bit weird. If you continue to enter the theater without choosing a movie, odd, sometimes creepy things WILL happen. I’m not sure why, but if I were to make an educated guess it would be that glitching past the minigames like this causes variables to reach values that they weren’t meant to, resulting in things appearing where they shouldn’t. Or, y’know, the game is just glitched to hell and back. It’s been years, but here are some of the effects I can remember: -The Swirly Head Man -Movie posters appearing out of their frame -Textures changing color -Legitimately disturbing audio issue -Other characters -Other areas The last two are obviously the most interesting ones. Sometimes you’ll spawn in a small room with a black floor and green walls, which will crash the game if touched. Sometimes you’ll appear in a room similar to the lobby, with a concession stand… kind of. There’s a woman behind the counter, with an incredibly poorly-drawn popcorn machine and soda fountain, but it’s all just an image on the wall. It’s basically just a big yellow concession stand mural. I don’t remember if you can interact with it or not. The only character that appears with talking about is a guy in a brown jacket, who appears on the sidewalk outside the lobby. Looking back, I don’t think the story mentioned this, but to the left of where you start out the wall is a row of glass doors looking out onto the street outside the theater. If you glitch past the minigames enough, a man in weird-looking jacket (I think it’s supposed to be tweed? it’s a mess) with a huge smile on his face will be just on the other side of the doors, staring at you. I mean a HUGE smile, like Freaky Fred or Spark Brushel (Google image search if you want). …Actually, since he has the same body shape as the Ticket Taker, he looks a bit like the mayor from The Nightmare Before Christmas. His smile isn’t creepy though, it’s just broad; what IS creepy are his eyes. While the Ticket Taker, ash tray, and other sprites will always face you, the smiling guy is anchored in place like one of the walls. His eyes, however, are always staring right at you. Just thinking about that gives me chills… Okay, okay, while there’s nothing overtly scary or supernatural about the game itself, that’s one thing that I will admit legitimately scares me. Like a porcelain doll… Ahem. That’s pretty much all there is to The Theatre. If you can find it somewhere, I’d recommend downloading it just to see what it’s like. Oh! One thing I’d forgotten… As stated in the story, getting the thing to run is, to say the least, difficult. I think someone got a hold of all of the code and resources and just compiled it and added their own installer or something. Again, there’s nothing paranormal about the installation, it just doesn’t work well.[/quote] Now I wonder if this was an actual game.
If i ever learn to code i will make something based of The Theatre,except that there would be two playstyles to choose:normal bugless game and the retarded buggy game
wow i was fucking late here's some new stuff [quote]Ever heard of a game called "The Depths?" It's not surprising if you haven't; it was never released to the public. Bootleg copies were spread in the United States from roughly 2006 - 2007, but it was completely gone by 2008. To date, only a few people have reported knowing of the game and even fewer have actually played it. It is still unknown who developed the game or where it came from, for details are not found anywhere within the installed files. Additionally, no one has ever finished the game due to the gratuitous amounts of scarring images portrayed and the trauma that followed. The following is a description of The Depths, from those who have played it. The users who successfully installed the game said that after installation, their computers never functioned the same. Freezes, blue screens, and file corruption were common after playing. The only way to remove the game was to wipe your hard drive. There was no deletion of the files, no uninstalling, nothing. It would stay on the computer, never leaving. Some users even reported seeing the file being duplicated to different parts of their computer - a cloning of sorts - making the file appear in unwanted folders. The setting of the game is supposedly a mountaintop, as it is a snowy environment and whenever the player would walk too far, they would fall and die. Not much can be seen in the beginning, just snow. An endless display of falling snow. This is what frustrated players the most. They would try walking in every direction but find only more snow, until they fell off the endless array of white and died. This is where most players stopped playing, though the persistent gamers found an alternative. It took multiple deaths, but players eventually found where they were supposed to go: down. As soon as you spawn, you can look down and see a bolted door. Opening it takes you to the next sequence of the game. As soon as you open the door, the player starts to fall into a pit of darkness. It is pitch black and all that can be heard is the sounds of the wind as you fall. After about 20 seconds of nonstop falling, you see light at the end of the tunnel. The player reaches the bottom of the pit and as soon as they touch down, a scream can be heard. The player is now in a large room with no doors or exits, just the light next to them and the tunnel above them. The walls are covered in blood, the light is flickering, and sounds of faint mumbling are playing in the background. This area is where most players quit - either out of boredom or fear. There is nothing the player can do at this point except to walk around the room, looking for whatever it is they are supposed to do next. More sounds begin to play while walking: wind blowing, water dripping, and growling. Players usually hear the growling behind them and, in fright, turn around rather quickly. When the player turns around, they see, for a split second, a dark figure run away into the darkness of the room. This occurs every time the player makes a sudden look behind them. Touching the dimly lit walls makes the game freeze for a moment before returning to normal. More and more sounds start to become audible and eventually piano banging and screaming become more and more frequent. The volume of the noises increase over time and some users try to mute their sound, but can't; the noises continue playing over and over until they are at an ear-piercingly high level. All players at this point experienced the same thing. Their game flashed, their mouse wouldn't work, and the room would suddenly be full of dead bodies. Lifeless corpses, flashing out of nowhere, surround the room and pile up until the player is practically covered in bodies. Each one of the corpses are mumbling indistinguishable words. Their mouths blurt nonsense while their eyes appear to be