What are the most fundamental things for a great video game?
62 replies, posted
ideas guy
[QUOTE=urbanmonkey;44901480]lots of dlc[/QUOTE]
...and micro-transactions...lots of micro-transactions.
Right guys?
...Guys?
responsiveness, feedback, predictability, understandable visuals, challenge, mechanical depth and intuitiveness
Guns that go [b]BOOM BOOM BOOM RAKATAKAKAKAKAKAKAKA BANG BANG BOOM[/b] instead of tiktiktiktiktiktiktik.
Lookin' at you borderlands. You and your ticking guns.
not a single person said story.
Story.
[QUOTE=CanadianBill;44901029][img]https://developer.valvesoftware.com/w/images/3/34/Hammer_splash.png[/img][/QUOTE]
hammer sucks, cant wait for a replacement to an almost TWENTY year old map editor
I want a game where I can start off as a child then cannon bolt into the future turning into an adult where the world becomes darker.
Ocarina of time and Chrono Trigger come to mind. But mainly, Ocarina.
We need more games like those.
As long at it's not frustrating to play or use and has mod support, I'll be happy.
[I]Consistently[/I] enjoyable to play. If a player says to another about a game that they need to force themselves to play through a certain bit to get to the good stuff, the developers need to be slapped with a nail-studded trout.
As for graphics, I like style over realism. I honestly think that Wind Waker looks better than BF4, only because it's much nicer to look at. With BF4, unless you've maxed it out, there's aliasing everywhere, shadows dont look right beyond 30 feet....with realistic graphics it's a lot easier to notice the small little errors and things that don't look right, but with stylized graphics you focus more on the style of the world rather than things like DoF, shadow quality, textures etc.
The feel of the game is also important. The thing I hate most in video games is when my character runs about as fast as a snail. When I'm sprinting, I want to feel like I'm [I]sprinting[/I]. I don't want to feel like the sprint button is just the run-slightly-faster button.
Size, motherfucking size.
Wolfenstein: New Order is ~43 gigabytes. What are they using that for?!?!
[QUOTE=cartman300;44903636]Size, motherfucking size.
Wolfenstein: New Order is ~43 gigabytes. What are they using that for?!?![/QUOTE]
Models, audio, levels, etc.
I don't mind the size as long as the game is great.
[QUOTE=Public;44905357]Models, audio, levels, etc.
I don't mind the size as long as the game is great.[/QUOTE]
It REALLY DOESN'T have to be that huge, i mean 43(!!) gigabytes! I mean, watch dogs is 14 gigabytes and i'm downloading it already 2 days.
Watch dogs is 25, also Wolfenstein has idTech5's megatextures.
My ideal gunfight in a game:
The gunshot sounds from Black
Gibbing/ragdoll death system of L4D2 common infected
Mirror's Edge movement
Enemies that aren't bullet sponges
The ability to move at racecar speed
Breast physics. Including male characters.
[QUOTE=KennyAwsum;44899802]Actual Consistent Gameplay.
Some are the exception to the rule depending on what type of game it is.
Rest comes past, inspiration and creativity is great as long as you have a great video game.
Case and Point.
[IMG]http://upload.wikimedia.org/wikipedia/en/9/9e/BRINK_(game_box_art).jpg[/IMG]
Great Ideas, Terribly Executed.[/QUOTE]
I feel like Brink deserves a sequel on the grounds that it had really great potential and I want Splash Damage to take another crack at it
[QUOTE=KennyAwsum;44899802]Actual Consistent Gameplay.
Some are the exception to the rule depending on what type of game it is.
Rest comes past, inspiration and creativity is great as long as you have a great video game.
Case and Point.
[IMG]http://upload.wikimedia.org/wikipedia/en/9/9e/BRINK_(game_box_art).jpg[/IMG]
Great Ideas, Terribly Executed.[/QUOTE]
Speaking of Brink, the game was originally supposed to be a free-roam game with the same type of setting
Just throwing that out there
almost every response here is terrible. So is the question. Games are personal preference, but at a core level, a game needs:
-Win state and/or lose state
-controls that a player can understand and remember
-feedback
Now, whats a "great" game?
biggest sales? Then, just having a license to a franchise makes the game great, and marketing helps too. GTA V is the best game of all time.
legacy it leaves behind? Then, either millipede or pac-man is the best game of all time.
critic metascore? Zelda: OOT hits the highest there.
fanbase growth? critic reviews? number of daily players? number of people dead from endorphin overdose?
Personally, great games to me have been ones with changes in gameplay, with Conker leading my list. If you have a platformer, put in puzzles. put in meaningful interactions with each enemy/npc. make it switch to FPS, racing, and flying sim genres at different points in the game. Don't have the character just use a frying pan the whole game; make him use a slingshot, roll poo, ride dinosaurs, pee on things, drive tanks, and carry automatic weapons.