open, but are pitch black. The player is forced to stay with the talking corpses for they are stuck and cannot move. The only thing they can do is look around them and see the bodies staring at them and talking in a foreign, demonic tone. At this point, the player is unable to pause or close the game. They can only look and see the corpses speak to the player in gibberish words. This only happened for a short period of time, but by this point, most of the remaining users had already shut down their computer. The corpses start to eventually chant their nonsense in unison. In one last scream, they all spread their mouths wide open to impossible lengths. It looks as if their jaws should break as they all scream at an alarmingly high volume. The collective screams of the bodies gets louder and louder, and more distorted. As soon as the screams become ear-wrenchingly unbearable, the screen cuts to black and the screams suddenly stop. This darkness lasts for a very long time. The player starts to hear someone laughing close to them. The laugh is off, though; it sounds as if someone has messed with the audio. The laugh gets closer and closer until finally, it ends with one final "HA!" playing loudly. This noise is accompanied by a picture of an old man's face, cripped with age, and taking up nearly the entire screen. He has his mouth wide open... smiling. This frame only appears for split second, however, and afterward, the darkness ends. Although there is only a slither of light, the player can look down and see their body tied to a wooden pole. This part of the game is what users described as the worst. The light above them, shining onto the player, is confined to a small circle around the player. Small shadows start fading in and out of the circle onto the ground; the shadows look like mangled and distorted bodies. Finally, footsteps are heard. The old man from the photo can be seen in full now as he walks toward your pinned body. He is short and bald; his face is down and he is wearing only ripped pants. His torso is almost completely torn in half. The only thing keeping his body from not splitting in two is the thread of skin connecting his neck to his head. His left leg is replaced with a long, rusty, metal tube. As he inches toward you with scissors in his hands, the scraping of the tube against the floor gives the player a nails-on-a-chalkboard feeling. When he is right next to you, he looks up; the player can see his face in full. The man's face looks the same as it did when it flashed before. His eyes seem to be missing and his mouth is open, smiling. It is covered in blood - blood that looks days old and dried out. He starts rotating his head as he stares at you with his mouth open. The player can only look around them, unable to move. The man lifts up his crippled arm, holding scissors, and jams them into your body. Blood spurts out of your body in abnormally large amounts. The few players who experienced this scene described it as horrifyingly realistic. The man then takes the scissors and brings them up to your neck, leaving a zipper-like effect on your chest. The player's body is cut wide open and guts pour out all over the old man's torso. He then removes the scissors, reaches to the floor, and picks up a mirror. He turns the mirror towards you. Although the player's face cannot be seen in the mirror, the players chest - now cut in half - can be seen in its full gruesomeness. The man then drops the mirror, reaches down once more, and picks up an axe. He swings the axe at the pole you are tied to, multiple times, until you and the pole you are attached to fall to the ground. The player is now staring at the ceiling, listening to the old man laugh. He kneels down in front of your face, mouth still open, and let's out one last "HA!" He then stands up and walks around the player with his axe in hand, dragging his metal leg across the floor as he walks. When he reaches the player's feet, he lets out three words in a disgusting, repulsive voice, "Just... like..." He raises the axe above his head, stares at you, and rotates his head. He yells his final words as he strikes the axe down into your knee. "ME!" The game continued. Few players remained up to this point. After the old man has chopped off your leg, he continues to laugh and turns his head. the blood from your wound sprays all over his split torso while all the player can do is look around and see their mangled corpse, tied to the bloodstained pole. The man then drops his axe. He comes right to your face, kneels down, and opens his mouth to impossible lengths. He seems to swallow you. The game stutters for a moment as the old man's mouth is all that can be seen by the player. Instead of cutting to darkness, you are instantly placed in another scene; this time, players were in a long, dark hallway lit only by torches on the walls. The player is limping. The player can only walk in one direction - forward - towards the end of what seems like an infinite hallway. With each step the player takes, the camera shakes and gets blurry until, finally, nothing can be made out except dim circles of light. Through this blurriness, a small figure is seen in the distance. It looks like the same figure seen in the shadows of the room before; it is disfigured and deformed. Instantly, the figure then jumps into the player's view as the screen becomes clear once more. From the few players that remained, each one reported seeing a different figure jump towards them. It was, to each of them, though, horrifying. The fear they felt in that one moment was indescribable, so overwhelming that nearly all of them quit the game at that very moment. The users who played that scene reported that the game had short-term effects on their mental health, but no long-term repercussions. To this day, no known user has played past that point.[/quote]
I never read a creepypasta based on C64. It's usually just "oh gawd nes" or "oh gawd snes". "Oh gawd pc" There never really was a creepypasta for atari neither.
[QUOTE=MenInBlack23;38346820]I never read a creepypasta based on C64. It's usually just "oh gawd nes" or "oh gawd snes". "Oh gawd pc" There never really was a creepypasta for atari neither.[/QUOTE] There's only so much you can do with that low quality before you start approaching hyper-realistic territory.
Anyone got that link to download the PSX emulator with LSD: Dream Emulator and such? I remember it being posted in this thread.
[QUOTE=Terabytez;38363523]Anyone got that link to download the PSX emulator with LSD: Dream Emulator and such? I remember it being posted in this thread.[/QUOTE] I would if it wasn't 500 MB and therefore was no uploadable to any free file host out there and took forever to upload regardless. I'll see what I can do, or you can google for the rom and the emulator.
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