[U]For me, whatever makes the fun experience change into a different fun experience will always keep it entertaining[/U] and makes the game great. This is much easier to do in multiplayer games where the experience is never quite predictable.
The stanley parable did a pretty good job at changing the experience up too, but it was simply too short.
I also enjoy seeing games where the developer put a lot of work into it, and avoided being "artsy", and instead made the very game that they've always wanted to play.
But some people play games for gamer score & other artificial rewards. some people play competitively, and the game requires balance. some people play it because it can run on their phone while they sit on the bus. some people play games for the storyline. Some play for the exact opposite reason that i do, which is playing a predictable game where you know what's going to happen next, and the player can keep repeating the same win state over and over.
Aside from FPS, game studios are still trying to add new things to genres, because no game is ever great enough to maintain profits and keep audiences engaged. No one has yet been able to answer the question of what makes a game great.
Slick gameplay, nice graphics and a kicking soundtrack!
[QUOTE=KennyAwsum;44899802]Actual Consistent Gameplay.
Some are the exception to the rule depending on what type of game it is.
Rest comes past, inspiration and creativity is great as long as you have a great video game.
Case and Point.
[IMG]http://upload.wikimedia.org/wikipedia/en/9/9e/BRINK_(game_box_art).jpg[/IMG]
Great Ideas, Terribly Executed.[/QUOTE]
Am I the only person who actually really loved Brink?
[QUOTE=MazerRackham;44911010]Breast physics. Including male characters.[/QUOTE]Alternatively, Afro physics.
[QUOTE=willtheoct;44911146]almost every response here is terrible. So is the question. Games are personal preference, but at a core level, a game needs:
-Win state and/or lose state
-controls that a player can understand and remember
-feedback
Now, whats a "great" game?
biggest sales? Then, just having a license to a franchise makes the game great, and marketing helps too. GTA V is the best game of all time.
legacy it leaves behind? Then, either millipede or pac-man is the best game of all time.
critic metascore? Zelda: OOT hits the highest there.
fanbase growth? critic reviews? number of daily players? number of people dead from endorphin overdose?
Personally, great games to me have been ones with changes in gameplay, with Conker leading my list. If you have a platformer, put in puzzles. put in meaningful interactions with each enemy/npc. make it switch to FPS, racing, and flying sim genres at different points in the game. Don't have the character just use a frying pan the whole game; make him use a slingshot, roll poo, ride dinosaurs, pee on things, drive tanks, and carry automatic weapons.
[U]For me, whatever makes the fun experience change into a different fun experience will always keep it entertaining[/U] and makes the game great. This is much easier to do in multiplayer games where the experience is never quite predictable.
The stanley parable did a pretty good job at changing the experience up too, but it was simply too short.
I also enjoy seeing games where the developer put a lot of work into it, and avoided being "artsy", and instead made the very game that they've always wanted to play.
But some people play games for gamer score & other artificial rewards. some people play competitively, and the game requires balance. some people play it because it can run on their phone while they sit on the bus. some people play games for the storyline. Some play for the exact opposite reason that i do, which is playing a predictable game where you know what's going to happen next, and the player can keep repeating the same win state over and over.
Aside from FPS, game studios are still trying to add new things to genres, because no game is ever great enough to maintain profits and keep audiences engaged. No one has yet been able to answer the question of what makes a game great.[/QUOTE]
i based my post on what i personally value in games, but you're absolutely right. some people aren't into games in the same way that i am and value different gameplay experiences. some people, like my mum, only ever play simple, casual, time waste-y type games like bejeweled or peggle, games that don't really require much investment/aren't hugely challenging. and that's fine, we're different people with different hobbies. i think video games are such a broad medium that there isn't one definite answer to this question. there just can't be.
I think theming and lore can really redeem a game when it lacks in graphics or gameplay.
I'd argue that the soundtrack needs to be great. A lot of games are excellent because of their atmosphere, and the soundtrack can entirely make or break the atmosphere.
[QUOTE=timmah638;44920396]I'd argue that the soundtrack needs to be great. A lot of games are excellent because of their atmosphere, and the soundtrack can entirely make or break the atmosphere.[/QUOTE]
it REALLY depends on the game. there are plenty of games that i play without any music at all, like dota
[QUOTE=Y'all.;44920477]it REALLY depends on the game. there are plenty of games that i play without any music at all, like dota[/QUOTE]
Dota (the second one) has a soundtrack
[QUOTE=Samiam22;44921716]Dota (the second one) has a soundtrack[/QUOTE]
i know. what i'm saying is that i'm fine with turning it off and listening to my own music because i don't think it's a fundamental part of the gameplay experience.
Yeah but you can't play the game without music either way.
[QUOTE=Drury;44921958]Yeah but you can't play the game without music either way.[/QUOTE]
i'm talking about music specifically composed for the game. timmah638 said that a good soundtrack is a necessity in all games, and i'm saying that in certain types of games, an OST isn't a core part of the experience, and turning it off/listening to other music doesn't really affect the experience at all.
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